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Sonic the Hedgehog OmoChao Edition Now with more information! (v1.1 out, major bugfix)

#91 User is offline Selbi 

Posted 19 November 2011 - 09:44 AM

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View PostICEknight, on 19 November 2011 - 08:34 AM, said:

View PostSelbi, on 18 November 2011 - 06:36 PM, said:

So many save states.

That's cheating. =P

It is, but even with save states this game is hard as shit. And without them, it'd be impossible to get a perfect in every act. So, if Marc adds the "NO WAY!" screen when using save states, like he did with Sonic 1 @ SAGE, nobody will play it, because of being simply impossible. ;)

EDIT: Remember when I said LZ2 is impossible without cheats or exploits? I was right, as once again demonstrated by nineko:


This post has been edited by Selbi: 19 November 2011 - 09:48 AM

#92 User is offline Cinossu 

Posted 19 November 2011 - 10:53 AM

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Welp, guess what. That is a bug. I have debug controls set up for when I was testing, and it seems I nudged the "reset messages to 0" button by accident after the spring. (I have the exact savestate I used mid-level testing still, and it shows it.) Whops.

It'll be fixed in v1.2, don't worry people. :U Not long to wait now.

#93 User is offline ZeroShift 

Posted 19 November 2011 - 11:23 AM

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View PostSelbi, on 18 November 2011 - 06:36 PM, said:

I think you didn't fully understand what I was trying to say. I meant, these 6 points are the least legitimate points you can get in this act and it will still only give you a gold rank. That's at least my theory.

Cinossu, come in here and tell us what we're doing wrong.


You're right, I misunderstood your post. Glad to see I'm not the only one having trouble there.

Can't wait for v1.2. I'm assuming the SRAM will carry over?
This post has been edited by ZeroShift: 19 November 2011 - 11:23 AM

#94 User is offline Animemaster 

Posted 19 November 2011 - 11:58 AM

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This isn't as hard as I thought. Of course there's the expected way to do it, and the not so clever but easier way to do it.
Spoiler


#95 User is offline Cinossu 

Posted 19 November 2011 - 12:50 PM

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View PostZeroShift, on 19 November 2011 - 11:23 AM, said:

Can't wait for v1.2. I'm assuming the SRAM will carry over?
Of course. As I said, though, times aren't saved due to a bug as well, so all times will be set at 30 minutes to start.


View PostAnimemaster, on 19 November 2011 - 11:58 AM, said:

Spoiler
That's a bug also. :U It's not meant to reset the message count.

#96 User is offline Covarr 

Posted 19 November 2011 - 09:15 PM

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Why is there no message for air bubbles? People should be encouraged to move faster through the water :specialed:

#97 User is offline DustArma 

Posted 19 November 2011 - 10:46 PM

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View PostCovarr, on 19 November 2011 - 09:15 PM, said:

Why is there no message for air bubbles? People should be encouraged to move faster through the water :specialed:



View PostCinossu, on 12 November 2011 - 12:38 PM, said:

View PostDustArma, on 11 November 2011 - 10:42 PM, said:

On that note, why not have Omochao say stuff when getting air bubbles, he does for nearly everything else in the game.

I wanted to keep the hack playable. Most level-specific gimmicks aren't message'd, like MZ's breakable blocks, SYZ's pinball bumpers, LZ's air bubbles, etc.


#98 User is offline BSonirachi 

Posted 20 November 2011 - 02:11 PM

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View PostCinossu, on 17 November 2011 - 01:59 PM, said:

As for the palette problem, I'll look into it. It's one I can't seem to reproduce.

And looking into the problem, the illegal instruction error seems to have been caused by me constantly quitting the level whenever I make a mistake. I then tried going through it with savestates instead of exiting the level and it doesn't crash at the end of the act (and just to mention, it also crashed when I tried to beat it in Kega Fusion). Hope this helps in fixing the problem.
This post has been edited by BSonirachi: 20 November 2011 - 02:20 PM

#99 User is offline Falk 

Posted 21 November 2011 - 08:50 PM

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I was going to suggest a Generations mod similar to this where the game would insist on paushing to load/save on every single thing imaginable, then I remembered the PS3/Xbox versions are essentially already that.

p.s. this hack is going to be the death of me.
This post has been edited by Falk: 21 November 2011 - 08:51 PM

#100 User is offline Elratauru 

Posted 22 November 2011 - 12:43 AM

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Late to the party, but still... Cinossu, this is awesome :D! I have been playing for a while and I don't want to hear that 1up jingle again for the rest of my life.

Btw, I'm more hyped at the Retro Channel Screen though :P...I miss to upload speedruns and compare my times with people on #Retro :v:

#101 User is offline zXReMXz 

Posted 22 November 2011 - 09:58 PM

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oh man I didn't think it was possible to make the OmoChao anymore annoying but this, freezing the game and replaying that jingle over and over. you sir are both a genius and a sadist! great job!

#102 User is offline DustArma 

Posted 23 November 2011 - 06:44 PM

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For some reason it causes both MD.Emu Android (Genesis Plus port) and Gensoid to freeze when loading :(

#103 User is offline Nostalgia Ninja 

Posted 28 November 2011 - 01:44 AM

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There's a glitch in this game. After playing Green hill Zone and getting a certain amount of annoying messages, if you leave the screen and go to the overworld, the foreground layer doesn't draw and makes you fall into a bottomless pit, therefore giving you ANOTHER annoying message, or a game over message.

Why Cinossu? WHY!? Oh well, at least you've made up my mind when I play Generations now, I'm switching OmoChao off!

I don't want to know what you're going to add with the SonMP3 plugin, just... No.

#104 User is offline experimental hope 

Posted 16 December 2011 - 05:20 PM

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Omochao wow the memories of my sega dreamcast and sonic adventure 2 . Those were awful times having to redo the level and listen to Omochao. I feel like crying.
Are you going to incorporate a way to mute omochao.

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