Lets say you go to Gamestop everyday, checking to see if there are any new games. You have a conversation with the guy behind the counter and leave. You come back the next day, seeing if anything has changed. Same selection, the worker says all the major developers have nothing scheduled. This happens again and again, day after day. You start to get depressed. You go in one more time. Suddenly there is a giant display! It is for Super Mario Galaxy 3: Special 128 Brothers, now on sale. Your head spins as you try to comprehend what just happened. You play the game on the set up system to the side by the display. It is the BEST GAME EVER. Quality everywhere. Right when you think you got it down, BAM the level suddenly changes to something EVEN BETTER. You are in awe on how good this game is, and what it must have took to make it. Other customers feel just the same way. What really gets you is that this game was made in secret, probably for years. There was never any hint that it was coming. No mention of it in a gaming magazine, or on a gaming website. All that time you thought they were doing nothing, when they were really making a masterpiece. Reviewers herald it as game of the year, saying it will set the new standard of what a video game is and what can be done. It becomes the thing everybody talks about for the next few days, if not weeks to come.
...And repeat. For pretty much everyone.
We all try to out surprise each other. As if we are addicted to it. Sure, if you spoil EVERYTHING that is indeed bad. No one would play it, as they would have no need to play it. However, by everyone not posting any previews at all, not even a screenshot, it looks like the well has gone dry. The "General Project Screenshot/Video Thread" hasn't had an update for over a month. If all the heavy hitters are going to keep things secret, which is ultimately their choice, what about all the rookies? Where are they?
Where indeed. This caught my eye, and has stuck with me for a while.
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While I am sure their hacks are pretty much terrible, or they have no idea what they are doing, with no ASM at all among other stuff, how do we personally tell them how to improve? How do we set them in the right direction? Even if they get trial member status, they are still walking on thin ice. One roadblock for the novice hack designer and it might mean an early end for them. A "I quit, this is just too hard" if you will. They ask questions which seem impossible to them but stupidly simple to regulars. Yet each and every one of them has potential to become good.
I am all for keeping Retro's quality. However I want to know if there is a site that has Retro's mindset in mind, but is designed around to teach this lesser level to become what Retro (and other quality sites like SSRG) expects. I guess this sounds like a sonic hacking "school," doesn't it. If we have raised the bar, why not show the pathway to get to the bar? The tutorials on the wiki only do so much. I am not repeat NOT asking for c/p tutorials for jump dash and homing attack so everybody can be just like Sonic Megamix, in fact I am strongly AGAINST that. I was thinking more hands on help from "teachers" to "students" than a simple cold tutorial on a wiki. A place where you teach about topics like level design, ASM, pixel art, and music. That and how to work all those crazy programs (Of course I know we do have some guides). I am sure that there are many out there willing to learn.

