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Sonic game remake discussion Because the Sonic CD thread was getting sidetracked

#91 User is online Black Squirrel 

Posted 18 December 2011 - 03:17 PM

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The impression I get from this topic is that everyone wants every game remade... which is both implausible and pointless.

Sonic CD started off its life on a reasonably obscure and expensive system, was ported to the PCs of fifteen years ago and showed up in a messy form as part of Sonic Gems Collection. It's the only Sonic game I can think of that genuinely needed a bit of cleaning up and re-releasing to the masses - Sonics 1, 2 3 and Knuckles have been ported dozens of times (including to XBLA) - nobody in the right mind at Sega would remake them in the near future. For Mega Drive games it's cheaper to just emulate - I think that was the original plan for CD too until Taxman came along.

Knuckles' Chaotix is about the only game they could get away with without having to resort to spending weeks and months on asset creation. But I'm not sure if there's a huge demand for that game - reviews have always been a bit mixed and we get into that "who owns Mighty" territory again.



I imagine the pros of the Retro Engine simply include the ability to build versions for a variety of different platforms very easily. You could probably make all sorts with it, and developers would weigh up the pros and cons of using Taxman's work over other peoples'. I'd imagine the Retro Engine is very good at running "classic" games (hence its name) and doesn't have all the uneeded overheads something like, say, the Unreal Engine would have. But likewise even though it can probably be pushed to make great 3D games, it's probably not going to out-class the works of others. Because the Unreal Engine for example has had at least ten years worth of work done to it.

#92 User is offline E-122-Psi 

Posted 18 December 2011 - 03:26 PM

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They'd possibly get away with a Sonic 1 remake since it is somewhat downgraded from the later titles and there a few extras they could add onto the game without a huge amount of effort (eg. extra characters, spin dash, additional options such as game save or time attack) as you said however Sonic 1 has been rereleased so many times people may be skeptical to buying it again, not to mention a large amount of potential ways to modify the game have already been put in ROM hacks.
This post has been edited by E-122-Psi: 18 December 2011 - 03:27 PM

#93 User is offline dsrb 

Posted 18 December 2011 - 03:30 PM

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Sega, just swallow your pride and contract out Sonic 2 Retro Remix. Forget releasing the original for a hundredth time with a couple of half-assed achievements and leaderboards when it's been far surpassed by an unfunded fan project that isn't even finished yet!

#94 User is offline steveswede 

Posted 18 December 2011 - 04:12 PM

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View Postdsrb, on 18 December 2011 - 03:30 PM, said:

Sega, just swallow your pride and contract out Sonic 2 Retro Remix. Forget releasing the original for a hundredth time with a couple of half-assed achievements and leaderboards when it's been far surpassed by an unfunded fan project that isn't even finished yet!


Ain't that the truth. I would seriously love to see an official release and highly detailed (like S2HD) version of Retro Remix. It would have to have all new levels to make it an independent release from the original but would today's gamer's appreciate this considering there is a learning curve to it compared to the simple controls of classic Sonic. They might feel that it wouldn't be suitable for 3 year olds and the wider audience, and that matters when revenue is more important than doing something out of the box.

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