Sonic and Sega Retro Message Board: Sonic CD now out for everything except Nintendo consoles - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Sonic CD now out for everything except Nintendo consoles

#571 User is offline Machenstein 

Posted 29 August 2011 - 12:40 PM

  • Posts: 606
  • Joined: 17-August 07
  • Gender:Male

View Postsynchronizer, on 29 August 2011 - 12:33 PM, said:

I'd like to know if anyone has managed to get up to the ledge in Metallic Madness 2 in the MegaCD version.

Funny you say that, I just found a way. You kind of have to pull a Super Mario Bros. (World 1-2) and walk on top of the ceiling at the very top of the stage. A comment on Zone 0 explains how.

Quote

Well, I remember this problem from playing the game years ago, but I busted out the ol' Mega CD anyway to confirm it. It's not an emulation issue, the spring doesn't send Sonic high enough when the game is played on real hardware, as well.

At first, because of this I thought the Past of Act 2 was unbeatable. I took that as a challenge, of course, and searched and searched for a way to beat it. The method I developed was taking the tip top route at the very beginning of the zone, and instead of dropping into that corridor with the multiple layers and the big bomb that follows you, I would dash off the ledge, and sail through the air, off the top of the screen, and run over the whole corridor. Move to the right, jump One more gap, and voila, Sonic can avoid having to take the chutes or hit that spring altogether.


#572 User is offline synchronizer 

Posted 29 August 2011 - 12:42 PM

  • Posts: 1483
  • Joined: 20-August 08
  • Gender:Male
  • Wiki edits:19
I meant that I was wondering if someone managed to use the spring to get to the ledge. The ceiling method is probably a collision bug.

#573 User is offline jasonchrist 

Posted 29 August 2011 - 01:06 PM

  • Give Us A Wank
  • Posts: 1893
  • Joined: 22-July 08
  • Gender:Male
  • Project:Sonic Classic Hybrid Project

View Postsynchronizer, on 29 August 2011 - 12:42 PM, said:

I meant that I was wondering if someone managed to use the spring to get to the ledge. The ceiling method is probably a collision bug.

Well, I've been able to do it in Sonic CD++ but not the real one.

#574 User is offline Machenstein 

Posted 29 August 2011 - 01:44 PM

  • Posts: 606
  • Joined: 17-August 07
  • Gender:Male

View Postjasonchrist, on 29 August 2011 - 01:06 PM, said:

View Postsynchronizer, on 29 August 2011 - 12:42 PM, said:

I meant that I was wondering if someone managed to use the spring to get to the ledge. The ceiling method is probably a collision bug.

Well, I've been able to do it in Sonic CD++ but not the real one.

I did it in Sonic CD++ too. The removal of the air speed cap helps, but it's still difficult to manage due to the spring's placement. Hopefully this issue will be addressed in the upcoming re-release.

#575 User is offline Deef 

Posted 29 August 2011 - 01:56 PM

  • Posts: 469
  • Joined: 20-February 10
Minor correction, guessing you just forgot.

View PostDimensionWarped, on 27 August 2011 - 12:03 AM, said:

For instance, if you spindash and then jump you lose air control and don't regain it until you reach the ground again. That isn't the case if you peelout and jump.


That isn't the case with a spin dash either in Sonic CD; the player never loses air control. It would be a fair and fitting advantage for the peel out imo, but nope, both moves produce the same jump in this one. Bothers me a little, I prefer Sonic 3's insta-shield-complemented style by far.


Shame that it's only the JP soundtrack after all. At least it's the superior soundtrack. :)


Can someone who has played it comment on the running and speed cap? Was it the Sonic 1/CD speed cap, or the Sonic 3 speed cap? (I'm assuming Taxman wouldn't have bothered duplicating the small quirk in Sonic 2's speed cap.) Even with Sonic CD spin dashing, if it only provides Sonic 3 speed restrictions that's going to make a huge difference to time attacking. I'm hoping for the option of both, like the spin dash.

#576 User is offline ICEknight 

Posted 29 August 2011 - 01:56 PM

  • Posts: 8144
  • Joined: 11-January 03
  • Gender:Male
  • Location:Spain
  • Wiki edits:18
Damn, I remember that spring... but I'm not sure if I ever managed to make past that.

It is true, however, that springs will send you in a different arc if you're not holding a direction, but this also happens in Sonic 2.

#577 User is offline Mercury 

Posted 29 August 2011 - 01:59 PM

  • His Name Is Sonic
  • Posts: 1605
  • Joined: 13-November 08
  • Gender:Not Telling
  • Location:Location Location
  • Project:AeStHete (Sonic Time Twisted engine)
  • Wiki edits:130

View PostMachenstein, on 29 August 2011 - 12:40 PM, said:

Funny you say that, I just found a way. You kind of have to pull a Super Mario Bros. (World 1-2) and walk on top of the ceiling at the very top of the stage. A comment on Zone 0 explains how.

Quote

Well, I remember this problem from playing the game years ago, but I busted out the ol' Mega CD anyway to confirm it. It's not an emulation issue, the spring doesn't send Sonic high enough when the game is played on real hardware, as well.

At first, because of this I thought the Past of Act 2 was unbeatable. I took that as a challenge, of course, and searched and searched for a way to beat it. The method I developed was taking the tip top route at the very beginning of the zone, and instead of dropping into that corridor with the multiple layers and the big bomb that follows you, I would dash off the ledge, and sail through the air, off the top of the screen, and run over the whole corridor. Move to the right, jump One more gap, and voila, Sonic can avoid having to take the chutes or hit that spring altogether.


That's actually my quote. =)

I made of video of me pulling it off, too.

View Postsynchronizer, on 29 August 2011 - 12:33 PM, said:

No it's not a bug from what I understand. It's Sonic's physics in Sonic CD. They purposely made it so hold a direction actually adds friction and slows you down if you are in mid air or if you use the super-peel-out. it's quite odd but it certainly adds to the challenge of the game, and lets you control how far springs send you.

This is false. There's no such thing as friction in the air. It's just our old friend the speed cap rearing its ugly head.

EDIT: AFAIK, Sonic CD is like Sonic 2; it removes the ground speed cap but not the air one. For that we had to wait for Sonic 3.
This post has been edited by Mercury: 29 August 2011 - 02:00 PM

#578 User is offline synchronizer 

Posted 29 August 2011 - 02:12 PM

  • Posts: 1483
  • Joined: 20-August 08
  • Gender:Male
  • Wiki edits:19
I think Sonic CD DOES have a speed-cap; At least when running normally. The spindash, super-peelout, and speed boosters seem to turn it off temporarily . I still don't think it's a bug. The speed-cap in air actually gives the player control over how far he wants to be launched by a spring. Maybe it's a bug after all, but it's implemented in a way that can be both useful and annoying I suppose.
This post has been edited by synchronizer: 29 August 2011 - 02:12 PM

#579 User is offline Neo 

Posted 29 August 2011 - 04:03 PM

  • Fuck & Sega All-Stars Retro
  • Posts: 965
  • Joined: 10-December 04
  • Gender:Male
  • Location:Portugal
  • Wiki edits:1

View Postsynchronizer, on 29 August 2011 - 12:16 PM, said:

I'm afraid you're wrong. In Sonic CD you slow down if you hold the direction you are going in after launching off a spring. If you simply land on a spring, it will take you exactly where you need to go. This is a common misconception. The level is perfectly fine.

EDIT: In fact, I'll go play Metallic Madness 2 in the past right now.

View PostMercury, on 29 August 2011 - 01:59 PM, said:

I made of video of me pulling it off, too.

Youtube said:

There is a simpler way. In Sonic CD, springs send you farther and higher if you DO
NOT hold a directional button. That can be used to your advantage here I believe,
but only if you do it correctly.

synchronizerman 5 months ago


@synchronizerman I tried that, but it doesn't seem to work. Is there any video
evidence of this?

usMercurySilver 5 months ago


@usMercurySilver I'll look for evidence but honestly I am pretty sure I pulled it off
before. It would take a combination of not holding the button and holding it at the
end of the "springing". Hmmm, maybe we're talking about two completely different
springs? Anyway, I'll look.

synchronizerman 5 months ago

Wow man do you ever fact-check or do you just continue to spout shit from your ass ad infinitum?

The diagonal spring in question is 64 pixels lower in the Mega CD version, IIRC, so it's most definitely broken. I remember looking into it back in the day and reaching this conclusion myself. I also arbitrarily found a bug which I would re-record and upload to YouTube were I not so lazy.

#580 User is offline Jason 

Posted 29 August 2011 - 04:09 PM

  • This is how I look after seeing how far people take rule 34.
  • Posts: 537
  • Joined: 20-October 10
  • Gender:Male
  • Location:Clarksburg, MD
Kotaku's footage of Palmtree Panic Act 2.

Sega overhyped a filter, Kotaku can't get past it.

#581 User is offline Eviltaco64 

Posted 29 August 2011 - 04:11 PM

  • Car Phone Connoisseur
  • Posts: 602
  • Joined: 29-December 07
  • Gender:Male
  • Location:Pennsylvania, US
  • Wiki edits:5
Awesome, it's cool that they're finally doing this. Personally, I'm probably just going to wait for Jaicrab's/DemonHades' CFW so I can run a hacked version of Gems Collection off my PS3 HDD.

I'd imagine that they're going to port the PC version, give it a generic looking menu, and add some sort of software filter that will upscale it to HD. I can't imagine missing anything.

#582 User is offline dsrb 

Posted 29 August 2011 - 04:20 PM

  • Posts: 3081
  • Joined: 10-June 09
  • Gender:Male
  • Wiki edits:196

View PostEviltaco64, on 29 August 2011 - 04:11 PM, said:

I'd imagine that they're going to port the PC version, give it a generic looking menu, and add some sort of software filter that will upscale it to HD. I can't imagine missing anything.
Reading the thread would go some way towards either confirming or denying these various fruits of your imagination.

#583 User is offline GagaMan 

Posted 29 August 2011 - 04:21 PM

  • Posts: 471
  • Joined: 09-March 09
  • Gender:Male

View PostEviltaco64, on 29 August 2011 - 04:11 PM, said:

Awesome, it's cool that they're finally doing this. Personally, I'm probably just going to wait for Jaicrab's/DemonHades' CFW so I can run a hacked version of Gems Collection off my PS3 HDD.

I'd imagine that they're going to port the PC version, give it a generic looking menu, and add some sort of software filter that will upscale it to HD. I can't imagine missing anything.

You...may want to check out some more of the topic.

About that Kotaku video: I love seeing games with parallax scrolling from an angle like that, makes it look more like it's popping out in 3D almost.

#584 User is offline SpeedStarTMQ 

Posted 29 August 2011 - 04:28 PM

  • Posts: 1795
  • Joined: 20-April 10
  • Gender:Male
  • Location:London, England
  • Project:Playing Mass Effect 3 U, anyone up for some online?
  • Wiki edits:5

View PostAfti, on 28 August 2011 - 02:41 AM, said:

Other than that- exactly why do people care about Sonic canon?

Without going back to this 'canon' conversation (as it's already been cleared up, and I've ben away :v: ), there are obvious reasons why people are interested in this, and why it matters.

The story of a game/series is partially what sets it apart from other games/series. If I wanted to play a souless game, I would go and play Kid Chameleon or something. I play Sonic because I love the game for what it is, an I keep interested because every game plays at least in a similar manner, therefore the advance in story is quite interesting, especially as the Mega Drive games had Sonic going on an epic adventure to kick the crap out of Robotnik. How can you not be at least interested in the general plot? All those cutscenes in Sonic 3 & Knuckles shouldn't go to waste. Neither should they for the rest of the games.

On topic; that Sonic CD video above looks awesome. I still don't get all the hype though- only for a re release.
This post has been edited by SpeedStarTMQ: 29 August 2011 - 04:31 PM

#585 User is offline synchronizer 

Posted 29 August 2011 - 05:01 PM

  • Posts: 1483
  • Joined: 20-August 08
  • Gender:Male
  • Wiki edits:19

View PostNeo, on 29 August 2011 - 04:03 PM, said:


Wow man do you ever fact-check or do you just continue to spout shit from your ass ad infinitum?

The diagonal spring in question is 64 pixels lower in the Mega CD version, IIRC, so it's most definitely broken. I remember looking into it back in the day and reaching this conclusion myself. I also arbitrarily found a bug which I would re-record and upload to YouTube were I not so lazy.


I apologize for assuming since I was never told that the spring was placed higher up in the PC version. At the time it must have been the PC version that I was playing. Yes hopefully that spring will be correctly placed.

Also, that Palmtree Panic 2 video certainly has an extreme 3d effect. Someone did a similar video effect with Green Hill Zone and Angel Island Zone.
This post has been edited by synchronizer: 29 August 2011 - 05:02 PM

  • 215 Pages +
  • ◄ First
  • 37
  • 38
  • 39
  • 40
  • 41
  • Last ►
    Locked
    Locked Forum

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users