Sonic CD now out for everything except Nintendo consoles
#1486
Posted 05 December 2011 - 06:52 PM
#1487
Posted 05 December 2011 - 06:59 PM
#1488
Posted 05 December 2011 - 07:01 PM
#1489
Posted 05 December 2011 - 07:09 PM
#1490
Posted 05 December 2011 - 07:17 PM
Guess Who, on 05 December 2011 - 07:01 PM, said:
Thing is, remaking it in this engine could improve things quite a lot and broaden its fanbase.
Having a Sonic 2 mode that's activated with a "Rubberband: On/Off" option (just like the spindash selection in Sonic CD), could get your pal following you like Tails, and automatically stepping on his designated switches (like Knuckles in Sky Sanctuary).
That would make it play like a more mainstream classic Sonic game.
#1491
Posted 05 December 2011 - 07:35 PM
But hey, if you were to forget the story, it would be pretty neat to play the game without that awful combi system. Chaotix definitely had potential, but it was rushed, buggy, and didn't really turn out well as a game. Pretty graphics and nice music though. A remake exploiting all the lost potential could turn it into one of the best Sonic games around. There would be a lot of work to be done, but it could be worth it.
Adding Sonic and Tails back into the game would be awesome as well. The controls for the game felt very off for some reason... Restoring Sonic 2/3-like controls as opposed to the sloppy Crackers-like feel would do some serious improvement for the game.
P.S. Am I the only one that thinks that Marina Madness was supposed to have water in it? Seriously, you know those switches that raise and lower the boats? That had to have been meant to been raising and lowering the water level, it just makes sense.
#1492
Posted 05 December 2011 - 07:37 PM
Sodaholic, on 05 December 2011 - 07:35 PM, said:
There were bubble animations found inside the game if I remember correctly so it would make sense, especially since Marina Madness is such a generic level otherwise. It would likely be the best addition to the game that wouldn't involve completely redesigning the level.
#1493
Posted 05 December 2011 - 07:43 PM
ICEknight, on 05 December 2011 - 07:17 PM, said:
That would make it play like a more mainstream classic Sonic game.
But why even include an option like that? The entire game is built around the rubberband system, without it you're just playing a classic Sonic game with particularly shitty level design. The music was great and the art was pretty but as a game, Chaotix is abysmal and no amount of physics adjustments can fix its fundamentally broken premise.
#1494
Posted 05 December 2011 - 07:55 PM
I'd really rather see SEGA going in that direction with Taxman anyway. Original projects based in the old school style would be far more valuable for my sensibilities than any number of remakes with special features.
#1495
Posted 05 December 2011 - 08:03 PM
But when the game is as buggy and problematic as Chaotix, it would seem a better option than releasing it as-is... but in the end, it's up to SEGA anyway.
#1496
Posted 05 December 2011 - 08:06 PM
#1497
Posted 05 December 2011 - 08:07 PM
I think theres potential in those GG games being redone with the retro engine and just selling them all in a 9-in-1 (7-in-1 if you don't count the racing titles) super game. Plus it would give a good excuse to bring back Nack/Fang to the modern age.
#1498
Posted 05 December 2011 - 08:10 PM
#1499
Posted 05 December 2011 - 08:11 PM
Metal Man88, on 05 December 2011 - 08:03 PM, said:
But when the game is as buggy and problematic as Chaotix, it would seem a better option than releasing it as-is... but in the end, it's up to SEGA anyway.
Um, no. That wouldn't help because the stages in Chaotix were terrible. This goes for the Game Gear Sonic games too. The levels were never up to snuff for any of the games out of the main series and Sonic CD, and Sonic CD is entirely hit and miss depending on the person.
Basically, any of these choices would need to be a completely new game in order to be worthwhile.
#1500
Posted 05 December 2011 - 08:37 PM
