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Sonic Generations Megathread II WORD ON THE STREET: IT CAN'T BE BEAT

#1876 User is offline Metal Man88 

Posted 13 November 2011 - 05:04 PM

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As for the old vs. new bickering, my own viewpoint is that they brought back Classic Sonic for this game, and perhaps this game only.

I'd love for it to not be that way, but the issue is the most 'classic' game series that we know of being released in the future is yet more Sonic 4, which seems to just star a midget-ized Modern Sonic instead.

So where does that leave us? The other team is most likely working on another "Modern" game, so the only possibility of a true "Classic" Sonic game would be this team working on it—which would be bizarre because that'd mean a full X360/PS3 (or even on whatever consoles come next, if that happens) Classic game. That'd be awesome but they're likely to just go "Bluh bluh bluh sales bluh" and dismiss such an idea, so...

Yeah. Unless there's something I'm missing, all the weird little canon holes aren't of much meaning. Seemingly Classic stuff will stay in the past unless something odd happens.

#1877 User is offline Lobotomy 

Posted 13 November 2011 - 05:31 PM

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View PostShadow Hog, on 13 November 2011 - 11:26 AM, said:

I half-wonder if Sonic 4: Episode 2 is going to suddenly feature Classic Sonic and Eggman, based on the feedback gotten from both this game and Episode 1. Not like they lack the art assets at this point, I mean.

I'm almost sure they'll have a Classic Sonic model option patch for Episode 1. This is especially the case for Episode 2, which I think may actually be good, seeing the effort they put into Generations.

#1878 User is online Dark Sonic 

Posted 13 November 2011 - 06:26 PM

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View PostLobotomy, on 13 November 2011 - 05:31 PM, said:

View PostShadow Hog, on 13 November 2011 - 11:26 AM, said:

I half-wonder if Sonic 4: Episode 2 is going to suddenly feature Classic Sonic and Eggman, based on the feedback gotten from both this game and Episode 1. Not like they lack the art assets at this point, I mean.

I'm almost sure they'll have a Classic Sonic model option patch for Episode 1. This is especially the case for Episode 2, which I think may actually be good, seeing the effort they put into Generations.

Better add unrolling into the picture if they do that.

I wonder if Episode 2 is going to have the additions that were added to the engine in Generations 3DS

#1879 User is offline Afti 

Posted 13 November 2011 - 06:58 PM

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I am pretty sure that Modern Super Sonic's flying boost is exploitable. Seems to launch you a few feet off the ground and not follow slopes- you could probably make some killer shortcuts if you got 50 rings, made for high ground, and used the flying boost to just skim over chunks of the stage.

(related note: I am sorely tempted to see if I can disable Modern Super Sonic's ring consumption during the flying boost, just to see how hilariously broken it'd be if you could do that for several minutes at a time)
This post has been edited by Afti: 13 November 2011 - 07:02 PM

#1880 User is offline GameNerd Advance 

Posted 13 November 2011 - 07:04 PM

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View PostShadow Hog, on 13 November 2011 - 11:26 AM, said:

I half-wonder if Sonic 4: Episode 2 is going to suddenly feature Classic Sonic and Eggman, based on the feedback gotten from both this game and Episode 1. Not like they lack the art assets at this point, I mean.

Also, aren't the scripts written by Sega of America at this point? I could've sworn they put the Happy Tree Friends and Madworld guys on that duty. If so, then the
Spoiler
line was the original line. If not, then whatever.


To be honest, I can certainly imagine SEGA switching the characters to the classic models for episode 2 with an option of choosing the new models, and then releasing an updated build of Episode 1 with the classic models available, for consistencies sake. After all, it's not like Nintendo, Apple etc don't release updated builds of old apps in this day and age anyway, so a little bit of effort thrown in there would be fantastic.

#1881 User is offline Master Emerald 

Posted 13 November 2011 - 07:12 PM

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With cheat engine, it's possible to make Super Sonic infinite:



#1882 User is offline Vaiz 

Posted 13 November 2011 - 07:13 PM

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I am seriously reaching the point where every time someone says 'canon' in a post on this board, I want to mutilate a newborn puppy. You cannot just decide something 'doesn't make sense' and therefore isn't true (IE Past and Future Sonic) when the game literally spells it out for you in the most in-your-face way possible. Holy shit, the autism, it's killing me.

#1883 User is online Dark Sonic 

Posted 13 November 2011 - 08:09 PM

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View PostMaster Emerald, on 13 November 2011 - 07:12 PM, said:

With cheat engine, it's possible to make Super Sonic infinite:



They really have got to fix Super Sonic a bit. Modern Super Sonic is glitchy as fuck when it comes to certain slopes, they need to make a seperate button you need to hold to fly boost since it seems completely random when you fly while boosting and when you don't. Classic Super Sonic is so fucking slow there's no point, I mean that has to be a mistake, even Sonic 4 got that right. Super Sonic = Sonic + higher jump and a lot faster. This is neither. It's just invincible.

Also the ring deduction needs to be toned down. 1 ring per second, and if they must, maybe 2 rings per second while Modern Super Sonic is boosting. I mean they got it sort of right in colors, how'd they fuck up here?

#1884 User is offline corneliab 

Posted 13 November 2011 - 08:32 PM

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Classic Super Sonic actually does jump higher. It's not a gigantic difference, but it is there.

#1885 User is offline Steven M 

Posted 13 November 2011 - 08:45 PM

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View PostVaiz, on 13 November 2011 - 07:13 PM, said:

Holy shit, the autism, it's killing me.


Man, there seems to be a lot of idiots who enjoy abusing that word nowadays. Lay off the hyperbole.

#1886 User is offline Vaiz 

Posted 13 November 2011 - 08:52 PM

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View PostSteven M, on 13 November 2011 - 08:45 PM, said:

View PostVaiz, on 13 November 2011 - 07:13 PM, said:

Holy shit, the autism, it's killing me.


Man, there seems to be a lot of idiots who enjoy abusing that word nowadays. Lay off the hyperbole.


Fair enough. As I would like to avoid being part of the problem, let me rephrase.

Man, the anal retentive attention to shit that ultimately doesn't matter because it's a video game about a blue hedgehog people should just play and enjoy it, it's killing me.

#1887 User is offline Chimera 

Posted 13 November 2011 - 09:16 PM

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View PostW.A.C., on 13 November 2011 - 05:01 PM, said:



I had the same exact thing happen to me o_O I hope SEGA fixes this.

EDIT: So my post isn't completely useless:

View PostDark Sonic, on 13 November 2011 - 08:09 PM, said:

They really have got to fix Super Sonic a bit. Modern Super Sonic is glitchy as fuck when it comes to certain slopes, they need to make a seperate button you need to hold to fly boost since it seems completely random when you fly while boosting and when you don't. Classic Super Sonic is so fucking slow there's no point, I mean that has to be a mistake, even Sonic 4 got that right. Super Sonic = Sonic + higher jump and a lot faster. This is neither. It's just invincible.

Also the ring deduction needs to be toned down. 1 ring per second, and if they must, maybe 2 rings per second while Modern Super Sonic is boosting. I mean they got it sort of right in colors, how'd they fuck up here?


I did a hack that did just that; Classic is now faster than normal Sonic, and ring deduction for both is more reasonable. I'd upload a video but it takes a loooong time with my connection X_X

As for the flying, yeah it's retarded at a lot of points, mainly 2.5D sections (actually, ONLY then it's retarded). Maybe obvious, but there's actually a scripted path for Super Sonic's flight pattern. The problem is, his flight pattern just does NOT work for some areas. It's in XML script for each level though, so it MAY be possible to mend it. Maybe.

I'd prefer Super Sonic only flying when air boosting, to be quite honest. :|
This post has been edited by Chimera: 13 November 2011 - 09:22 PM

#1888 User is offline SomeSortOfRobot 

Posted 13 November 2011 - 09:26 PM

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View PostVaiz, on 13 November 2011 - 08:52 PM, said:

View PostSteven M, on 13 November 2011 - 08:45 PM, said:

View PostVaiz, on 13 November 2011 - 07:13 PM, said:

Holy shit, the autism, it's killing me.


Man, there seems to be a lot of idiots who enjoy abusing that word nowadays. Lay off the hyperbole.


Fair enough. As I would like to avoid being part of the problem, let me rephrase.

Man, the anal retentive attention to shit that ultimately doesn't matter because it's a video game about a blue hedgehog people should just play and enjoy it, it's killing me.

There's a good lad.

#1889 User is online Dark Sonic 

Posted 13 November 2011 - 09:37 PM

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View PostChimera, on 13 November 2011 - 09:16 PM, said:

View PostW.A.C., on 13 November 2011 - 05:01 PM, said:



I had the same exact thing happen to me o_O I hope SEGA fixes this.

EDIT: So my post isn't completely useless:

View PostDark Sonic, on 13 November 2011 - 08:09 PM, said:

They really have got to fix Super Sonic a bit. Modern Super Sonic is glitchy as fuck when it comes to certain slopes, they need to make a seperate button you need to hold to fly boost since it seems completely random when you fly while boosting and when you don't. Classic Super Sonic is so fucking slow there's no point, I mean that has to be a mistake, even Sonic 4 got that right. Super Sonic = Sonic + higher jump and a lot faster. This is neither. It's just invincible.

Also the ring deduction needs to be toned down. 1 ring per second, and if they must, maybe 2 rings per second while Modern Super Sonic is boosting. I mean they got it sort of right in colors, how'd they fuck up here?


I did a hack that did just that; Classic is now faster than normal Sonic, and ring deduction for both is more reasonable. I'd upload a video but it takes a loooong time with my connection X_X

As for the flying, yeah it's retarded at a lot of points, mainly 2.5D sections (actually, ONLY then it's retarded). Maybe obvious, but there's actually a scripted path for Super Sonic's flight pattern. The problem is, his flight pattern just does NOT work for some areas. It's in XML script for each level though, so it MAY be possible to mend it. Maybe.

I'd prefer Super Sonic only flying when air boosting, to be quite honest. :|

That chemical plant video shows just how broken the 2.5D Modern Sections are as Super Sonic. glitching all over the place near the end there. That happened to me once too, I was quite confused.

#1890 User is offline Diablohead 

Posted 13 November 2011 - 09:57 PM

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I'm willing to bet classic super's speed is that shit just to stop those scripted slopes cocking up somehow, I mean most walls in classic stages need either a boost pad or a spindash to get up them fully, running will drop you like a brick so quickly unless you are running at the speed of a fully charged spindash.

they could have done so much better with classic.

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