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Sonic Generations Megathread II WORD ON THE STREET: IT CAN'T BE BEAT

#2341 User is offline 1stKirbyever 

Posted 28 November 2011 - 04:32 PM

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So Planet Wisp Act 1 actually makes the game feel like... Well... A "Classic" Sonic game. The only thing I hate is the over-used Pink Spikes gimmick. Otherwise they had it down.


Speaking of Planet Wisp: I found a way to get Sub 2 Minutes! Now only if Pink Spikes weren't so Gay. :v:

#2342 User is online Dark Sonic 

Posted 28 November 2011 - 04:40 PM

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View Post1stKirbyever, on 28 November 2011 - 04:32 PM, said:

So Planet Wisp Act 1 actually makes the game feel like... Well... A "Classic" Sonic game. The only thing I hate is the over-used Pink Spikes gimmick. Otherwise they had it down.


Speaking of Planet Wisp: I found a way to get Sub 2 Minutes! Now only if Pink Spikes weren't so Gay. :v:

I got sub 3 today and I thought I was special :(

#2343 User is offline Lanzer 

Posted 28 November 2011 - 05:04 PM

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View PostPolygon Jim, on 28 November 2011 - 04:08 PM, said:

View PostLanzer, on 27 November 2011 - 10:33 PM, said:


Rumor is they were the cutscenes that were cut. the 1st demo's coding said there were more cutscenes then what was in the final game, these CGI scenes could've been them. they certainly don't look like normal promotional CGI sega uses.



That is entirely bullshit. The story sequence files are byte for byte between the first demo and the final game.


Wait wait whoa. before you fly off the handle, wasn't there something changed from this list then if it wasn't CGI cutscenes?:

Quote

1 SEGA Logo Cutscene (lol)
11 CG Cutscenes
1 Credits (lol)
19 Story Cutscenes [In-Game]
17 NPC Character Cutscenes (likely mini cutscenes before VS or co-op stages)
11 Rival Cutscenes (Oui? There's only three rivals though. However, it could be that miniature in-game cutscenes initiate during the battle, there's an idea)
14 Viewer Cutscenes (I have no idea what this is)


The comments arn't from me btw. there from Skyward Dusk from SSMB and his post here.

#2344 User is offline Jaseman 

Posted 28 November 2011 - 05:42 PM

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So .. The 3DS version is actually really really fun. Don't know where some of you are coming from. YouTube videos of guys who play it terribly do it no justice. Just wish I could see the 3D :(

#2345 User is offline UltraFireBro 

Posted 28 November 2011 - 06:19 PM

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View PostJaseman, on 28 November 2011 - 05:42 PM, said:

So .. The 3DS version is actually really really fun. Don't know where some of you are coming from. YouTube videos of guys who play it terribly do it no justice. Just wish I could see the 3D :(


This, this so much.

I actually find it quite a bit of fun, nothing mindblowing, but it's not a bad game by any means. And hey, I know how you feel, I can't see 3D effects either.

#2346 User is offline Jaseman 

Posted 28 November 2011 - 06:59 PM

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If I didn't pick up Mario 3d land today too I'd be playing more Generations. Mario is just so addictive :v. I heard the levels decline after emerald coast so let's see ...

#2347 User is offline 1stKirbyever 

Posted 28 November 2011 - 08:01 PM

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Posted Image

Haters gonna hate

#2348 User is offline Neowl 

Posted 28 November 2011 - 08:41 PM

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Just posted this in the speedrun thread, however you guys may like it too.

Posted Image

#2349 User is offline 1stKirbyever 

Posted 28 November 2011 - 11:27 PM

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So, yeah. I broke the level.

#2350 User is offline K2J 

Posted 28 November 2011 - 11:32 PM

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I don't believe I've seen this here...

Spoiler


#2351 User is online Dark Sonic 

Posted 28 November 2011 - 11:32 PM

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I feel like that's actually doable (There I am in 4th btw)

Also how'd you turn off the spike music?

#2352 User is offline FlackoWeasel 

Posted 29 November 2011 - 06:43 AM

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View Post1stKirbyever, on 28 November 2011 - 11:27 PM, said:



So, yeah. I broke the level.


This has happened to me too and I got stuck there with no way out, so I had to restart the level.

#2353 User is offline The Growler 

Posted 29 November 2011 - 07:41 AM

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Hi guys, I haven't read anything through this thread as I don't want any spoilers for the last level.

I've only recently got Sonic Generations, and although most of the time it works fine, it often freezes for about 5 or so seconds (with only the music still playing) and I was wondering why it does that?

I was also nearly at the end of beating Metal Sonic, and it froze like it did before - but this time it didn't carry on after a while, so I had to force quit the game.

Windows 7 Home Premium 64-bit
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4GB RAM
ASUS EAH5770 CU core, 1GB GDDR5

#2354 User is offline DNLeal 

Posted 29 November 2011 - 11:23 AM

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The PC version of Generations suffers from general stuttering. It did get an update but people are still getting like 2 second lockups sometimes and the unusual freeze. If you have vertical sync switched on in the configure, try to see if turning that off helps a bit. Another "fix" I've read about is to launch the game directly from the .exe instead of on steam.
This post has been edited by DNLeal: 29 November 2011 - 11:24 AM

#2355 User is offline DustArma 

Posted 29 November 2011 - 12:38 PM

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