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Sonic CD now out for everything except Nintendo consoles

#3151 User is online Master Emerald 

Posted 03 March 2013 - 06:07 PM

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Maybe you can dig something useful for your article here? Soselocke had a translation of the JAP article but the link's dead :(
This post has been edited by Master Emerald: 03 March 2013 - 06:07 PM

#3152 User is offline The Taxman 

Posted 04 March 2013 - 12:21 AM

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View PostMathUser, on 03 March 2013 - 05:36 PM, said:

The Taxman, you say the Antlion enemy is from R2. You probably mean the scissor faced enemy that bursts out of the ground in the ruins area in the uncut extended ending video, right? If so does that mean the ruins level shown there is in fact R2? Also, this boss was shown in the Sonic CD developers diary, is it from R2 as well? File:SCDconcept-R2Boss.jpg

Also, do you happen to know the real name of R2?

I ask cause I'm documenting stuff about R2 in the wiki article: R2


Very little remained of R2 when I was working on Sonic CD. No level tiles, no name. The only things I can shed light on are some of the enemies and boss graphics from the digitiser files.

Posted Image

From these it's pretty easy to confirm R2 as the second animated clip in the ending credits. You can also see a "wheel" type boss in the works, although the bottom half looks incomplete.

When you consider that Toei animation studios would have started work on the cutscenes early on in development one could assume that Tidal Tempest originally wasn't part of the intended level line up.

#3153 User is offline Rika Chou 

Posted 04 March 2013 - 12:30 AM

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:O

Ahhhhhhhhhh....no way! Thanks for sharing, it's amazing to see lost art like this!

#3154 User is offline MykonosFan 

Posted 04 March 2013 - 12:42 AM

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Well that just set a very good tone for this week. Thank you for sharing that with us! Wow.

#3155 User is offline Shoemanbundy 

Posted 04 March 2013 - 12:57 AM

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Wow, thanks for sharing that stuff. I only just found out today from this topic there was concept art for enemies and the boss for R2, and already I get to see this. Hope this luck somehow keeps up!

Since you've been so involved with Sonic CD, have you seen anymore of that lost bonus round? It's a shame that didn't somehow get remade for your port.

#3156 User is offline Lanzer 

Posted 04 March 2013 - 01:03 AM

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View PostThe Taxman, on 04 March 2013 - 12:21 AM, said:

*In development stuff we never knew about until now*


...

God they gotta get you working on Sonic 1-3 remakes. the stuff you could learn...

#3157 User is offline E-122-Psi 

Posted 04 March 2013 - 05:35 AM

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Cool discovery. Were these guys planned for revival in your Desert Dazzle stage?

The animations imply they were all intended to pop out from the ground and surprise attack, giving the idea the level would have been quite worrisome to run around in.

View PostLanzer, on 04 March 2013 - 01:03 AM, said:

View PostThe Taxman, on 04 March 2013 - 12:21 AM, said:

*In development stuff we never knew about until now*


...

God they gotta get you working on Sonic 1-3 remakes. the stuff you could learn...


I think Sonic 2 and Knux Chaotix have the most potential, they were infamously unfinished and stand the best chance of getting their full potential discovered...

...And then SEGA would cut it again due to being too different from the original game. :P
This post has been edited by E-122-Psi: 04 March 2013 - 05:41 AM

#3158 User is offline Mosqui 

Posted 04 March 2013 - 06:12 AM

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Wow, now this is something you don't see every day.
The idea of a spring on the back of the boss is so strange to me, yet it's also a clever idea.
Imagine running after him and hitting the spring, to be sent back a far way. It also defends Eggman in that regard.
Thanks for sharing these, Taxman.

#3159 User is offline Candescence 

Posted 04 March 2013 - 06:55 AM

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Okay, that's very cool. Nice work, Taxman! It would've been cool to have R2, Desert Dazzle and Final Fever as DLC, but it seems that ship has long sailed, it seems.

#3160 User is offline McAleeCh 

Posted 04 March 2013 - 07:58 AM

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That's amazing, Taxman! = D Never thought we'd see any tangible remains of the R2 stage beyond the ending animation and the existing concept art shown in the Developer Diary video. Great to see not only the artwork for the ant-lion enemy, but also for a drill-hand enemy and a worm enemy too. The drill enemy does indeed look like it would have likely functioned identically to S1's Burrobots; the worm enemy, however, is less obvious - I can't for the life of me figure out what it was meant to do looking at the art that exists!

I also agree that the boss art appears only half-finished, as the 'wheel' on the bottom has no detail whatsoever. This, combined with the minor art differences between the R2/R8 versions on the ant-lion, suggests to me that this art would probably have received some further development and a final polish if it had gone on to be used in the finished game - similar to the unused Triceratops enemy from the Sonic 2 prototypes which, despite being unused in all versions we have, received revisions to its' art somewhere between the Simon Wai prototype and drx's "Beta 4".

#3161 User is offline Wolf Rogers 

Posted 04 March 2013 - 08:00 AM

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View PostCandescence, on 04 March 2013 - 06:55 AM, said:

Okay, that's very cool. Nice work, Taxman! It would've been cool to have R2, Desert Dazzle and Final Fever as DLC, but it seems that ship has long sailed, it seems.


The one aspect of these though if it did ever become DLC would be the Music, That early 90's House Inspired and Synth sound just isn't around these days, ...unless of course there's unused tracks for Sonic CD lying in SEGA's vaults, which I would love to hear if they do exist.

#3162 User is offline ICEknight 

Posted 04 March 2013 - 10:35 AM

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View PostThe Taxman, on 04 March 2013 - 12:21 AM, said:

Posted Image

Holy ffHOLY FUCKING SHIT THANK YOU SO MUCH!


EDIT: Did you happen to note the dates for those files, by any chance?


EDIT 2: Also, any hints towards a "R9" ever been planned?
This post has been edited by ICEknight: 04 March 2013 - 10:57 AM

#3163 User is offline Shadow Hog 

Posted 04 March 2013 - 10:50 AM

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So, wait, the antlion was also planned for Metallic Madness?

#3164 User is offline ICEknight 

Posted 04 March 2013 - 11:00 AM

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I suspect that it might have been planned to be "transferred" to R8 once R2 was scrapped.

The orange version seems to have been edited from the green one, even if part of the shading looks more simple.
This post has been edited by ICEknight: 04 March 2013 - 11:00 AM

#3165 User is offline ICEknight 

Posted 04 March 2013 - 11:38 AM

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You know that feeling when things start making more sense than ever?


Annoying trap full of fail:
Posted Image


Clever trap:
Posted Image
This post has been edited by ICEknight: 04 March 2013 - 11:52 AM

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