Speaking of Planet Wisp: I found a way to get Sub 2 Minutes! Now only if Pink Spikes weren't so Gay.
Sonic Generations Megathread II WORD ON THE STREET: IT CAN'T BE BEAT
#2341
Posted 28 November 2011 - 04:32 PM
So Planet Wisp Act 1 actually makes the game feel like... Well... A "Classic" Sonic game. The only thing I hate is the over-used Pink Spikes gimmick. Otherwise they had it down.
Speaking of Planet Wisp: I found a way to get Sub 2 Minutes! Now only if Pink Spikes weren't so Gay.
Speaking of Planet Wisp: I found a way to get Sub 2 Minutes! Now only if Pink Spikes weren't so Gay.
#2342
Posted 28 November 2011 - 04:40 PM
1stKirbyever, on 28 November 2011 - 04:32 PM, said:
So Planet Wisp Act 1 actually makes the game feel like... Well... A "Classic" Sonic game. The only thing I hate is the over-used Pink Spikes gimmick. Otherwise they had it down.
Speaking of Planet Wisp: I found a way to get Sub 2 Minutes! Now only if Pink Spikes weren't so Gay.
Speaking of Planet Wisp: I found a way to get Sub 2 Minutes! Now only if Pink Spikes weren't so Gay.
I got sub 3 today and I thought I was special
#2343
Posted 28 November 2011 - 05:04 PM
Polygon Jim, on 28 November 2011 - 04:08 PM, said:
Lanzer, on 27 November 2011 - 10:33 PM, said:
Rumor is they were the cutscenes that were cut. the 1st demo's coding said there were more cutscenes then what was in the final game, these CGI scenes could've been them. they certainly don't look like normal promotional CGI sega uses.
That is entirely bullshit. The story sequence files are byte for byte between the first demo and the final game.
Wait wait whoa. before you fly off the handle, wasn't there something changed from this list then if it wasn't CGI cutscenes?:
Quote
1 SEGA Logo Cutscene (lol)
11 CG Cutscenes
1 Credits (lol)
19 Story Cutscenes [In-Game]
17 NPC Character Cutscenes (likely mini cutscenes before VS or co-op stages)
11 Rival Cutscenes (Oui? There's only three rivals though. However, it could be that miniature in-game cutscenes initiate during the battle, there's an idea)
14 Viewer Cutscenes (I have no idea what this is)
11 CG Cutscenes
1 Credits (lol)
19 Story Cutscenes [In-Game]
17 NPC Character Cutscenes (likely mini cutscenes before VS or co-op stages)
11 Rival Cutscenes (Oui? There's only three rivals though. However, it could be that miniature in-game cutscenes initiate during the battle, there's an idea)
14 Viewer Cutscenes (I have no idea what this is)
The comments arn't from me btw. there from Skyward Dusk from SSMB and his post here.
#2344
Posted 28 November 2011 - 05:42 PM
So .. The 3DS version is actually really really fun. Don't know where some of you are coming from. YouTube videos of guys who play it terribly do it no justice. Just wish I could see the 3D
#2345
Posted 28 November 2011 - 06:19 PM
Jaseman, on 28 November 2011 - 05:42 PM, said:
So .. The 3DS version is actually really really fun. Don't know where some of you are coming from. YouTube videos of guys who play it terribly do it no justice. Just wish I could see the 3D 
This, this so much.
I actually find it quite a bit of fun, nothing mindblowing, but it's not a bad game by any means. And hey, I know how you feel, I can't see 3D effects either.
#2346
Posted 28 November 2011 - 06:59 PM
If I didn't pick up Mario 3d land today too I'd be playing more Generations. Mario is just so addictive :v. I heard the levels decline after emerald coast so let's see ...
#2348
Posted 28 November 2011 - 08:41 PM
Just posted this in the speedrun thread, however you guys may like it too.
#2351
Posted 28 November 2011 - 11:32 PM
I feel like that's actually doable (There I am in 4th btw)
Also how'd you turn off the spike music?
Also how'd you turn off the spike music?
#2353
Posted 29 November 2011 - 07:41 AM
Hi guys, I haven't read anything through this thread as I don't want any spoilers for the last level.
I've only recently got Sonic Generations, and although most of the time it works fine, it often freezes for about 5 or so seconds (with only the music still playing) and I was wondering why it does that?
I was also nearly at the end of beating Metal Sonic, and it froze like it did before - but this time it didn't carry on after a while, so I had to force quit the game.
Windows 7 Home Premium 64-bit
AMD Athlon 64 X2 Dual Core Processor 4400+
4GB RAM
ASUS EAH5770 CU core, 1GB GDDR5
I've only recently got Sonic Generations, and although most of the time it works fine, it often freezes for about 5 or so seconds (with only the music still playing) and I was wondering why it does that?
I was also nearly at the end of beating Metal Sonic, and it froze like it did before - but this time it didn't carry on after a while, so I had to force quit the game.
Windows 7 Home Premium 64-bit
AMD Athlon 64 X2 Dual Core Processor 4400+
4GB RAM
ASUS EAH5770 CU core, 1GB GDDR5
#2354
Posted 29 November 2011 - 11:23 AM
The PC version of Generations suffers from general stuttering. It did get an update but people are still getting like 2 second lockups sometimes and the unusual freeze. If you have vertical sync switched on in the configure, try to see if turning that off helps a bit. Another "fix" I've read about is to launch the game directly from the .exe instead of on steam.
This post has been edited by DNLeal: 29 November 2011 - 11:24 AM


