Sonic the Hedgehog OmoChao Edition Now with more information! (v1.1 out, major bugfix)
#47
Posted 13 November 2011 - 12:28 PM
Meat Miracle, on 13 November 2011 - 11:55 AM, said:
Suggestion: make omochao say "If you press forward, you can move forward". (and/or press backward to move backwards, whatever)
Like, if you stay in place for too long.
Like, if you stay in place for too long.
I considered silly things like this at first - "You jumped!", "You walked to the left!", "You didn't press anything for 10 seconds!" - but the point is it's still meant to be playable. Yes, the messages are annoying, but it is still possible to play as there is an actual challenge to the hack.
Initially there were none of those OmoChao-free sections or removed rings in Spring Yard or Star Light, and it meant par scores of around 20 or so due to the amount of things you had to get. I was even considering changing the time limit to 90 minutes to compensate for this (and I still might, as people seem to be getting time overs more often than I thought :P), but then I realised that would be less fun and worked out a way around it.
If this were an April Fools "ha ha let's be annoying" hack, then maybe. But it isn't, there's a point to it, and an actual challenge to those who enjoy it, with a large enough penalty that people want to avoid it as much as possible.
#48
Posted 13 November 2011 - 01:01 PM
Cinossu, on 13 November 2011 - 12:28 PM, said:
Meat Miracle, on 13 November 2011 - 11:55 AM, said:
Suggestion: make omochao say "If you press forward, you can move forward". (and/or press backward to move backwards, whatever)
Like, if you stay in place for too long.
Like, if you stay in place for too long.
I considered silly things like this at first - "You jumped!", "You walked to the left!", "You didn't press anything for 10 seconds!"
Quote
- but the point is it's still meant to be playable.
Quote
Yes, the messages are annoying, but it is still possible to play as there is an actual challenge to the hack.
Quote
, but then I realised that would be less fun and worked out a way around it.
If this were an April Fools "ha ha let's be annoying" hack, then maybe. But it isn't, there's a point to it, and an actual challenge to those who enjoy it, with a large enough penalty that people want to avoid it as much as possible.
If this were an April Fools "ha ha let's be annoying" hack, then maybe. But it isn't, there's a point to it, and an actual challenge to those who enjoy it, with a large enough penalty that people want to avoid it as much as possible.
I don't know... If just being annoying is not your aim for it, the same concept can be used in a way that's actually enjoyable to play. For example, you can just keep the game running and just make the timer lose some more seconds each time Omochao's words appear, or at least making it skippable at the press of a button. Else it's good as a joke, but obviously unplayable as a game.
This post has been edited by ICEknight: 13 November 2011 - 01:04 PM
#49
Posted 13 November 2011 - 01:43 PM
ICEknight, on 13 November 2011 - 01:01 PM, said:
I don't know... If just being annoying is not your aim for it, the same concept can be used in a way that's actually enjoyable to play. For example, you can just keep the game running and just make the timer lose some more seconds each time Omochao's words appear, or at least making it skippable at the press of a button. Else it's good as a joke, but obviously unplayable as a game.
Possibly, seeing as so many people seem so adamant about it. We'll see.
#50
Posted 13 November 2011 - 03:42 PM
Oooh I like this!, well I hate omochao but I like the challenge of it. Also lol so many sonicretro screens.
Spoiler
This post has been edited by Animemaster: 13 November 2011 - 03:49 PM
#51
Posted 13 November 2011 - 04:37 PM
But the entire concept of Omochao is to be annoying, unless you are a 3 year old and this is your first videogame ever.
and this was meant to be a reference to a comic I CAN'T FUCKING FIND right now.
and this was meant to be a reference to a comic I CAN'T FUCKING FIND right now.
This post has been edited by Meat Miracle: 13 November 2011 - 04:40 PM
#55
Posted 13 November 2011 - 06:43 PM
ICEknight, on 13 November 2011 - 01:01 PM, said:
I don't know... If just being annoying is not your aim for it, the same concept can be used in a way that's actually enjoyable to play. For example, you can just keep the game running and just make the timer lose some more seconds each time Omochao's words appear
This please as it will make it more playable.
#56
Posted 13 November 2011 - 07:15 PM
But yeah, if getting the player to absolutely hate Omochao isn't your goal, keep the game running. I think the sound is annoying enough.
You could make it a score system where Sonic starts with x points, but he loses x amount of points for every message.
But if Omochao hate is your goal, you could make like a Nintendog effect and have him evilly cover the screen at times, or have him hover in front of Sonic's face.
You could also have him sitting around everywhere as he did in Sonic Advance 3.
I can't help but imagine a Tails Doll version of your hack.
This post has been edited by BystanderLC: 13 November 2011 - 07:16 PM
#57
Posted 13 November 2011 - 07:47 PM
After playing this for a fair while, I can't see the fuss :|
Probably because my highest score so far was like, 12, but still, I'm taking it all in good humour.
Probably because my highest score so far was like, 12, but still, I'm taking it all in good humour.
This post has been edited by Destructiox: 13 November 2011 - 07:48 PM
#58
Posted 14 November 2011 - 03:10 AM
After this I don't know if I'll be able to listen to the 1UP jingle anymore!
You succeeded at annoying me, so your efforts are shown.
You succeeded at annoying me, so your efforts are shown.
#60
Posted 14 November 2011 - 12:55 PM
My sanity has never been damaged this much before. Spectacular stuff.
Though there have been moments where all of the pallettes screw up and turn very dark when some events happen such as the invincibility being used up, or finishing Spring Yard with a Gold rank. This makes it very difficult to see all the action amd what I'm about to run into, but at least the issues go away when I exit the Act. And if it's not been reported already the bird backgrounds in the Special Stage need fixing too.
Though there have been moments where all of the pallettes screw up and turn very dark when some events happen such as the invincibility being used up, or finishing Spring Yard with a Gold rank. This makes it very difficult to see all the action amd what I'm about to run into, but at least the issues go away when I exit the Act. And if it's not been reported already the bird backgrounds in the Special Stage need fixing too.
Spoiler

