Post your questions here
#16
Posted 23 April 2004 - 02:32 PM
#17
Posted 23 April 2004 - 04:22 PM
8-Bit Dragon, on Apr 23 2004, 03:09 AM, said:
Pointless question. We know it was on a Sega proprietary format and all the design stuff was handed BACK to Sega and most likely destroyed.
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Why would he know anything about that? He'd left ages before that.
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He had nothing to do with the special stages.
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Already proven rubbish.
#18
Posted 23 April 2004 - 06:34 PM
superstarCSB, on Apr 23 2004, 10:32 PM, said:
I wonder who was in charge of the Beta releases at Sega at that time
#19
Posted 23 April 2004 - 09:10 PM
Well anyhoo the thing that sticks in my mind is Dust Hill, whether it was the beta name for Mystic Caves or not, just to stop the quibbling.
More info about the digitizers, like what company made them or something (I'd love to get my hands on one :D).
And also we need to know more specifics about the time travel storyline (like how far into to game did it get).
To be honest though he probably told us all he can remember in the first interview and I doubt we'll get much more info out of him.
#20
Posted 23 April 2004 - 09:37 PM
#21
Posted 23 April 2004 - 09:57 PM
vangar, on Apr 23 2004, 09:37 PM, said:
Yeah but he mentioned it before, I just want him to elaborate and prove it one way or the other.
#22
Posted 24 April 2004 - 02:34 AM
#23
Posted 24 April 2004 - 07:46 AM
Drakmyth, on Apr 24 2004, 07:34 AM, said:
Sonic 2 is the only game for which we have American correspondents. Sonic 1 and Sonic 3K were all made by all-Japanese teams. We can ask others about Sonic Xtreme and Sonic R because those were made by American teams.
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That question has already been answered! It's a Sega proprietary system. Besides, why would you want that clunky piece of rubbish? I quote:
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#24
Posted 24 April 2004 - 12:52 PM
Quick Man, on Apr 24 2004, 07:46 AM, said:
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That question has already been answered! It's a Sega proprietary system. Besides, why would you want that clunky piece of rubbish? I quote:
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Yeah good point, I'd forgotten that he'd gone into so much detail, and I was struggling to think of unanswered questions :P. As for the people suggesting getting other team members' contact details out of him, I don't think this is very likely to produce results, because the team have all gone their separate ways in the last 10 years. I suppose you could try, but I doubt he'll know any.
#26
Posted 02 July 2004 - 11:26 AM
#27
Posted 04 October 2004 - 09:58 PM
Why was Hill Top developed in the first place when it uses most of Emerald Hill's foreground art?
Who programmed the bosses for all the zones?
And how long did it take to make all the bosses and art for it until they were done?
#28
Posted 04 October 2004 - 10:35 PM
LOst, on Oct 5 2004, 12:58 AM, said:
This was already answered. The guy was going to make another zone, but they cut the idea so he had extra time to develop another act.
#29
Posted 04 October 2004 - 11:41 PM
Rika Chou, on Oct 4 2004, 10:35 PM, said:
LOst, on Oct 5 2004, 12:58 AM, said:
This was already answered. The guy was going to make another zone, but they cut the idea so he had extra time to develop another act.
Perhaps I'm missing something, but this doesn't answer WHY. It tells how MZ got a third act, not the actual reason for it.
#30
Posted 05 October 2004 - 05:06 PM
Kles, on Oct 4 2004, 11:41 PM, said:
Rika Chou, on Oct 4 2004, 10:35 PM, said:
LOst, on Oct 5 2004, 12:58 AM, said:
This was already answered. The guy was going to make another zone, but they cut the idea so he had extra time to develop another act.
Perhaps I'm missing something, but this doesn't answer WHY. It tells how MZ got a third act, not the actual reason for it.
There wasn't enough time to make Genocide City, so he made another act for his other level instead... I don't think it's too hard to understand.


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