Posted 21 September 2011 - 01:47 PM
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Sonica, on 21 September 2011 - 10:01 AM, said:
I'm making sprite sheets too... :3
http://intheshadeofa...5/aesthete.html < Here is his blog post about the engine with more info (hope you don't mind, Mercury)
..and I
think it's being released after Time Twisted.
Your sprites are the bollocks mate! Can't wait to see them in motion.
Posted 21 September 2011 - 10:57 PM
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I uploaded the bug fix version Mercury spoke of.
This post has been edited by Overbound: 21 September 2011 - 10:57 PM
Posted 22 September 2011 - 12:20 AM
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jasonchrist, on 21 September 2011 - 09:55 AM, said:
Thanks!
Quote
Is it a little presumptuous of me to be making sprite sheets and drawing up level maps after playing this?
Not a chance! That's why I'm doing this, after all; I want to play cool Sonic games. =)
Posted 22 September 2011 - 07:25 PM
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After playing the physics demo for the 100th time, I can't help but feel that we need the original Sonic 1 being done in this engine with a shit ton of new features that would either be tricky or impossible to do on the Megadrive. It would be great to have a 2 player vs like the one from Sonic 2 or even a 3 player vs, either on the same PC or against someone online. I even love the widescreen play of this demo and would love to see Sonic 1 adapted to fully use this mode. Extra modes like time attack or a better example something along the lines of what Sonic 1 SAGE 2010 did. I know your busy doing time twisted but if you get chance after it's done would you consider doing it in the future?
Posted 23 September 2011 - 02:18 AM
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steveswede, on 22 September 2011 - 07:25 PM, said:
I know your busy doing time twisted but if you get chance after it's done would you consider [completing SonicGMX] in the future?
My dream would be to have an enhanced compilation of 1,2,3,K, and CD. I'd love to do it, but I have so much else planned. Perhaps I'll be able to get help with it.
Posted 23 September 2011 - 09:30 AM
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Aside from my big sprites thing, I'm going to have a go at remaking Sonic 1 with better (I guess Chaotix style) style graphics once this engine is out. Something I've wanted to do through hacking, but simply can't.
This post has been edited by Sonica: 24 September 2011 - 02:32 PM
Posted 17 January 2013 - 02:36 PM
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Here's some art I've been working on for time twisted. I've been modifying levels with improved original art with the goal being to create nearly 100% oringinal art. These shots however are wip. The eagle badnik is not even for Radical Ruins and I still have to make the robotnik pyramid about 2-3 times larger.
I should also note that Radical Ruins is a product of myself and Der Zocker. Attraction Attack is my creation alone.
I'm on a phone and the image insert isn't working you will have to settle for links:
As for status of the game we've got a lot of art we're just waiting AeStHete.
This post has been edited by Overbound: 17 January 2013 - 11:15 PM
Posted 17 January 2013 - 03:18 PM
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Back from the dead! It's good to see this project is still going
Posted 17 January 2013 - 03:32 PM
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Not dead just a slow down thanks to myself. You can thank me for the fact AeStHete isn't finished. TT will be finished though I will never leave all my art unused.
Posted 17 January 2013 - 03:38 PM
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I didn't see this before, sorry about that, but all I have to say is that this is an excellent project and wow at those sprites, Overbound! I have a lot to learn from you if I wanna be as good as you are someday!
Posted 17 January 2013 - 05:18 PM
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Thanks feel free to look me up on skype if you want to talk same name as here. Here's a gif of a line art test for a small part of a planned into. Its a little old now and one of my first stabs at animating so you can expect the final cutscenes to look much better.
This post has been edited by Overbound: 17 January 2013 - 11:16 PM
Posted 17 January 2013 - 05:23 PM
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Man that's some gorgeous level art, good to see this project is still being worked on.
Only fault I can find is Tails is smacked with a bit of pillow shading, but that's not the level art.
Posted 17 January 2013 - 05:25 PM
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Overbound, on 17 January 2013 - 05:18 PM, said:
Thanks feel free to look me up on skype if you want to talk same name as here. Here's a gif of a line art test for a small part of a planned into. Its a little old now and one of my first stabs at animating so you can expect the final cutscenes to look much better.
http://db.tt/T7l4NmZe
sure! will do that! and I think the link is broken...? all I can see is the back of Sonic, but is not moving
Posted 17 January 2013 - 05:37 PM
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It's because I'm on my phone. I'll post it properly later once home. I actually have a lot of art that people haven't seen: original badniks, official looking promotional art, level graphics, and more animation. I'm planning on posting pieces here from time to time.
Posted 17 January 2013 - 11:18 PM
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I've updated the image so you can see the animation now.
Here's a little 2 frame running animate for Sonic. Might get used for a cut scene, with revisions... probably more frames.
This post has been edited by Overbound: 17 January 2013 - 11:21 PM