Master Emerald, on 02 October 2012 - 08:44 PM, said:
The Taxman, on 11 August 2012 - 08:25 AM, said:
ICEknight, on 11 August 2012 - 07:16 AM, said:
Master Emerald, on 03 August 2012 - 11:37 PM, said:
Now that I see it, taxman forgot to scale the BG of the special stages, Look how the 'planet' on the background appears as an ellipse instead of a circumference!
Ouch, that's odd since the sprites have been scaled properly. Oh well. =\
The Background for Special Stage 2 came from the PC version, if the planet wasn't scaled for the change to 320 instead of 256 it was their decision not mine.
Well, the PC version correctly scales the planet (sorry I just found videos from the GEMS version).
Actually, whoever made that video has spliced footage from the PC and emulated Mega CD versions. You can tell because the "S" in special stage is ontop of the zig zag patterned bar. In the PC version, the S is to the right of it. Trust me, I'm not trying to pull a fast one on you, I know the differences between every version of this game :P
Guess Who, on 02 October 2012 - 06:27 AM, said:
I know the Android version was updated a while back, any plans to bring those fixes to the iOS version? I'd also love to see support for the new 16:9 screens if possible.
Yeah, from my perspective I'd like to update iOS to incorporate all games fixes and take advantage of the new screen's form factor. Exactly when I'm not sure. Without divulging too much, I'm working on some other projects so as a one man band, it can be hard to get this stuff through.
But the definitely, the whole point of recreating Sonic CD with the Retro Engine was that being in a modern code base with a full set of editing tools it doesn't have to be stagnant and 'as is'. It's possible to further improve it in future.