Sonic and Sega Retro Message Board: Sonic Generations Megathread II - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Sonic Generations Megathread II WORD ON THE STREET: IT CAN'T BE BEAT

#766 User is offline Tylinos 

Posted 02 November 2011 - 11:07 PM

  • Posts: 627
  • Joined: 10-December 06
  • Gender:Male
So, Modern Sonic is "BOOST TO WIN" lately, you say? Sega has heard your claims and wants to put them to the test.
Spoiler

This post has been edited by Tylinos: 02 November 2011 - 11:07 PM

#767 User is offline JackSkellinghog 

Posted 02 November 2011 - 11:12 PM

  • Posts: 366
  • Joined: 23-June 08
  • Gender:Male
  • Location:England
  • Wiki edits:13
AMAZON TOOK MY MONEY, READY TO PARTY UK?

http://I.imgur.com/54XVy.jpg

#768 User is offline Trunks 

Posted 02 November 2011 - 11:16 PM

  • AGAIN TRY
  • Posts: 1292
  • Joined: 20-February 08
  • Gender:Male
  • Location:San Antonio, TX
  • Project:Sure to be Ban'd, The Bancast, Trunks & Soto, iLove
  • Wiki edits:30
You made them a party diorama?

Oh... oh that's... yeah.

#769 User is offline Turbohog 

Posted 02 November 2011 - 11:24 PM

  • Posts: 129
  • Joined: 25-June 08
  • Gender:Male
  • Project:Going to be gone for a long time...
  • Wiki edits:22
I'm laughing so much right now hahaha. Also, on an unrelated note...I'm back from the "vacation" Retro gave me for asking for music rips. I somehow misread the warning post and thought it said if someone posted the music rips they would get a "vacation", which was pretty confusing. And I'm still waiting to play the game...Only a day or two more.

#770 User is offline muteKi 

Posted 02 November 2011 - 11:31 PM

  • HRC: Have Retro Controllers
  • Posts: 7094
  • Joined: 03-March 05
  • Gender:Male
  • Wiki edits:91

View PostJackSkellinghog, on 02 November 2011 - 11:12 PM, said:

AMAZON TOOK MY MONEY, READY TO PARTY UK?

http://I.imgur.com/54XVy.jpg


That is impressive.

#771 User is offline Scarred Sun 

Posted 02 November 2011 - 11:33 PM

  • Crushed by a single sunbeam
  • Posts: 3380
  • Joined: 06-February 05
  • Gender:Female
  • Location:San Francisco, CA
  • Project:Conquering the games industry
  • Wiki edits:36,091
Posted Image

CRISIS

HOW DO I SCAN A VIEWFINDER

(Seriously though, just got a EU press kit)

#772 User is offline corneliab 

Posted 02 November 2011 - 11:37 PM

  • Isn't it about time you played some VIDEOGAMES?
  • Posts: 1166
  • Joined: 12-August 08
  • Gender:Male
  • Project:deleting your messages without reading them
  • Wiki edits:21
So that's two things that I could've never expected to see in my lifetime, all within the span of 15 minutes.

A legless chair in a stairwell and a 20th Anniversary Sonic viewfinder. What is going on here.

#773 User is offline Solid SOAP 

Posted 02 November 2011 - 11:41 PM

  • has covered wars
  • Posts: 1509
  • Joined: 27-April 08
  • Gender:Male
The level design in this game is overwhelming. Maybe I'm just used to Sonic being strictly linear and going through the level once or twice will show you just about everything the level has to show, but jesus, with the exception of Green Hill, I'm pretty sure that I still have plenty of geometry to cover within each level. The level design is some of the best in the series the series has seen in a while, I'm very impressed. Seaside Hill especially, holy crap I run into something new every single time.

#774 User is offline SemiFiction 

Posted 02 November 2011 - 11:49 PM

  • Posts: 21
  • Joined: 06-May 11

View PostSolid SOAP, on 02 November 2011 - 11:41 PM, said:

The level design in this game is overwhelming. Maybe I'm just used to Sonic being strictly linear and going through the level once or twice will show you just about everything the level has to show, but jesus, with the exception of Green Hill, I'm pretty sure that I still have plenty of geometry to cover within each level. The level design is some of the best in the series the series has seen in a while, I'm very impressed. Seaside Hill especially, holy crap I run into something new every single time.


Completely agreed, it's a blast to go through these levels several times and constantly find a neat little shortcuts or alternate paths.
Classic Rooftop Run just blew me away, totally underestimated that stage.
Spoiler


#775 User is offline SA2 

Posted 02 November 2011 - 11:56 PM

  • Sonic's dead; fly down to his corpse
  • Posts: 157
  • Joined: 28-March 10
  • Gender:Male
  • Wiki edits:3
Did anyone else order the PC version from greenmangaming? I still have yet to find out what's up with them, are we getting our games on the same date as everyone else?

#776 User is offline HarrisonJ 

Posted 03 November 2011 - 12:06 AM

  • Posts: 1360
  • Joined: 24-June 10
  • Gender:Male
  • Location:Winnipeg
  • Project:University
  • Wiki edits:16
Why does the Steam version unlock at 7:00PM CST? I get the afternoon off and I was hoping to play it, but noooo...

#777 User is offline GeneHF 

Posted 03 November 2011 - 12:13 AM

  • Classier than you'll ever be.
  • Posts: 6164
  • Joined: 16-May 04
  • Gender:Male
  • Location:Northerns want to be here Miami, Florida
  • Project:オノマトペ大臣
  • Wiki edits:381
The list of "Custom Music" tracks is pretty underwhelming, especially since the Sonic 3 tracks for whatever reason are super butchered MIDIs instead of off-hardware recordings (like the Sonic 1 and 2 tracks.) Same applies for Spinball and 3D Blast Genesis. The Advance era tracks are understandably treated similarly too, but that's because the GBA had a terrible sound chip.

List is here:

Spoiler


Somewhat upset that I can't select Mission 5 theme and have it permanently play in Sky Sanctuary. I adore what they did with that Saturn theme so much.

You damn well know the one I'm talking about.

#778 User is offline JackSkellinghog 

Posted 03 November 2011 - 12:52 AM

  • Posts: 366
  • Joined: 23-June 08
  • Gender:Male
  • Location:England
  • Wiki edits:13

View PostSA2, on 02 November 2011 - 11:56 PM, said:

Did anyone else order the PC version from greenmangaming? I still have yet to find out what's up with them, are we getting our games on the same date as everyone else?


EEEEEBBAAAAAAAAAAa

We get a code when the 4th hits that allows us to validate the game with an activation code.

#779 User is offline Dehry 

Posted 03 November 2011 - 01:02 AM

  • Posts: 74
  • Joined: 20-July 09
  • Gender:Male
  • Location:Ohio

View PostHarrisonJ, on 03 November 2011 - 12:06 AM, said:

Why does the Steam version unlock at 7:00PM CST? I get the afternoon off and I was hoping to play it, but noooo...

At that time it will be midnight in London. I get the feeling the US PC version is delayed because Sony/Microsoft had some sort of console protectionism agreement that stated it had to be out on consoles first / simultaneously. The fact that the PC version is basically a worldwide release would mean Europeans would buy the $30 steam copy three days earlier instead of the regional version at ~$55.

#780 User is offline Rika Chou 

Posted 03 November 2011 - 01:28 AM

  • Adopt
  • Posts: 4945
  • Joined: 11-January 03
  • Gender:Not Telling
  • Location:CA US
  • Wiki edits:4
I'm 25 on the CPZ act 1 leaderboard.

I know that won't last, but I'm surprised because it was only my second playthrough of that act.

Love this game so much, I don't want to speed through it and win it quickly, but it's so hard not to.
This post has been edited by Rika Chou: 03 November 2011 - 01:30 AM

  • 220 Pages +
  • ◄ First
  • 50
  • 51
  • 52
  • 53
  • 54
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users