Sonic CD now out for everything except Nintendo consoles
#2882
Posted 16 February 2012 - 09:01 PM
Ayu Tsukimiya, on 16 February 2012 - 07:38 PM, said:

When you look at the VRAM in QQ good future there are Sonic TV tiles that correspond with the Robotnik ones from the bad future, however, they're not used anywhere in the layout. Taxman added them in, gaining innumerable awesome points in the process.
So, were they in the original? Yes, technically, but also no.
#2883
Posted 17 February 2012 - 01:54 PM
Shade Vortex, on 16 February 2012 - 03:19 PM, said:
The video files can be found easily, and the videos are dual audio .ogv files that I can play easily. If there was a video editor with ogv support that could replace the one track, I'd think we'd be perfectly fine.
Does anybody know how to do this? I'll make a .zip of the files and send them to anyone who could do so.
EDIT: Here they are
http://www.mediafire...uxlg53bw8176uvd
#2884
Posted 19 February 2012 - 06:10 AM
http://sara.wingdrea...cdjpnvidfix.zip
If anyone wants to mirror it or anything, be my guest.
#2885
Posted 19 February 2012 - 06:51 AM
Sara, on 19 February 2012 - 06:10 AM, said:
http://sara.wingdrea...cdjpnvidfix.zip
If anyone wants to mirror it or anything, be my guest.
Awe, these aren't dual audio. The English versions no longer work in game due to that. Good thing I have the originals backed up in case I wanna watch the US versions.
But thanks- I knew someone had to have done this. Though, when I tried watching the good and bad endings in the visual mode, they got cut off before the end. Wonder if that's just me.
#2886
Posted 19 February 2012 - 08:12 AM
#2887
Posted 19 February 2012 - 09:33 AM
Shade Vortex, on 19 February 2012 - 06:51 AM, said:
Yes they are, just change the audio channel in whatever you're playing them in.
Shade Vortex, on 19 February 2012 - 06:51 AM, said:
Yeah, I'm getting that problem, too. Also, when I'm playing the video files by themselves, the video ends early but the audio continues. It happens in the opening, too. God damn, how can audio swapping in a video be so complicated?
#2888
Posted 19 February 2012 - 10:06 AM
#2889
Posted 19 February 2012 - 11:03 AM
#2890
Posted 19 February 2012 - 11:34 AM
W.A.C., on 19 February 2012 - 08:12 AM, said:
You do have it on "Nostalgia," right? How does that picture not look clean to you?
Shade Vortex, on 19 February 2012 - 10:06 AM, said:
I get that problem, too. This is one weird file they made.
Sara, on 19 February 2012 - 11:03 AM, said:
Thank you so much for doing this. You are my hero.
#2892
Posted 20 February 2012 - 02:24 PM
I even wrote a review of this game, It was really worth the 5 bucks, I would even buy it for a higher price.
I congratulate SEGA and Christian Whitehead for this game.
EDIT: I also bought the Steam version, but it strangely doesn't work in my Laptop with Windows 7, despite it working in my PC with Windows XP.
It says soniccd.exe has stopped working, anyone help? :V
#2893
Posted 20 February 2012 - 04:33 PM
#2894
Posted 20 February 2012 - 04:39 PM
EDIT: I knew The Taxman had already addressed this earlier and I just found it.
The Taxman, on 30 November 2011 - 12:25 PM, said:
You can't cheat and get all the Time Stones to destroy the teleporters by default. Sonic has to find them. So either you'll have to do this in a separate run of the game, or get the last Time Stone on Metallic Madness Zone 2.
#2895
Posted 20 February 2012 - 04:59 PM
gold lightning, on 20 February 2012 - 04:39 PM, said:
EDIT: I knew The Taxman had already addressed this earlier and I just found it.
The Taxman, on 30 November 2011 - 12:25 PM, said:
You can't cheat and get all the Time Stones to destroy the teleporters by default. Sonic has to find them. So either you'll have to do this in a separate run of the game, or get the last Time Stone on Metallic Madness Zone 2.
Ahhhhh, cuntybollocks!
Thanks anyway chief.
