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Sonic Before the Sequel'12 - Released with OST

#181 User is offline VizardJeffhog 

Posted 27 June 2012 - 10:29 AM

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View PostLakeFeperd, on 27 June 2012 - 07:49 AM, said:

@VizardJeffhog
alright, thanks =)
I'm really sorry if I couldnt get your problem solved but I'll see if I can find a way in the future

EDIT: oh wait, I could just add a level select cheat.
ok, I'll do it for ATS and BTS'12


And then the world was saved. XD

#182 User is offline Klaypersonne 

Posted 29 June 2012 - 05:54 PM

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I don't have a working Mac, at the moment, but I do know that Apple computers can run the Windows OS as well. Look into something called Bootcamp that I think has been available on the last several versions of OS X. I'm not entirely certain, but I think there's also another way to run Windows that deals with adding a partition to the hard drive. Maybe not as efficient as running it directly on a Mac, but it could be worth a shot, and might be more stable.

#183 User is offline Falk 

Posted 29 June 2012 - 06:02 PM

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I've run PC-based audio software on macs via both Bootcamp (which is... essentially Windows, not even an emulation - most multiplatform game hilariously enough run better on bootcamp than on OSX) and Parallels. Parallels is an emulation that's actually surprisingly solid.

#184 User is offline dsrb 

Posted 30 June 2012 - 07:58 AM

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View PostVizardJeffhog, on 27 June 2012 - 01:37 AM, said:

That's the thing though. I'm not running the game off the .exe file which hasn't worked in the first place.. ^^; I've been playing it off of the emulated version you found earlier on.

The file itself has been converted into an App
You mean via Wine and a wrapping application? Anyway, try the latest version of Wineskin.
Also, “off of” makes grammar sad

#185 User is offline Falk 

Posted 08 July 2012 - 06:00 PM

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http://soundcloud.co...k-2/flying-high

Gonna leave this one here.

#186 User is offline VizardJeffhog 

Posted 08 July 2012 - 09:59 PM

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Might as well look into Bootcamp then.

View PostFalk, on 08 July 2012 - 06:00 PM, said:

http://soundcloud.co...k-2/flying-high

Gonna leave this one here.


...I'm not gonna lie, I actually shed a tear at this. Geez Louise, Falk... that was absolutely beautiful! Likely the greatest take on any piece of Sonic music I've ever heard of!

What you wrote in the description there really set the tone of the stage and track for me.

You magnificent man, I love this song SO MUCH. 8'D

#187 User is offline TheInvisibleSun 

Posted 11 July 2012 - 03:23 PM

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http://soundcloud.co...-2/fire-and-ice

This track is wonderful; I wish it was possible to have that epic fade transition in-game...

#188 User is offline Falk 

Posted 28 July 2012 - 03:40 AM

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Eep, while it's almost too late to change course right now, I guess I should ask just for future reference. The plan for the OST is to provide an mp3 and FLAC download as well as a youtube channel with everything uploaded since youtube is still more popular than soundcloud (herfderf).

The quandary I had was if I should loop each song once or twice before the fadeout on the OST. The songs are typically 0:45 to 1:30 with some outliers on either side; I've seen OSTs do both (both Sonic and otherwise) and right now I'm leaning towards loop-twice, even though that artificially inflates the length (and hence download size)

Also leaving this here c u @ SAGE http://soundcloud.co...tered-illusions

#189 User is offline dsrb 

Posted 28 July 2012 - 04:56 AM

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Everything below this assumes you can't get the best of both worlds, listenability and size, by using a format such as LOGG O:-)


I'd say twice, definitely.

Sure, looping once, everything's there, but you barely get a chance to get into the song that way; and yeah, the listener could probably create their own longer version if they wanted to, but that would suck!

With twice, it's more like a soundtrack, which one can sit back and enjoy – rather than a barebones set of short clips, which seems almost like a token gesture done begrudgingly.

I figure you thought of all this already, just thought I'd explain my reasoning and lay it all out to save anyone else doing so. :P

#190 User is offline Falk 

Posted 28 July 2012 - 12:27 PM

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Well, whoever wants to make LOGGs and/or those 10min/30min/34934hour extensions on Youtubes already could do so. I guess this is pertaining to the release itself, and as much as I think mp3 is an outdated sack of shit I'm still doing that anyway just because of function over form, I guess. (side-by-side with FLAC pretty much allows people to loop/encode/however they want while satisfying my perfectionist OCD tendencies too)

And yes, you're absolutely right about the illusion of padding not being an illusion at all. Many of the game soundtracks I can think of which only loop once before ending either are really old (where there wasn't as much precedent) or have 4-5min tracks.

#191 User is offline Mercury 

Posted 28 July 2012 - 07:39 PM

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I think the songs should last between 2:30 and 3:30, so however many loops it takes to get there. (Discounting short jingles and fanfares, obviously.)

#192 User is offline Kharen 

Posted 28 July 2012 - 11:04 PM

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Quote

(Discounting short jingles and fanfares, obviously.)

Oh, god. Omochao Edition: The Soundtrack.

#193 User is offline Falk 

Posted 28 July 2012 - 11:54 PM

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4 minutes of 1-up jingle

#194 User is offline Damizean 

Posted 29 July 2012 - 09:26 PM

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O_O

My gosh, the new OST is an orgasm for my ears. Specially loving "When the End is in Sight", you guys are up to something very, very awesome. Congrats!!

P.S. I've seen you guys intended to do some sort of fade between tracks. That seems far too tricky with MMF2 as (I think) this would require both tracks to be synched at sample level. Perhaps with an extension?

#195 User is offline Azu 

Posted 29 July 2012 - 11:04 PM

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With an extension such as Onu, it would be possible.
This post has been edited by Azu: 29 July 2012 - 11:05 PM

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