It would be interesting to play the normal game in co-op using two nomads for sure. It would get rid of the water issue. only thing with the actual game that would need modification (aside for the link cable code) would be to enable tails to smash monitors, activate switches and the like. Would be fun.
Are there any hacks where 2 player gets their own view?
#17
Posted 10 December 2011 - 06:07 AM
Actually, you need to ensure they stay in sync if one of them slows down for whatever reason (not to mention that eventually they will go out of sync because oscillators aren't perfect). Also, since you have two separate consoles, you may as well modify the object manager to let them handle two completely different set of objects when players are far enough from each other.
EDIT: also the fact that even if the oscillators were perfect, you can't know what is each VDP doing. One of them could be in vblank while the other could be in the middle of the screen, for example =P
EDIT: also the fact that even if the oscillators were perfect, you can't know what is each VDP doing. One of them could be in vblank while the other could be in the middle of the screen, for example =P
This post has been edited by Sik: 10 December 2011 - 06:08 AM
#18
Posted 11 December 2011 - 11:27 AM
If it hasn't been mentioned, why not a hack that completely re-designs 2P vs mode from scratch [or near scratch] so instead of working with the existing system, you [whoever that would be] would be making a new system that could fully take advantage of, push the Megadrive hardware to the limit?
This post has been edited by Travelsonic: 11 December 2011 - 11:28 AM
#19
Posted 11 December 2011 - 08:09 PM
Didn't the Mega Collection version of Sonic 2 use some sort of different rendering for split screen?
#21
Posted 14 December 2011 - 03:05 AM
I take it you never played the PC Sega Smash Pack. (Or, for that matter, used the Xe emulator, which can display the 2P mode so it doesn't look so squashed..)

