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Sonic xtreme, .anm files and player Includes source

#16 User is offline Andrew75 

Posted 27 October 2011 - 05:19 PM

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hey ICE-knight, Dude, Good eye!
Yes it turned out that the viewer that I was using, made the jpeg type artifacts.
However,,, I have a properly extracted PCX here, and comparing it, there are in fact improvements between the files we originally had and the newly ripped .anm files,
start by taking a look at sonics eye shading. than shoes.

Posted Image

#17 User is offline dsrb 

Posted 27 October 2011 - 05:28 PM

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Out of interest, where are the original rips from, and what might be the reason for the difference?

#18 User is offline Andrew75 

Posted 27 October 2011 - 05:37 PM

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View Postdsrb, on 27 October 2011 - 05:28 PM, said:

Out of interest, where are the original rips from, and what might be the reason for the difference?

I got them from some sonic fan site some years back, don't remember where.
but they were packaged in as pcx with the .anm files.
also have no idea why they are different. could it be that they saved the files with a ripper which didn't save the pallet completely?
This post has been edited by Andrew75: 27 October 2011 - 05:39 PM

#19 User is offline dsrb 

Posted 27 October 2011 - 05:49 PM

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I guess? It was the larger areas of light red on the leftmost pair of shoes that was confusing me, almost looking like entirely different shapes (and, hence, perhaps sprite versions)—but tilting my monitor and looking really closely revealed that the new image has very subtly different pixels in just the right places! :v:
This post has been edited by dsrb: 27 October 2011 - 05:51 PM

#20 User is offline Andrew75 

Posted 27 October 2011 - 05:55 PM

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View Postdsrb, on 27 October 2011 - 05:49 PM, said:

I guess? It was the larger areas of light red on the leftmost pair of shoes that was confusing me, almost looking like entirely different shapes (and, hence, perhaps sprite versions)—but tilting my monitor and looking really closely revealed that the new image has very subtly different pixels in just the right places! :v:

improvements are more noticeable when you have both animations playing side by side. especially for the gradient shading across Sonic.
This post has been edited by Andrew75: 27 October 2011 - 05:56 PM

#21 User is offline Andrew75 

Posted 27 October 2011 - 11:21 PM

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Ok guys , here is the Re-rip for the sonic Xtreme .anm viewer files
I couldn't wait for Sonikku the Olympian to finish ripping them ,
so I went ahead and did it myself, as it was holding things up.


There is some bad news and some good news,
First the bad news,
1.The enemies here are all exactly as they were in the original .anm file pcx release that I had uploaded earlier.
2. Will need to crop sonic sprites again. ahh well

As for the good news,
1. The Sonic sprites do see some improvements for better color pallet and shading.
2. The crab sprite animation is also in complete form here,
3. The Gyro enemy sprites are a little different.( including some spark attack)
4. I don't have to redo all the hard work for repositioning enemies as I've already done it before with the old .anm release.
(had to crop textures and center enemies 1 set at a time)

(the complete sprite sheet Re-Rip unedited (all in .png format.)
http://www.megaupload.com/?d=RCTG11BA
This post has been edited by Andrew75: 27 October 2011 - 11:29 PM

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