Sonic and Sega Retro Message Board: Campaign to get SEGA to port SegaSonic Arcade to the DS - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Campaign to get SEGA to port SegaSonic Arcade to the DS Wanna help?

#16 User is offline Black Squirrel 

Posted 27 August 2011 - 10:53 AM

  • 2 warps to Neptune
  • Posts: 1897
  • Joined: 27-December 03
  • Gender:Male
  • Location:Northumberland, England
  • Project:Blog Squirrel
  • Wiki edits:20,569
Pretty sure MAME has trackball support, a.k.a. your PC version already exists.

No games developer is going to officially target PCs with trackball controllers. The market is too small.

#17 User is offline Kail 

Posted 27 August 2011 - 06:32 PM

  • His Royal Kailness
  • Posts: 593
  • Joined: 21-December 10
  • Gender:Male
  • Location:Hackensack, NJ
  • Project:http://www.destroyallslackers.com
  • Wiki edits:6
A cell-phone port would be possible, due to the short length of the game and the fact that most smartphones have accelerometers and what not, you could easily make a sweet ass port of SegaSonic for smartphones.

#18 User is offline MastaSys 

Posted 27 August 2011 - 06:47 PM

  • The nightmares? They never go away.
  • Posts: 468
  • Joined: 31-March 09
  • Gender:Male
  • Wiki edits:3

View PostBlack Squirrel, on 27 August 2011 - 06:59 AM, said:

Would you not be better off mapping it to an analogue stick rather than a touch screen. SegaSonic Arcade requires the ability to jump.


You got a similar control scheme (as the way you would grab the (3)DS(I)) in Metroid Prime on the DS use the stylus for the movement of the camera, d-pad or XYBA for Samus movement, and the shoulder buttons to shoot.
The shoulder buttons in this case would be ideal to jump.

The small length of the game isn't a problem for a downloadable tittle, there is all kind of games to statics fireplaces on *ware shops on the Nintendo platforms.
This post has been edited by MastaSys: 27 August 2011 - 06:54 PM

#19 User is offline SonikkuForever 

Posted 27 August 2011 - 07:21 PM

  • Be cool, be wild, and be groovy!
  • Posts: 559
  • Joined: 04-November 08
  • Gender:Female
  • Project:Gathering information on Sega World Sydney and collecting Sonic merchandise.
  • Wiki edits:56

View PostMastaSys, on 27 August 2011 - 06:47 PM, said:

View PostBlack Squirrel, on 27 August 2011 - 06:59 AM, said:

Would you not be better off mapping it to an analogue stick rather than a touch screen. SegaSonic Arcade requires the ability to jump.


You got a similar control scheme (as the way you would grab the (3)DS(I)) in Metroid Prime on the DS use the stylus for the movement of the camera, d-pad or XYBA for Samus movement, and the shoulder buttons to shoot.
The shoulder buttons in this case would be ideal to jump.

The small length of the game isn't a problem for a downloadable tittle, there is all kind of games to statics fireplaces on *ware shops on the Nintendo platforms.


That's the way I would do it. There'd have to be a left handed/ right handed mode, which would make the jump button switch triggers. A control stick sounds like it might work with enough tweaking, but being unable to make it work right for some reason was one of the reasons Sonic Team couldn't port it to Gems Collection. That's the official story, anyways. It's more likely that something else happened, like deadlines. Sonic 3D blast works just fine with a control stick and has almost the exact same camera angles.

And by the way, I refer to "DS" as a group of consoles, meaning all of them. A 3DS version would be particularly yummy, though.

#20 User is offline ICEknight 

Posted 28 August 2011 - 10:03 AM

  • Posts: 8136
  • Joined: 11-January 03
  • Gender:Male
  • Location:Spain
  • Wiki edits:18

View PostSonikkuForever, on 27 August 2011 - 07:21 PM, said:

And by the way, I refer to "DS" as a group of consoles, meaning all of them. A 3DS version would be particularly yummy, though.

Have any games for the 3DS been released without a 3D function, including downloadable titles (not virtual console games, of course), though?

In that case, they'd have to give it the 3D treatment before releasing it, and in this case it would be a hellish task due to the isometric (or fake-3D) view used in the game. 3D-izing this game would require using the original graphics as textures for new polygonal models that would resemble the original levels... Not worth such a short game, problably.

#21 User is offline Zycor 

Posted 29 August 2011 - 03:58 AM

  • This is my title, get your own.
  • Posts: 111
  • Joined: 13-June 04
  • Gender:Male
  • Project:Oh so many incomplete projects, including starting projects...
As far as resolution goes, 320x240 is what the 3DS can display. Looks like SEGA SONIC is 320x224. It could work.

#22 User is offline Kail 

Posted 29 August 2011 - 12:11 PM

  • His Royal Kailness
  • Posts: 593
  • Joined: 21-December 10
  • Gender:Male
  • Location:Hackensack, NJ
  • Project:http://www.destroyallslackers.com
  • Wiki edits:6
if this WERE released at any point for any system it would be either as a stand alone digital release or as apart of a larger compilation. Don't expect to see added features, Sonic CD is the only rerelease ever to get additional features (that actually matter, unlocked multiplayer content out of the box, terrible extra missions, game gear games, and a spindash in a terrible Sonic 1 port don't count). 3D ain't happenin'

#23 User is offline SonikkuForever 

Posted 31 August 2011 - 04:14 PM

  • Be cool, be wild, and be groovy!
  • Posts: 559
  • Joined: 04-November 08
  • Gender:Female
  • Project:Gathering information on Sega World Sydney and collecting Sonic merchandise.
  • Wiki edits:56
Big news for the campaign! Naoto Oshima himself "liked" it! Woohoo!

#24 User is offline Azukara 

Posted 31 August 2011 - 04:21 PM

  • Don't let's start!
  • Posts: 2692
  • Joined: 17-October 07
  • Gender:Male
  • Location:Meowth's party
  • Project:Sonic World Runner
  • Wiki edits:27

View PostSonikkuForever, on 31 August 2011 - 04:14 PM, said:

Big news for the campaign! Naoto Oshima himself "liked" it! Woohoo!

High fives all around! :specialed:

I'd love to see this at least released as 3DSWare, or even an iOS release. Would be quite a treat to behold. On that note, added my support to the cause a while back; just thought I'd make note of it here. =)

#25 User is offline DustArma 

Posted 31 August 2011 - 04:29 PM

  • Posts: 1073
  • Joined: 27-February 08
  • Gender:Male
  • Location:Santiago, Chile
  • Project:Learning Python.
A smartphone release could work wonders, touchscreen as trackball plus multitouch/accelerometer/hardware keys to jump, and some smartphones even have trackballs of their own!

I would probably miss it with my smartphone using a 240x320 screen.

#26 User is offline Skyler 

Posted 31 August 2011 - 04:43 PM

  • Posts: 2594
  • Joined: 26-January 09
  • Gender:Male
  • Location:West Sacramento, CA
  • Project:Going mad with POWERRRRRR
  • Wiki edits:136
Someone could hack Sonic 3D to have the SegaSonic levels, at least as far as level layout is concerned.

It's not the same, sure, but it's an alternative if a port never happens.

#27 User is offline sonictopfan 

Posted 31 August 2011 - 06:04 PM

  • Posts: 20
  • Joined: 16-February 10
  • Gender:Male
  • Wiki edits:11
I actually had this idea a few years ago myself, this and Sonic Shuffle for XBLA/PSN, I'll gladly support SEGA Sonic Arcade for the DS/3DS.

#28 User is offline SonikkuForever 

Posted 31 August 2011 - 06:40 PM

  • Be cool, be wild, and be groovy!
  • Posts: 559
  • Joined: 04-November 08
  • Gender:Female
  • Project:Gathering information on Sega World Sydney and collecting Sonic merchandise.
  • Wiki edits:56

View PostAzukara, on 31 August 2011 - 04:21 PM, said:

View PostSonikkuForever, on 31 August 2011 - 04:14 PM, said:

Big news for the campaign! Naoto Oshima himself "liked" it! Woohoo!

High fives all around! :specialed:

I'd love to see this at least released as 3DSWare, or even an iOS release. Would be quite a treat to behold. On that note, added my support to the cause a while back; just thought I'd make note of it here. =)


Thanks! But according to one user, he's had a talk with Sega's Digital Brand Manager, who apparently doesn't like SegaSonic Arcade and would never port it unless there was huge demand. Which means we need to make huge demand or wait until they get a new Brand Manager. I've been told by many that SegaSonic is a game that "nobody wants." You know why they don't want it? Because they've never heard of it! And they've never heard of it because it was never released! It's a vicious cycle.

#29 User is offline Blue Blood 

Posted 31 August 2011 - 06:50 PM

  • Posts: 2809
  • Joined: 15-January 05
  • Gender:Male
  • Wiki edits:6
People haven't heard of it because it's a rubbish, short, arcade game. People who have heard of it don't want it because it's a rubbish, short, arcade game. It literally will have zero appeal to anyone but the core Sonic fanbase.

#30 User is offline Machenstein 

Posted 31 August 2011 - 07:02 PM

  • Posts: 605
  • Joined: 17-August 07
  • Gender:Male

View PostSkyler, on 31 August 2011 - 04:43 PM, said:

Someone could hack Sonic 3D to have the SegaSonic levels, at least as far as level layout is concerned.

It's not the same, sure, but it's an alternative if a port never happens.

A better idea would be to hack Sonic 1 or 2 into a 2D version of SegaSonic with co-op and chase sequences in mind. Sonic, Mighty and Ray would have different abilities too. Sonic would have the Spin Dash which Mighty and Ray would lack, Mighty would have Knuckles' wall breaking ability, and Ray would have a higher jump or a flying ability of some sort.

I need to write these hack ideas down somewhere.

  • 4 Pages +
  • 1
  • 2
  • 3
  • 4
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users