the player does not work on 64 bit windows,
I cant recall where I found these at, as it was floating around the net some years back.
If Possible, I'm looking for someone to be able to read into the files to find out what FPS the sprites played at.
along with any other significant info that could be dug out.
For example, are there more sprite frames that could be missing from what we currently have? ( attacks for eample)
Do enemies have behaviors for environment interaction or movement? if so, what are they.
Do frames really play in order as shown by the sprite naming?
Ahh Hell, if someone could recompile the player to work with a modern OS that'd be great too.
The info gathered here will be used for Project AXSX , recently changed to Sonic XGDK , since its moved over to sonic GDK.
I've packed in all the sonic and enemy sprites that seem to correspond to the .anm files
however I have a feeling the texture sizes on some sprites may be a bit off , I'm not sure if its sonic or the enemies, as both sprite sets have different sizes.
I can get you whatever size is correct if its needed,
If Anyone is up to tackle this job, have at it.
and good luck!