Afti, on 06 November 2011 - 10:35 PM, said:
-decent rolling mechanics
-a five-year dev cycle
Give Sonic somewhere to go. A single stage should be a massive, open world, like a huge sandbox, with the player using every tool available to reach their goal. The issue isn't with the way the character works- it's that you don't have a large enough scale. The current gameplay model needs stage designs which force the player to exploit the terrific mobility on offer. That needs a longer gap between games.
Five years? Seriously?
