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Things that made you rage as a kid Damn you Metropolis Zone!

#31 User is offline DNLeal 

Posted 23 November 2011 - 12:39 PM

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As a kid I never went through the torture of the barrel in sonic 3/k because I never ended up having those games. So I was just stuck with Sonic 2 and CD at that time. Still I was like, 4... or 6 back then so the rage starts back at chemical plant zone 2.

- I must've been really bad back then but I either missed the final leap to the boss and fell to the bottomless pit of pink goo or I managed to do it just to forget to jump right when I enter eggman's area and die yet again. I spent days practically trying to pull a run that would just let me move on to the ruins zone.

- As for Sonic CD, I had the US copy with me, and as a matter of fact, had NO idea what I had to do, so I had tons of raging: if I have 1 life left just simply rage reset, DO NOT want to hear that damn game over music, traveling through time was a pain itself. And if I could I avoided the Collision Chaos boss. I think there was even an extra life in act 3 that I ended up getting all the time, so it was an endless loop of pain.
This post has been edited by DNLeal: 23 November 2011 - 12:42 PM

#32 User is online Blue Blood 

Posted 23 November 2011 - 01:37 PM

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Green Hill Act 2 and the "spike bug" annoyed me to death. That small area with the undulating platforms above a bottomless pit and spikes I just could not do for the life of me. And my brother always told me not to get the speed shoes on that level as well cause they were "poison from a witch" that made you die. I had the same difficultly on the upper and lower paths.

#33 User is offline Kharen 

Posted 23 November 2011 - 02:09 PM

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My main one's kind of funny. I grew up playing a lot of the Super Mario Bros. games, and didn't get my first Sonic game until one day when they were selling copies of "Sonic and Knuckles Collection" for the PC at Jack-in-the-Box. (I'm still convinced that they were meant to be demo discs, and somebody screwed up, because it was the entire full set of games. The only difference was the JitB logo on the front of the case!) Since I had always been used to the Mario games, I loved the Sonic ones because the levels were so huge! It took me about 15-20 minutes to go through each Act!

Fast forward a few years later. My dad got custody of my sister and me, and I didn't get to play these games again until I bought "Sonic Mega Collection" for my GameCube. I started up my old favorite games, and was floored at how difficult and sped up they were all of a sudden. It took me ages to re-learn the timing for each level that I thought I had down to an art form. Later, I found out that I had been playing my PC version on a really shitty computer.
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Other than that, I mainly hated Oil Ocean for the seahorse enemies. Carnival Night Zone's infamous barrel caused me to give up on Sonic 3 for years, until after playing the GameCube version and discovering GameFAQs. Then all of a sudden, it was like I had a brand new game again, playing through the final set of Zones. Sonic 1 caused me no end of grief on Scrap Brain Zone - Act 3. I made it through the death course by a hair just to have the bubbles refuse to come out of the ground. I actually lost my last life because I was waiting at a set of bubbles for a breath of air THAT WOULDN'T COME!!!!! (I lost interest in that game for a while after that...)

Sonic CD was another odd case for me. The original version I played was for the PC, again. (different PC, this one's issue was that there was no music. Didn't know what I was missing...) I absolutely loved Stardust Speedway, but never quite understood that I wasn't supposed to kill Metal Sonic, but just race him. I committed accidental suicide for years until the thought finally occured to me that if I liked the level so much, why not use the boss fight to simply take an extended tour of the graphics and music (Playing "Sonic Gems Collection" at this point, adored the music and just cemented my love of Stardust Speedway even more!) Imagine my surprise when I found out that there was a finish line to the course! My next thought wasn't that I was supposed to win to finish the level, but stupid little me decided that I wanted to see exactly what would happen if I beat him there. That's right, I was enough of an idiot that I thought that the thing I was supposed to do would glitch the game, and I did it anyways just to see what would happen!
This post has been edited by Kharen: 23 November 2011 - 02:12 PM

#34 User is offline Mester Keel98 

Posted 23 November 2011 - 02:18 PM

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I must be the only existing person to like that part in Chemical Plant act 2 at as young as age 4. That was always easy to me. The only thing that ever got me at that part was the moving platforms that came after that. Even so, the climb back up wasn't so bad - the slow movement caused by the water made it easier to place landings.

The one and only thing to ever make me throw a fit in a Sonic game was the first boss in Sonic 2 on the Game Gear. Jumping to what looked like was going to be my death, oh wait nope I got saved - sweet, oh wait nope that pinching thing's gonna eat me. Nope, better avoid it oh wait nope I got balled. So yeah, that was an insanely difficult boss for me. It was at the age I had a Game Gear, anyway.

Oh, and Oil Ocean's sea horse things can go suck a big one - I hate those things.
This post has been edited by Mester Keel98: 23 November 2011 - 02:20 PM

#35 User is offline Azukara 

Posted 23 November 2011 - 02:19 PM

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Reaching Marble or Labyrinth in Sonic 1. I like the stages and all, but they just kind of break the game's pace completely and it sets me in a crappy mood if I'm trying to play S1 all the way through without skipping a few. With that in mind, SBZ Act 3 takes the cake for the biggest frustration related to that game, due to it being the return of LZ (out of nowhere) but more difficult.

Also, reviving this one from a previously trashed thread, I bring back the times whenever playing SA2, and you want to use the spin attack or Spin Dash but you accidentally somersault. This always bothered me not only because the somersault does things a spin attack or Spin Dash should be able to do, but it brings you to a very slow speed in the process.. being the exact opposite of what I was trying to pull off. I guess that and the "bounce attack when you wanna lightdash" thing made me rage at the fact that they didn't set the moves to different face buttons in SA2.

I guess I was never bothered by the CNZ barrel. Everybody else was but I don't think I ever struggled with it.
This post has been edited by Azukara: 23 November 2011 - 02:23 PM

#36 User is offline HarrisonJ 

Posted 23 November 2011 - 05:13 PM

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Getting all emeralds in Sonic 2. Still haven't done it without savestates.

Also Sonic 2 GG's first boss (beat him on SMS version for the first time earlier this year, still can't do it on GG) and getting all 14 emeralds in S3&K. Never really had trouble with anything else. The barrel kept me and my friend busy for a few minutes on our first playthrough, but we eventually managed to glitch past it or something by having both of us jump up and down on it in a certain pattern and then passing through the wall or something like that, I don't remember it that well. Our efforts were in vain, however, as the timer had reached the 8:50 mark by the time we finally made it through. Next time I think we either figured it out on our own or looked it up on a cheat website and that was that.

#37 User is offline Aerosol 

Posted 23 November 2011 - 05:17 PM

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View PostHarrisonJ, on 23 November 2011 - 05:13 PM, said:

Getting all emeralds in Sonic 2. Still haven't done it without savestates.


Really? I rarely leave Emerald Hill Zone without them. Maybe Tails keeps fucking you up?

#38 User is offline HarrisonJ 

Posted 23 November 2011 - 10:01 PM

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No, I'm just bad at those special stages. Tails obviously makes it worse, but even without him I can't do it. It's really the only game that gives me trouble with them other than the GG/SMS games, and Sonic Spinball (the latter simply because I get bored of it quickly and there's like 16 emeralds. I think I've only passed Toxic Caves once or twice, and I've never passed whichever stage comes after that).

#39 User is offline Aerosol 

Posted 23 November 2011 - 10:18 PM

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The Sonic 2 special stages come down to memorization man. Maybe one day you'll get the hang of it.

#40 User is offline The Angry Colossal 

Posted 23 November 2011 - 11:02 PM

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Been playing 3D Blast/Flickies' Island again today, and remembered something that always annoyed me: climbing up the steep slopes/moving platforms in the later stages, especially Panic Puppet. Trying to manage platforming in three dimensions with the narrow windows of opportunity given to you and the slippery control is an obvious recipe for frustration. It doesn't particularly help that some of these are slopes that Sonic should theoretically be able to spindash up if not for the game's gravity, and that it's possible to glitch and slide through the platforms if you hit them wrong.

#41 User is offline HarrisonJ 

Posted 24 November 2011 - 02:25 AM

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View PostAerosolSP, on 23 November 2011 - 10:18 PM, said:

The Sonic 2 special stages come down to memorization man. Maybe one day you'll get the hang of it.


I have most of them memorized pretty well, since I've played them at least a dozen times each. Although for many of them that was in one run on the XBLA version, with me re-trying over and over. Control lag in the XBLA version doesn't help.

I don't know what it is, but I just fuck up at the parts I know I should be able to pass easily, and I always end up jumping into a bomb or swerving past some rings I needed.

But that's enough about that. I totally forgot to mention Metropolis Zone. That's the only thing aside from trying to get every achievement for Sonic 4 that has actually made me curse loudly at the TV. Fuckin' Shellcrackers, Slicers and Asterons, man. They piss me off to this day. Finishing EGG Station without getting hit was a bitch, too. Took me all day. Sometimes I get mad at Generations when I screw up on a speedrun really late in the level after getting past everything else pretty goddamn perfectly.

But now I'm getting into much more recent rages, and the point of this topic is "Things that made you rage as a kid", so I'll end it here with the Genesis games' stuff.
This post has been edited by HarrisonJ: 24 November 2011 - 02:27 AM

#42 User is offline FlackoWeasel 

Posted 24 November 2011 - 03:31 AM

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View PostThe Angry Colossal, on 23 November 2011 - 11:02 PM, said:

Been playing 3D Blast/Flickies' Island again today, and remembered something that always annoyed me: climbing up the steep slopes/moving platforms in the later stages, especially Panic Puppet. Trying to manage platforming in three dimensions with the narrow windows of opportunity given to you and the slippery control is an obvious recipe for frustration. It doesn't particularly help that some of these are slopes that Sonic should theoretically be able to spindash up if not for the game's gravity, and that it's possible to glitch and slide through the platforms if you hit them wrong.


Ah yes, I had the same problem with the Flickies Island game. Those moving platvorms pissed me off so much because when I jumped on platform, then 1 sec later Sonic slided off and boy it took me SO much tries to get up there. Even if I looked the shadow to see where I land, it did not help much.

#43 User is offline hwd45 

Posted 24 November 2011 - 11:44 AM

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When I first played Sonic 1, when I was about 4, none of my family could get past the first boss. Even to this day, as easy as it is, I tend to get hit more often on that boss than on any other boss in the game. When I finally did get past it, I always used to get crushed by the spikes in Marble Zone.

The Spring Yard Zone boss was is irritating, I always encounter the Labyrinth Zone boss with 1 ring, and the rest of the game is pretty easy.

But Sonic 2? Chemical Plant Zone act 2 can suck a dick. Really. Well, actually, I find that bit really easy now, but then? *shivers*

Oil ocean Zone? Booooo!

Metropolis Zone? Why? Why does it have 3 acts? It's already too long with 2 acts?

Death Egg? I have completed that once. Once.

Oh, and how about the enemies in mushroom hill zone? And those things which you need to spin dash off of to escape from? Horrible. I never even knew that you had to spin dash.
This post has been edited by hwd45: 24 November 2011 - 11:45 AM

#44 User is offline Raivop 

Posted 24 November 2011 - 12:08 PM

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The barrel of death in CNZ.

At 2006 when me and my little brother (I was 10 at that time) were playing some Sonic 3 at Sonic Mega Collection+ normally. We came across this damn annoying barrel. We tried to solve it, like jumping on it all the time but nothing worked. We got "time over" so many times that I raged hard but luckly we opened "secret menu" so I used level select menu code and passed that damn level.

#45 User is offline Penguin 

Posted 24 November 2011 - 04:56 PM

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THAT FUCKING CARNIVAL NIGHT BARREL OH MY GOD

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