Sonic Generations Megathread II WORD ON THE STREET: IT CAN'T BE BEAT
#752
Posted 02 November 2011 - 08:12 PM
I know what you mean, I like to go with Toxic Caves for Classic Chemical Plant, and SSZBFUS for Speed Highway Classic :D
#753
Posted 02 November 2011 - 08:46 PM
Been avoiding this thread like the plague because of spoilers. But something arrived at my door an hour ago and I couldn't stop myself from posting it.

My first exam starts tomorrow, but its just so tempting to play! Arghhhhhhhhhhhhhhhh

My first exam starts tomorrow, but its just so tempting to play! Arghhhhhhhhhhhhhhhh
This post has been edited by Lizam: 02 November 2011 - 08:47 PM
#754
Posted 02 November 2011 - 08:55 PM
I came.
By the way, thank you guys for the spoiler tags. I, sadly, won't be able to get this game until probably December.
By the way, thank you guys for the spoiler tags. I, sadly, won't be able to get this game until probably December.
#755
Posted 02 November 2011 - 09:04 PM
Man this game is so incredible. I really like the way Modern Sonic has finally been set up. Seaside Hill Modern in particular is an amazing mixture of speed and platforming.
#756
Posted 02 November 2011 - 09:05 PM
Hey guys!
Please add me / post your Xbox Live gamertags, I'd love to share / challenge you all to the time attack modes / see your times!
My gamertag is: Vangar2
Let the Sonic Retro challenge begin!
Please add me / post your Xbox Live gamertags, I'd love to share / challenge you all to the time attack modes / see your times!
My gamertag is: Vangar2
Let the Sonic Retro challenge begin!
#757
Posted 02 November 2011 - 09:05 PM
So what Ring Number you get? What is the Track listings/Credits? do tell!
#758
Posted 02 November 2011 - 09:08 PM
Anyone else find it odd that the bosses are piss easy up until
Spoiler
This post has been edited by Hero Of Fate: 02 November 2011 - 09:09 PM
#759
Posted 02 November 2011 - 09:45 PM
Egg Dragoon was surprisingly easy. All of his attacks were easy to see coming. The only "hard" boss was the final boss for how hard it is to see rings and the fact there's too much talking going on. (HOLY HELL SHUT UP I KNOW IT'S A HOMING SHOT JESUS CHRIST WHERE'S THE MUTE BUTTON)
Even then, it was a pretty worthless final boss. I'd put it at level with the Nega Wisp Queen in how crap it was. It never really felt like, "...oh damn, it's the final fight." Perfect Chaos, if anything, had that down and he was just a mid-game boss.
It doesn't help that all the bosses, even in Hard mode, are utter jokes. Very disappointing. It just feels that, while Sega's heart was in the right place, they dropped the ball on a lot of things. Bosses and odd loading burps on the PS3 (and apparently on the 360 version; on the PS3 version, it takes a long time for music to start playing when loading up a modern stage) are just a few of the problems this game has.
Even then, it was a pretty worthless final boss. I'd put it at level with the Nega Wisp Queen in how crap it was. It never really felt like, "...oh damn, it's the final fight." Perfect Chaos, if anything, had that down and he was just a mid-game boss.
It doesn't help that all the bosses, even in Hard mode, are utter jokes. Very disappointing. It just feels that, while Sega's heart was in the right place, they dropped the ball on a lot of things. Bosses and odd loading burps on the PS3 (and apparently on the 360 version; on the PS3 version, it takes a long time for music to start playing when loading up a modern stage) are just a few of the problems this game has.
Spoiler
#760
Posted 02 November 2011 - 09:54 PM
I'm ready to fucking murder the Doppelganger in Modern Crisis City. I usually have no issues with time attacks but beating this little bugger is the last remaining mission I have left.
I think more than the doppleganger, it's the overall layout of Modern CC that's really ticking me off. It seems the platforms are always just a *tad* too high, or a *bit* too far to maximize high speed platforming. I didn't notice this so much in other levels but CC's overall flow/layout - particularly those lava stomp rocks - is infuriating.
That said, I really love Classic Crisis City...love the trolling!!
I think more than the doppleganger, it's the overall layout of Modern CC that's really ticking me off. It seems the platforms are always just a *tad* too high, or a *bit* too far to maximize high speed platforming. I didn't notice this so much in other levels but CC's overall flow/layout - particularly those lava stomp rocks - is infuriating.
That said, I really love Classic Crisis City...love the trolling!!
#761
Posted 02 November 2011 - 10:07 PM
Since I know there are those with the PS3 version, we should also post our PSN usernames, okay?
Mine's ancara22. I'm now currently in the process of trying to get decent times on each stage, so if ya wanna see how much a fail, give my times a look, ok?
Mine's ancara22. I'm now currently in the process of trying to get decent times on each stage, so if ya wanna see how much a fail, give my times a look, ok?
#762
Posted 02 November 2011 - 10:08 PM
So does the art book contain anything that's not in the game?
#763
Posted 02 November 2011 - 10:10 PM

What the fuck?
Why even bother to release it on the 3rd then?
#764
Posted 02 November 2011 - 10:28 PM
It'd be November 4th in Europe. Valve and SEGA are trolling, it's actually the day it was supposed to be released originally. In most of the world, that is.

