I haven't played much of the game yet because of issues with the game's config not liking Optimus Technology (for which recently a workaround has been found).
Sonic Generations Speedrun thread (spoilers abound here) Disscuss speedruns, give tips for improving times, and post times.
Posted 05 November 2011 - 09:55 PM
Posted 05 November 2011 - 10:16 PM
Also, my new Speed Highway Act 2 time is 1:39:58
Posted 05 November 2011 - 10:50 PM
Guess who broke Metal Sonic~ (Bosses count, right?)
(The Broken part is the second hit. It's really ass to do it but it saves 20 seconds if you do hit him.)
EDIT: Planet Wisp Act 1: 2:39.28
Posted 05 November 2011 - 11:22 PM
I'm a big fan of the 30 second trial, mainly cause that's less time for me to mess up. I'm not really any good at speedrunning, all I tend to do is spindash, jump, and hope I do something sweet, but I still have fun with it.
Posted 06 November 2011 - 04:16 AM
My 30-second trial for GHZ Act 2 is about 205 I think. Time on the ranked boards is 1'49'something but I did manage 1'41'60 with skills equipped. Still trying to shave a few seconds off.
A tip for Crisis City Act 2, when you hit boost at the start, just hold it and jump across the gap - you'll have enough speed to hit the last bird enemy, allowing you to boost straight up to the ramp and then begin the next part. :V
EDIT: GHZ Act 2 Ranking Attack is at 1:48.59.
Posted 06 November 2011 - 10:42 AM
EDIT: Apparently 3 Tails lined up on the slots gives out a ton of rings. It's basically what got my Modern score so high this time. Going to see about outdoing some of your guys' times now...pah, like that will happen.
Oh, almost forgot. My LIVE Gamertag is redchaoschao94
Posted 06 November 2011 - 12:40 PM
Posted 06 November 2011 - 04:36 PM
I completely love Crisis City Modern.
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