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Sonic The Hedgehog: Badnik-Free Edition What would Sonic 1 be like without badniks?

#31 User is offline SpeedStarTMQ 

Posted 13 December 2011 - 04:10 PM

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Could be interesting, but yeah, like others have said, it's best to make something fun of this rather than taking out all the badniks, which seems relatively easy compared to what many people in the hacking scene can achieve. Don't get me wrong, I know fuck all about hacking so yo're one step ahead of me, but it needs something more. Maybe take out the special stages, and instead put Chaos Emeralds hidden in each stage? Make it like Sonic 1 on the Game Gear, that would be awesome.

#32 User is offline muteKi 

Posted 14 December 2011 - 03:53 AM

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You guys didn't even include the Orbinaut fellow from Sonic 1. Now THAT'S a hard guy to take out.

#33 User is offline corneliab 

Posted 14 December 2011 - 01:21 PM

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I'm still trying to figure out how this conversation went from "enemies rarely kill you" to "enemies can hurt you".
This post has been edited by corneliab: 14 December 2011 - 01:22 PM

#34 User is offline Dark Sonic 

Posted 14 December 2011 - 01:30 PM

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View PostmuteKi, on 14 December 2011 - 03:53 AM, said:

You guys didn't even include the Orbinaut fellow from Sonic 1. Now THAT'S a hard guy to take out.

Can you kill the ones that don't throw their spikes at you without getting hurt? I know you can in Sonic 3 thanks to the instashield.

#35 User is offline Kampfer 

Posted 14 December 2011 - 02:47 PM

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View PostDark Sonic, on 14 December 2011 - 01:30 PM, said:

View PostmuteKi, on 14 December 2011 - 03:53 AM, said:

You guys didn't even include the Orbinaut fellow from Sonic 1. Now THAT'S a hard guy to take out.

Can you kill the ones that don't throw their spikes at you without getting hurt? I know you can in Sonic 3 thanks to the instashield.

It is possible, but I never figured out the mechanics to do it consistently (I think it has something to do with how fast you're moving when you do the spin jump). I think its also possible to kill the Spiker guys in SYZ from the top.

...or I could be remembering wrong. Been ages since I played vanilla Sonic 1.

#36 User is online ShadowsofYesterday 

Posted 14 December 2011 - 07:14 PM

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View Postcorneliab, on 14 December 2011 - 01:21 PM, said:

I'm still trying to figure out how this conversation went from "enemies rarely kill you" to "enemies can hurt you".

Hurting you if you don't have any rings means you die, that's how.

And fine, if you just want an example of an enemy that's legitimately capable of killing you, just look at the entire Death Egg act from Sonic 2, or the Death Egg "Final" boss from S&K (the boss before Doomsday). You *could* argue "Those fights were piss-easy," but that'd just be like... your opinion, man. Sonic 2's final bosses had some actual patterns to learn and get used to working around before you could effectively fight them. It wasn't just "lol, wait until they're vulnerable and keep hitting them." S&K's "final" boss took some pretty good timing in order to beat, since you had no rings and had to avoid those Master Emerald beam shots and nose flamethrower blasts.

And that's just in the classics. I know there have been some enemies since then that were legitimately threatening.

#37 User is offline Covarr 

Posted 14 December 2011 - 07:26 PM

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View PostShadowsofYesterday, on 14 December 2011 - 07:14 PM, said:

S&K's "final" boss took some pretty good timing in order to beat, since you had no rings and....

Uh, what? Only from the second try onward. The first time, you keep whatever rings you had in Death Egg Zone Act 2.
This post has been edited by Covarr: 14 December 2011 - 07:26 PM

#38 User is offline corneliab 

Posted 14 December 2011 - 08:37 PM

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View PostShadowsofYesterday, on 14 December 2011 - 07:14 PM, said:

View Postcorneliab, on 14 December 2011 - 01:21 PM, said:

I'm still trying to figure out how this conversation went from "enemies rarely kill you" to "enemies can hurt you".

Hurting you if you don't have any rings means you die, that's how.

And fine, if you just want an example of an enemy that's legitimately capable of killing you, just look at the entire Death Egg act from Sonic 2, or the Death Egg "Final" boss from S&K (the boss before Doomsday). You *could* argue "Those fights were piss-easy," but that'd just be like... your opinion, man. Sonic 2's final bosses had some actual patterns to learn and get used to working around before you could effectively fight them. It wasn't just "lol, wait until they're vulnerable and keep hitting them." S&K's "final" boss took some pretty good timing in order to beat, since you had no rings and had to avoid those Master Emerald beam shots and nose flamethrower blasts.

And that's just in the classics. I know there have been some enemies since then that were legitimately threatening.


So now it's moving from "enemies hurt you" to "bosses can kill you". Yeah, whatever dude.

Fact is, you practically never found yourself dying from standard enemies in the original games, or any Sonic game for that matter. You pretty much always had rings to spare, and if you got hit, you could abuse the invincibility, plow through whatever hit you, and grab some dropped rings to boot. Deaths have always come overwhelmingly though pits and crushers.

The only reason I ever even brought this up to begin with was to highlight the sheer pointlessness of this hack.

#39 User is online ShadowsofYesterday 

Posted 16 December 2011 - 03:40 AM

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View PostCovarr, on 14 December 2011 - 07:26 PM, said:

View PostShadowsofYesterday, on 14 December 2011 - 07:14 PM, said:

S&K's "final" boss took some pretty good timing in order to beat, since you had no rings and....

Uh, what? Only from the second try onward. The first time, you keep whatever rings you had in Death Egg Zone Act 2.

There generally was a "second try onward" though, because you didn't just keep your rings, you kept your 9+ minutes as well.

View Postcorneliab, on 14 December 2011 - 08:37 PM, said:

So now it's moving from "enemies hurt you" to "bosses can kill you". Yeah, whatever dude.

Wow, way to be a dick for no reason. Guess you missed the part where I said

View PostShadowsofYesterday, on 14 December 2011 - 07:14 PM, said:

Hurting you if you don't have any rings means you die, that's how.

The bosses were only brought up in case you wanted more than the argument of not having any rings (which, truthfully, was a situation that wasn't as uncommon as you make it out to be). That argument still holds up quite well on its own though. Especially for no-ring-runners, though let's not bring Unimpossible into this a second time.

#40 User is offline corneliab 

Posted 16 December 2011 - 04:32 AM

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Man, what the hell are you even babbling about. Like I said, there's very few situations where you'll encounter an enemy when you have zero rings.

Bosses clearly aren't applicable here. Why is it that I have to repeat this shit to you?

#41 User is offline Irixion 

Posted 16 December 2011 - 12:14 PM

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You guys are a bunch of dicks.

View PostSelbi, on 10 December 2011 - 07:22 PM, said:

Even as a beginner's hack, this one could've done better.


I didn't expect this coming from you. Your first hack -- Sonic 255 got you banned. So instead of complaining about how this guy's hack is, let's encourage him to aim higher? Kudos to this guy for not stealing content to impress people first of all, and second of all, this concept may be basic, but it can be built upon! Sonic Megamix for the longest time was just a simple music hack. Remember Sonic 2 Megamix? Sonic Megamix started out as a simple music hack, then came the ports, then came the levels, then came the characters, and so on. Everything started at the bottom. People expect too much : s

The ideas given in this topic are great, and hey—should Chocobo need help, I'm more than willing to offer some! :) (Email via PM plz)

#42 User is offline Selbi 

Posted 16 December 2011 - 12:57 PM

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View PostIrixion, on 16 December 2011 - 12:14 PM, said:

View PostSelbi, on 10 December 2011 - 07:22 PM, said:

Even as a beginner's hack, this one could've done better.


I didn't expect this coming from you. Your first hack -- Sonic 255 got you banned. So instead of complaining about how this guy's hack is, let's encourage him to aim higher?

Erex, my dearest Canadian friend, please take a seat, we need to talk.

I wasn't complaining in the way of "omg dis sux", the way you probably read that line. In fact, I wasn't complaining at all, I was sharing my opinion, because I was simply saying that it could've done better. This expression isn't always negative in the way I just explained, it simply means that it doesn't reach the average beginner hack's standards, at least in my opinion. However, that didn't mean in any way that this hack is bad. You see, even though it's simple, it still has a lot of potential, which is why I wrote this second sentence, which (it seems) you didn't fully recognize:

View PostSelbi, on 10 December 2011 - 07:22 PM, said:

If you want to make something really interesting, how about "Sonic 1: Hazard-less Edition", removing anything that can kill or hurt you (bottomless pits, water, spikes, etc.). That would be really interesting.

As for my own hack, Sonic 255, I wouldn't compare that pile of garbage with this hack. It was built up purely from stolen visual and musical changes; this hack on the other hand changes the gameplay entirely (or at least to a greater extend). Also, this is an actual beginner's hack, not a noob hack. There's a difference here, since it has potential to become something really awesome, while my hack was doomed from the very beginning.

To sum it up, this hack has a lot of potential and isn't bad, Sonic 255 can go suck a cock, and your argument is invalid. :P

#43 User is offline Chocobo 

Posted 16 December 2011 - 10:20 PM

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Alright. I'm taking your advice, and making a hazard-free edition.

However, I can't even get SonED up and running. How do you get the savestates from Genecyst?

#44 User is offline Irixion 

Posted 18 December 2011 - 12:29 PM

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Chobo, I strongly suggest using a split disassembly. Much simpler, much more flexible. (Seriously, PM me fajit, I'm bored with things and wanna help >:L)


Selbi, my argument is valid, considering as your first hack, 255, which you agree is garbage, is garbage, you have no right to criticize other people's first hacks :V. True, he could have done better, but we all could. Can't wait to see where this will go.

#45 User is offline Selbi 

Posted 18 December 2011 - 03:40 PM

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View PostIrixion, on 18 December 2011 - 12:29 PM, said:

...you have no right to criticize other people's first hacks :V.

Since when is criticizing someone's first work not allowed? When did a basic rule of humanity suddenly change? I didn't cry either after 255 critiques, because I was aware of my mistakes and tried to improve them.

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