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Sonic Generations Speedrun thread (spoilers abound here) Disscuss speedruns, give tips for improving times, and post times.

#226 User is offline Crasher 

Posted 17 December 2011 - 09:33 PM

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Not me, but this is awesome.


Is it even possible to beat that?

#227 User is offline JaxTH 

Posted 17 December 2011 - 09:38 PM

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Some little mistakes were made so yes it can be improved upon if someone can even match that time.

#228 User is offline corneliab 

Posted 17 December 2011 - 10:34 PM

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View PostCrasher, on 17 December 2011 - 09:33 PM, said:

Not me, but this is awesome.


Is it even possible to beat that?


I've killed that time. On ranked, my best there is 1:32:41. If you're playing on the 360 you can see for yourself- it's #1 by a pretty significant margin.

That video is all crusty and old by now. :v: If you want to see something impressive, you should look at his recent skills run.
This post has been edited by corneliab: 17 December 2011 - 10:46 PM

#229 User is offline Nova 

Posted 18 December 2011 - 07:32 AM

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Posted for those too lazy to go to his channel. He found a way to make the 3D-in-2D glitch useful in Crisis City (if only marginally so) which is more than I can say. :v:

Also, broke 1:43 on Green Hill Act 2. Can't remember the exact time but I was happy to finally break that 1:44 barrier.

#230 User is offline JaxTH 

Posted 18 December 2011 - 07:38 AM

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So was that PS3 or Steam?

#231 User is offline Nova 

Posted 18 December 2011 - 07:46 AM

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Steam. KAKIPI switched over to the Steam version a few videos ago, likely for the slight advantage that 60FPS gives. His Green Hill w/skills run looks like it's in fast motion. :|

#232 User is offline Blivsey 

Posted 20 January 2012 - 11:47 PM

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Kickin' this up a bit

I'm not sure if the Steam demo counts, but I got 46.64 on GHZ1. The only real difference between the demo and the final (in GHZ's case) is the inclusion of Red Rings, so it should still count, right?
Spoiler

Steam username is Blivsey, not that it matters with the demo.

#233 User is offline Zephyr 

Posted 05 February 2012 - 02:17 PM

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Bump.



Shit...

#234 User is offline trakker 

Posted 05 February 2012 - 02:30 PM

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It can't just be me that dosen't really consider that a speed run right? I'm not really a fan of the BS "if you can do it, it's legitimate way of beating it"

Like Formular 1 or Rally driving, you could cut a huge corners or skip across fields, but it dosen't count because you didnt beat the course correctally.

It was looking like a really good speedrun untill hey jumped half the level =/

#235 User is offline Dario FF 

Posted 05 February 2012 - 02:40 PM

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View Posttrakker, on 05 February 2012 - 02:30 PM, said:

It can't just be me that dosen't really consider that a speed run right? I'm not really a fan of the BS "if you can do it, it's legitimate way of beating it"

Like Formular 1 or Rally driving, you could cut a huge corners or skip across fields, but it dosen't count because you didnt beat the course correctally.

It was looking like a really good speedrun untill hey jumped half the level =/


There's space for both. This one seems to use the principles of a TAS basically, do whatever's possible in the bounds of the game to complete it in the best time possible.

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