Oh, just thought of something... Do you think there is a chance we may get an even higher resolution of Sonic CD cutscenes? Theres nothing more that I want then those cutscenes shown in a higher crisp resolution.
Sonic CD now out for everything except Nintendo consoles
#601
Posted 30 August 2011 - 12:48 PM
Oh, just thought of something... Do you think there is a chance we may get an even higher resolution of Sonic CD cutscenes? Theres nothing more that I want then those cutscenes shown in a higher crisp resolution.
#602
Posted 30 August 2011 - 12:54 PM
#603
Posted 30 August 2011 - 01:04 PM
GeneHF, on 30 August 2011 - 12:54 PM, said:
That was another concern I had. I didn't like the increased frame-rate they applied to the ending cutscenes.
#604
Posted 30 August 2011 - 03:23 PM
ICEknight, on 30 August 2011 - 12:23 PM, said:

Game using hq filter (as it seems to be in this case):

Game using NTSC filter:

You can get a slightly better result if you tinker with the settings, Fusion is dumb in that regard in that there's no access to the plugin's options menu:

(why yes I did go through the trouble of retaking the screenshot in Gens/GS)
#605
Posted 30 August 2011 - 04:55 PM
#606
Posted 30 August 2011 - 10:50 PM
#607
Posted 30 August 2011 - 11:31 PM
#608
Posted 30 August 2011 - 11:47 PM
#609
Posted 31 August 2011 - 03:02 AM
Puto, on 30 August 2011 - 10:50 PM, said:
In any case, I need to stress that while the hq filter artificially improves some of the shapes, the NTSC filter just makes things look like they were originally intended to (take a look at the water in Neo's pic, there's many new, gradually brighter, yellow shapes in the water that can't be seen otherwise).
Adding this filter could also ideally allow for other games that use these effects (like Vectorman or even Sonic 1) to get the most faithful ports ever to the original designers' views, if they decide to continue using the Retro Engine.
Taxman, please take this into account, even if it's just for future updates. After all, SEGA has said that they're now listening to feedback, you're our only hope. =(
By the way, I wonder what would happen when applying an hq filter on top of the NTSC one.
#610
Posted 31 August 2011 - 07:56 AM
ICEknight, on 31 August 2011 - 03:02 AM, said:
Puto, on 30 August 2011 - 10:50 PM, said:
In any case, I need to stress that while the hq filter artificially improves some of the shapes, the NTSC filter just makes things look like they were originally intended to (take a look at the water in Neo's pic, there's many new, gradually brighter, yellow shapes in the water that can't be seen otherwise).
Adding this filter could also ideally allow for other games that use these effects (like Vectorman or even Sonic 1) to get the most faithful ports ever to the original designers' views, if they decide to continue using the Retro Engine.
Taxman, please take this into account, even if it's just for future updates. After all, SEGA has said that they're now listening to feedback, you're our only hope. =(
By the way, I wonder what would happen when applying an hq filter on top of the NTSC one.
That last sentiment is exactly what I was thinking of when I first saw the comparison between the NTSC/CRT filters available and the hq2x (or higher) filters. Owning Sonic games on the PC and GCN, the first few years of Sonic games were the only ones where I actually played them as intended to be viewed, ala the CRT monitor, but being so young, I didn't really notice those transparency effects that I can see now. That said, my main experience of Sonic was really through the newer TVs and emulators that were at least composite/component or higher resolutions, so having the hq filters never really bothered me.
Perhaps one could look at all the assets with and without NTSC filters, and determine which were meant to utilize the effects and which weren't and only have a NTSC filter for those while a hq filter for everything else? Or would there be some easier, more efficient way of doing that? Now I'm curious...
#611
Posted 31 August 2011 - 08:22 AM
#612
Posted 31 August 2011 - 08:27 AM
RhikoruNa, on 31 August 2011 - 07:56 AM, said:
EDIT: As for redrawing the original graphics into transparencies, etc, see: Sonic 2HD. =P
#613
Posted 31 August 2011 - 08:36 AM
#615
Posted 31 August 2011 - 02:56 PM
