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Things that made you rage as a kid Damn you Metropolis Zone!

#16 User is offline Vinchenz 

Posted 22 November 2011 - 04:58 PM

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I've honestly not had much trouble with Sonic games as a kid. Maybe Sonic 2, I feel that game has the more dickish enemy placements of them all.

Hell, to this day I still don't know how I know how to use the barrel.

As a perfectionist, Sonic Unleashed makes me rage. I honestly cannot get through Eggmanland without dying once.

#17 User is offline gold lightning 

Posted 22 November 2011 - 05:14 PM

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Come to think of it the only classic Sonic game that had points that made me rage when I was young was Sonic 2. No I didn't have issues in Chemical Plant like many others. Rather, my points of rage were at that damn spike pit in Mystic Cave that I always seemed to fall in (God help you if you're Super Sonic), all of Wing Fortress, Silver Sonic, and the Death Egg Robo.
Wing Fortress was really only a problem for me because it was a level floating over a huge ass giant pit.
Silver Sonic gave me trouble be cause it caused countless deaths and game overs for me before I could figure out the boss pattern.
The Death Egg Robo also caused trouble because I could only face him if I managed to get past Silver Sonic. After that it took countless deaths to finally find out where he was vulnerable and where he wasn't. Not to mention being sent back to Silver Sonic upon each death.

Nothing like going through a whole game right up to the end only to have your ass handed to you and having to restart the whole game.
This post has been edited by gold lightning: 22 November 2011 - 05:17 PM

#18 User is offline TheInvisibleSun 

Posted 22 November 2011 - 06:43 PM

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View PostVinchenz, on 22 November 2011 - 04:58 PM, said:

Hell, to this day I still don't know how I know how to use the barrel.


#19 User is offline Chibisteven 

Posted 22 November 2011 - 07:10 PM

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The damn barrel. I would throw the fit of the century, not to mention that later on would be the Death Egg Act 2 bosses (super rage fit). Though nothing got the cops called on me quite like trying to get an A Rank for Mad Space in Sonic Adventure 2 (volient fits, anyone?), the Biolizard equals a screaming match. Or finding out that Sonic Shuffle is unfair and you wanted to see more of the story, but get screwed over (disappointment anyone?) I have low fustration tollerence and get pissed fast. Which is why I don't play video games as much I used to. And Sonic Heroes was a breaking point, I went off to focus on an Anime/Manga franshise for a long time, which killed all chances for being an oldbie on this scene, but no one here had to witness the horrible mess I got in with some of those Anime/Manga communities (now mostly extinct and dying).

Off Topic - Imagine being good at computers, but easily annoyed when the slightest thing goes wrong.
This post has been edited by Chibisteven: 22 November 2011 - 07:23 PM

#20 User is offline MykonosFan 

Posted 22 November 2011 - 07:42 PM

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The barrel is always mentioned a million times over in topics like this, but I had read about it on the internet before I had access to Sonic 3, so hooray for me! :specialed:

Anyway, what really tripped me up as a kid were two specific instances. I had access to Sonic Adventure from age 5, and Sonic 1 from age 7 (thank you SEGA Smash Pack Volume 1!). Big's entire storyline in Adventure, especially Hot Shelter stopped me dead in my tracks as a kid. I just found it so frustrating and was constantly questioning why I was fishing instead of doing stuff like the other characters were. It was a wonderful day when I found that stupid fish in Hot Shelter. Tracking down the lure upgrades to get some of the extra emblems made me quite angry as well.

I have no shame in admitting that despite being able to play it since 7, I never actually beat Sonic 1 until I was about 12. Marble Zone tripped me up for years. I was awful at side-scrolling games, but moreso with Marble Zone. A lot of you guys had Metropolis Zone as a kid, I had Sonic 1's second stage. :colbert: At the time I just couldn't grasp the concept of slowing down and waiting on platforms that often, I suppose, particularly when Green Hill required little of that practice to beat it. Amusingly, something with the sound emulation was a bit odd in Smash Pack if I recall correctly, so the special stage music was quite different from what it actually was. Perhaps it was something with my TV's audio as opposed to the emulation, but I remember playing Sonic 1 on Kega Fusion and going "WHOA! This sounds completely different!".

#21 User is offline Tichmall 

Posted 22 November 2011 - 07:58 PM

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The barrel has never been a pain for me. Figured out how it worked as soon as I was on it. Maybe it's because several other games of that time had similar gimmicks in them (pushing up and down to make the thing move).

I always raged as a kid against the water levels. Nearly all of them (Master System and Megadrive together). Sometimes I stopped playing the game once I was arrived to a water level, without even trying to beat it. Because I knew I would suck at it and would have a game over. Plus the freaking drowning music on the Megadrive games...

That means I usually stopped at Chemical Plant Act 2 in Sonic 2 MD for exemple. :p
Labyrinth zone ? Eh, I don't like Sonic 1 so I barely played it when I was a kid (only in hospital, they had a MD with this game, I could show-off thanks to the debug mode code).

So, water levels yes.

And the hang gliding at the end of Sky High Zone Act 1 of course.

#22 User is offline Derf 

Posted 22 November 2011 - 08:21 PM

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I remember Sonic 3's final boss fondly. This was a rare occasion where I raged at a Sonic game as a kid.

Now-a-days it's just glitches in Sonic '06 and fiddly bits in the 3-D games that make me rage, and even then it's not too frequent.

#23 User is offline SteelBrush 

Posted 23 November 2011 - 12:47 AM

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The only Sonic game that pissed me off when I was a child was Sonic 2 8-bit. The first boss was a bitch but I did get past it. Then the Green Hills Zone boss and those fucking springs and spike pits. After that you had to endure Scrambled Egg Zone, where one mistake equals death. Apart from that I really enjoyed the game, especially it's music.

#24 User is offline zXReMXz 

Posted 23 November 2011 - 02:00 AM

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since Sonic 2 was my first game I'll start there, Metal Robotnik annoyed me pretty good and I had to get one of my brothers to beat him until I got the sonic collection on the gamecube and finally beat him myself. now he's child's play.

in Sonic 1, getting all 6 emeralds. I still haven't gotten them all to this day...

I think it's obvious what was rage inducing in Sonic 3...although I did lmfao when I finally figured out you just had to hold up/down instead of jumping to get past it so many years later.

in Sonic shuffle, the cheating a.I.

in sonic adventure 1 and 2, playing as anyone else that isn't sonic or shadow. I just wanted to run, really fast! I guess that was just being selfish or stubborn though...

now, the most recent thing I can think of is in sonic unleashed. the werehog levels were pretty annoying as some would agree, and the controls in the day stages aren't as responsive as I'd like them to be but the game overall isn't that bad.
This post has been edited by zXReMXz: 23 November 2011 - 02:03 AM

#25 User is offline AuroraRedwinters 

Posted 23 November 2011 - 05:46 AM

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I agree with a lot of these but a few more to add:

1. The one spot in Hill Top Zone act 2 when you enter that "Lava Room" and the lava starts rising. For whatever reason I could never make it to the other side before the lava got to me. ALWAYS lost rings there.

2. In Metropolis Zone (grr) and going up on the bolt and those starfish bots. I always kept hoping that they wouldn't move since it was sometimes hard to avoid them.

3. The level select code in Sonic 3 (pre-SK) where you had to mash your control pad with up, up, down, down, up, up, up, up between the SEGA and Sonic showing up on the intro screen. You only had, 2 seconds maybe? RAAAAAAGE. (When SK came out, was so much easier)

4. Sonic CD's special stage. The controls were really funky and it was always hard to turn and aim at those UFO's.

5. Sonic Spinball stages. I can never make it past the first stage. *shame*

6. Sonic 3D Blast's controls - always seemed.... off to me. I would point to go one direction and go all over the place instead.

And since I was still considered a "kid" when Sonic Adventure 1 came out... granted a much older one:

7. Zero chasing Amy.

#26 User is offline BSonirachi 

Posted 23 November 2011 - 06:04 AM

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First off, Sandopolis Act 2. Me and my brother didn't have the courage to keep the ghosts away from us, so managing to get past the level was a rarity. The problems were even worse for Knuckles because we could never figure out that we had to hold the door open with that stone block near the end of the act and as a result got plenty of Time Overs. Though the Carnival Night barrel can suck it because we very quickly and easily figured out how to get past it on the first try (and we even tried to do it on the first barrel in act 1 to see what was down there =P).

Secondly, the very annoying "sticky jumps" glitch which was in the PAL version of SA2B running under 50Hz (though in the shooting levels it was handy for hovering). It took me a few years to figure out I could boot the game in 60Hz mode to eliminate the problem. Seems the game's controls were not optimised for 50Hz...

Then there was the last Special Stage in Advance 3. Lord knows how many tries it took me to beat it.

And Metal Sonic in Sonic the Fighters was a nightmare.

#27 User is offline jasonchrist 

Posted 23 November 2011 - 08:59 AM

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- How long, boring and fucking horribly bloated some of Sonic and Knuckles zones were.
- The Aquis badniks in Oil Ocean Zone which you can't fucking avoid when you're suspended over a wind turbine! People always bitch about the Slicers and Shellcrackers, but they were a genuine challenge to overcome... Aquis on the other hand is just a cunt, and THE dick move of the classic games.

#28 User is offline Caniad Bach 

Posted 23 November 2011 - 09:01 AM

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I thought I couldn't remember anything aside from Metropolis Zone, but then I remembered the way that I screamed and threw my controller at the floor the first time I played Perfect Chaos. It was pretty cool though, it was before the time when absolutely everything was lolspoliers on the internet, and I didn't get round to completing all the story modes for a long time, so when I went on the Select a Character screen, and saw "Super Sonic", it was a definite OMG moment.

Oh and Meteor Herd. First time I played that I swear it took me an hour.
This post has been edited by Caniad Bach: 23 November 2011 - 09:01 AM

#29 User is offline Dr. Mecha 

Posted 23 November 2011 - 09:08 AM

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Labyrinth Zone Boss. It irritates me to no end.
This post has been edited by Dr. Mecha: 23 November 2011 - 05:50 PM

#30 User is offline Cyrus Parker 

Posted 23 November 2011 - 11:48 AM

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Definitely Labyrinth Zone in Sonic 1. I've grown not to hate it as much as I got older. I'd say the special stages, but I was lucky if I got into one as a kid. As far as Sonic 2 goes, Wing Fortress definitely comes to mind. I never really had too much trouble with Sonic 3. I do recall getting stuck at the Barrel, but I believe I found out soon after how to get past it, so it wasn't a huge traumatizing experience for me. Sonic & Knuckles on the other hand. Sandpolis Act 2 was a nightmare. The ghosts, the rising sand, the amount of times I got a TIME OVER. Even to this day I sometimes find myself cutting it close. I was never a fan of Death Egg Act 2, either.

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