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Sonic Adventure 2 Battle Preview (11-29-01) Download Link Inside

#1 User is offline Orengefox 

Posted 15 October 2011 - 05:47 PM

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Now what we have here is a little something I also acquired from the same ex-Sega dev who sold me the Sonic Advance 1 prototype awhile back. This took awhile to sort out because I didn't have the right DVD drive to dump it. So here it is folks...


Posted Image


Posted Image


You can download the ISO below:

[Sonic Adventure 2 Battle Preview 11-29-01]

Mirror - [Sonic Adventure 2 Battle Preview 11-29-01]


I'm not sure what to make of this because I don't have a powerful enough computer to run it at the moment. I don't know whether to call this a prototype, preview or review copy to be fair. I imagine this will be a very near to final if it's not the final version. If so, how different is this compared to the one drx posted ages ago as well as the final version? Perhaps someone who can run this could look into it further.

There is also an interesting story in regards this game as well which I'll be happy to share you with at some point. Enjoy!
This post has been edited by Orengefox: 30 June 2012 - 08:57 PM

#2 User is offline CesspoolofHatred 

Posted 15 October 2011 - 05:50 PM

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Maybe this version has some stuff like the secret area in the Dark Chao Garden, and the water in the Hero Chao Garden? I think those were removed from the Gamecube port at some point in development.

#3 User is offline Tanks 

Posted 15 October 2011 - 05:58 PM

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ROUND 2! FIGHT!

#4 User is offline GerbilSoft 

Posted 15 October 2011 - 05:59 PM

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Mirrored to reduce Sonic Retro server load:

Sonic_Adventure_2_Battle_NTSC_Prototype_Review_11-29-01_(Orengefox).rar

MD5: f84b06d2a9fd48e00800a9ce0a3dae82
SHA1: ac4c5ebb2a7038d1f2907406bbc6bf90e254869d
SHA256: 0e7fba1f11016e12e1ee5d1d0ffe882a6c18c1d3b5561d63bbd0f35f1c665287
This post has been edited by GerbilSoft: 15 October 2011 - 05:59 PM

#5 User is offline Tanks 

Posted 15 October 2011 - 06:12 PM

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View PostOrengefox, on 15 October 2011 - 05:47 PM, said:

Posted Image


The build date given on the HPZ SA2B preview release is 11/14/2001 so this will be, I assume, the same thing?...

EDIT: And it appears I am wrong...

Serials:
HPZ Release - DOL-GSNE-USA
Orengefox Release - DOL-GSBJ-JAP
This post has been edited by Tanks: 15 October 2011 - 06:25 PM

#6 User is offline GerbilSoft 

Posted 15 October 2011 - 06:27 PM

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The product code "GSBJ" doesn't exist in WiiTDB's titles.txt. It seems odd that they'd change it at the last minute, unless the "GSBJ" was actually an error...

EDIT: Not an error. They used "GSBJ" for the Japanese release, "GSNE" for the U.S. release, and "GSNP" for the European release. No idea why they changed the two-character game ID...
This post has been edited by GerbilSoft: 15 October 2011 - 06:29 PM

#7 User is offline PARASOL 

Posted 15 October 2011 - 06:33 PM

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Cool stuff! Who knows, there could be lots of stuff hidden inside like the Sonic Adventure DX preview.

Also downloading and able to run Dolphin. I'll take a look at this, too.
This post has been edited by PARASOL: 15 October 2011 - 06:51 PM

#8 User is offline evilhamwizard 

Posted 15 October 2011 - 06:35 PM

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I remember seeing this on eBay a few months a go and was curious to see if anyone got it.

I wasn't sure if it would be worth it because drx released a SA2:B "review" and it was basically the same as the final retail copy. I noticed the date on the disc was similar on here so I assumed that it would be the same deal.

Has anyone checked it out yet? It's still downloading for me.

#9 User is offline K2J 

Posted 15 October 2011 - 06:43 PM

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Downloading now. I have Dolphin on a decent machine, so I'll definitely take a look at it.

Edit: Not seeing any significant differences. Maybe a cutscene sound effect in the Hero opening, but it might just be my memory playing tricks on me. No indications (from what I can tell) of DC stuff - no Big the Cat, UI is the same, Omochao is at the end of City Escape, etc. Crashes for me at the same places as the final did.

A fresh memory card file is ruled as defective by the game - I don't know if that's just an issue on my end, but using the formatting prompt that comes up makes saving work normally.
This post has been edited by K2J: 15 October 2011 - 07:24 PM

#10 User is offline experimental hope 

Posted 15 October 2011 - 07:48 PM

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I always loved sonic adventure 2 because it was Shadow's debut, so I'm very excited.

#11 User is offline Covarr 

Posted 15 October 2011 - 11:19 PM

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View PostK2J, on 15 October 2011 - 06:43 PM, said:

A fresh memory card file is ruled as defective by the game - I don't know if that's just an issue on my end, but using the formatting prompt that comes up makes saving work normally.

This is a problem with Dolphin.

#12 User is offline Josh 

Posted 16 October 2011 - 12:56 AM

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I played through City Escape and checked out the Chao Garden, and didn't notice anything different. Ran into the same memory card problem as K2J. I was hoping we'd get a more Dreamcasty SA2:Battle with spiky ears and NOT TAKING FUCKING FOREVER RUNNING DOWN THE BUILDING IN CITY ESCAPE, but ah well. Went to the Chao Garden just to see if the GBA was still a VMU, but it wasn't.

EDIT: I just compared the two directly, and still didn't find anything. I remember reading that beta shots of Battle showed a different GBA design, but this one was the same. The one thing I did notice was that this dumped version seemed to have some minor framerate issues. I've played Battle on Dolphin quite a lot, including just now, and never had that happen except in this preview.
This post has been edited by Josh: 16 October 2011 - 01:09 AM

#13 User is offline Morph 

Posted 16 October 2011 - 01:03 AM

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I did a quick comparison between the files in this and in the final, and most of the differences consist of Chao related files (Item layouts, textures, etc). That, and the item layout file for the 2P Radical Highway is apparently different, but to a very minor degree it would seem.

Edit: I only checked the root directory of each disc though (proto and final), so that's ignoring the "event" folder.
This post has been edited by Morph: 16 October 2011 - 02:36 AM

#14 User is offline OKei 

Posted 16 October 2011 - 01:29 AM

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Could I play this ISO in an SD card on my Wii using the Homebrew Channel? I'd love to give this proto a try!

#15 User is offline Tyty 

Posted 16 October 2011 - 10:05 AM

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Just a little word of warning to anyone wanting to play in Dolphin, SA2:B really really doesn't like multi-core emulation (crashes in levels) so you kinda need a really strong single-core to run it well.

From a runthrough of city escape, and a bit of dabbling around in the neutral garden, doesn't look like anything was really changed on that end. I couldn't check the hero or dark gardens, but this is a rather late build for sure, Sonic already had his speed capped off from the dreamcast version, where he was a bit faster, and some of the dreamcast bugs have already been fixed as well.

As for loading on the Wii, I think Gamecube game loading is still disc only. There was a harddrive-load proof of concept video somewhere but I haven't heard anything since.

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