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Sonic Generations Megathread II WORD ON THE STREET: IT CAN'T BE BEAT

#2791 User is offline MastaSys 

Posted 13 February 2012 - 05:29 PM

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Death Egg Robot Sonic 2 -> Final Boss
Death Egg Robot Generations -> 1st Boss

...Aren't we being a bit unfair on this one?

EDIT: Damn you language differences.
This post has been edited by MastaSys: 13 February 2012 - 05:41 PM

#2792 User is offline Polygon Jim 

Posted 13 February 2012 - 05:31 PM

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View PostMastaSys, on 13 February 2012 - 05:29 PM, said:

1º Boss




I'd say it was at least a 90º Boss.

#2793 User is offline Vaiyt 

Posted 13 February 2012 - 09:11 PM

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My opinions, I will give you them.

Green Hill
No. The original GHZ is one of the best stages in the series' history.

Chemical Plant.
Again, no. The modern version is pretty cool I guess, but nothing too impressive, and I'd still play the original over Classic.

Sky Sanctuary.
Yes. Then again, it's one of the less impressive classic stages, against the best and most replayable stage in Sonic Generations. SSZ Modern is a blast.

Metal Sonic:
No, but only because it's yawningly easy.

Death Egg Robo:
No. The robot lost a lot of its menace, with those chubby legs and spazzy movement. The original was ponderous and imposing. The "running on arm" part has a less than impressive execution.

Speed Highway:
Yes. It's basically the same stage, but with less bullshit and more stunts. Classic version is not as good, however.

City Escape:
Not sure.

Seaside Hill:
Yes. Heroes sucked. This takes Ocean Palace, which I always liked for its look, and takes away the stuff I hated about it.

Shadow:
Maybe? The concept of the battle is somewhat strange to me, but it's not bad to play.

Perfect Chaos:
Oh yes. Why couldn't they make the Death Egg Robot half as cool as this?

Crisis City
Yes. But only because Sonic 06 was utter shit, because it's the worst stage in the game. Both Classic and Modern.

Rooftop Run:
Yes. It's similar, but more refined than the Unleashed version. Classic act is clever, feeling noticeably different from the Modern act.

Planet Wisp:
Can't say, but I like the Generations version. It's evil but not frustrating like Crisis City, and also looks gorgeous.

Silver:
Yes. One of the best moments of the game, actually. But then again, Silver in Sonic 06 was one of the worst moments of the entire franchise. It's not hard to beat that.

Egg Dragoon:
Duh. Not involving the Werehog is already an improvement.

#2794 User is offline GeneHF 

Posted 18 February 2012 - 12:35 AM

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http://blogs.sega.co...usic-questions/

Right, so, Sega's asking fans to post questions to the sound team behind Generations. Since we know the average fan has the same question potency potential as a moss-covered rock, this is where you all stop in.

As a reminder, if you want to pitch toward any musician in particular, we've got:

-Jun Senoue (and by proxy, Crush 40)
-Naofumi Hataya (Pretty much any "Classic" Mega Drive game remix except Classic GHZ [Jun Senoue], Vs. Metal Sonic)
-Richard Jacques (Supporting Me 3DS, Modern Sky Sanctuary w/ Jun Senoue, Mission 5 [3D Blast Saturn Theme], Vs. Silver, Seaside Hill Classic, Vs. Perfect Chaos 2, Vs. Egg Dragoon, Vs. Time Eater)
-Alex Makhlouf (and by proxy, his brother/Cash Cash - Speed Highway Classic, City Escape Classic, Big Arms, Modern Water Palace, SSZ BF U.S., Special Stage 3DS, Mission 1 "Super Sonic Racing")
-Atsushi "Sushi" Kosugi - (Casino Night Modern)
-"Circuit Freq" - (For True Story, Radical Highway Modern, Open Your Heart ~Vs. Perfect Chaos~)
-Ted Poley - (City Escape Modern)
-Kenichi Tokoi - (Mission 3 [Emerald Beach from Sonic Battle], Classic and Modern Planet Wisp)
-Tomoya Ohtani (Crisis City, Rooftop Run, Tropical Resort, and Wisp themes)
-Yutaka Minobi - (Various Cutscene themes)
-Yasufumi Fukada - (Various Cutscene themes)

Just to help sharpen any potential questions you guys may be stewing up.

#2795 User is offline Nova 

Posted 18 February 2012 - 03:41 AM

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I just want to ask who did the bass for City Escape (Modern). It's fucking sexual.

As for which levels are better/worse than the originals? I honestly couldn't say any of them are better or worse. They're just different - though if I had to pick one for each, I'd say Rooftop Run was a definite improvement and is still my favourite modern level in the game. Worse? Well, if we're counting boss encounters, Death Egg Robot. If not? Fuck, I can't decide, they're all just so good.

#2796 User is offline Ashram 

Posted 18 February 2012 - 12:41 PM

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View PostNova, on 18 February 2012 - 03:41 AM, said:

I just want to ask who did the bass for City Escape (Modern). It's fucking sexual.

As for which levels are better/worse than the originals? I honestly couldn't say any of them are better or worse. They're just different - though if I had to pick one for each, I'd say Rooftop Run was a definite improvement and is still my favourite modern level in the game. Worse? Well, if we're counting boss encounters, Death Egg Robot. If not? Fuck, I can't decide, they're all just so good.


Takeshi Taneda did the bass for "Escape from the City - Blue Blur RMX". I do believe he was/is the bassist for Crush 40.

#2797 User is offline Dissident93 

Posted 19 February 2012 - 01:43 AM

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View PostGeneHF, on 18 February 2012 - 12:35 AM, said:

-Naofumi Hataya (Pretty much any "Classic" Mega Drive game remix except Classic GHZ [Jun Senoue], Vs. Metal Sonic)


What? He did Classic GHZ and Stardust Speedway.

#2798 User is offline GeneHF 

Posted 19 February 2012 - 03:14 AM

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View PostDissident93, on 19 February 2012 - 01:43 AM, said:

View PostGeneHF, on 18 February 2012 - 12:35 AM, said:

-Naofumi Hataya (Pretty much any "Classic" Mega Drive game remix except Classic GHZ [Jun Senoue], Vs. Metal Sonic)


What? He did Classic GHZ and Stardust Speedway.

GHZ Classic is credited from Jun Senoue on the CD. Also, I mentioned SSZ as his.

#2799 User is offline Guess Who 

Posted 19 February 2012 - 03:49 AM

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View PostGeneHF, on 19 February 2012 - 03:14 AM, said:

View PostDissident93, on 19 February 2012 - 01:43 AM, said:

View PostGeneHF, on 18 February 2012 - 12:35 AM, said:

-Naofumi Hataya (Pretty much any "Classic" Mega Drive game remix except Classic GHZ [Jun Senoue], Vs. Metal Sonic)


What? He did Classic GHZ and Stardust Speedway.

GHZ Classic is credited from Jun Senoue on the CD.


Booklet says it's Hataya. The rip going around with Jun tagged on the track is mistaken.

#2800 User is offline GeneHF 

Posted 19 February 2012 - 03:53 AM

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Consider me corrected then! :specialed: I did find it odd that GHZ Classic was the odd one out of the group despite being a similar mix style.

#2801 User is offline Ashram 

Posted 19 February 2012 - 12:43 PM

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View PostGeneHF, on 19 February 2012 - 03:53 AM, said:

Consider me corrected then! :specialed: I did find it odd that GHZ Classic was the odd one out of the group despite being a similar mix style.


Yeah, that was my bad. Someone called me out on it several weeks ago when I released the album rip. :ssh:

#2802 User is offline Dark Sonic 

Posted 19 February 2012 - 05:29 PM

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I reached 99999 spending pts the other day, and 99 lives... with nothing to spend them on.

I guess I 100%'d the game. Oh well fun stuff

#2803 User is offline Ell678 

Posted 20 February 2012 - 01:43 PM

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I made a shitty video with three monitors for the end of Rooftop Run Modern. FRAPS won't detect my audio so no sound, and its only short otherwise the file size would be astronomical, something I can't upload. I'l try and get some camera footage up shortly, but theres already a few videos on there that show off three monitor gameplay better than mine :P
This post has been edited by Ell678: 20 February 2012 - 01:43 PM

#2804 User is offline Kogen 

Posted 20 February 2012 - 09:14 PM

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Was there ever any word on a PC patch? I find it less than way-past-cool that the leaderboards are broken, the Rouge kissing mission crashes the game, and non-360 controllers are dysfunctional with L and R buttons.

#2805 User is offline Penguin 

Posted 22 February 2012 - 11:13 AM

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Yeah, Sonic still won't stop cartwheeling, which makes effective speedruns nigh impossible.

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