The basic concept I was going for was kind of an open quarry (think S3K Hidden Palace's background) with the moon shining in and small waterfalls dripping down. The city is half-functioning and worn out, with faded colours and broken lights. The natural threat of rubble and cave-ins would be a hazard as well as malfunctioning casino equipment.
You sir....have won 2-4 hours of my spriting time.
Ooh! When you talked about the city being old and malfunctioning, that gave me an idea! Remember when the lights went out in Carnival Night? And those bars you had to pull down from the ceiling to keep the lights on in Sandopolis? Well, the city could start out dark, and there could be switches that "turn the city on", and as time went on, the city would slowly shut down again. After a minute, a few of the lights on the buildings in the background would turn off, and after another minute, a few more would, and once it's fully shut down, the bumpers/flippers/slots/ect. would stop working, and you would have to find another switch to get it all back up and running again!
It'd be a lot of work, and it's kind of crazy, but I figured it wouldn't hurt to share my idea.
Or, what if act 1 was the switch level, make it so each switch stayed on permanently, and when you activated them all, you'd find the goal and act 2 was going through the fully lit casion? That'd be neat :D
You could replace that gap with stars with just a starry sky and noting would change.
To really make it look like it was built inside a cave you should add some transition between casino area and cave ceiling area like some columns and stuff.
It looks like a typical casino level with a cave part slapped onto it.
You could replace that gap with stars with just a starry sky and noting would change.
To really make it look like it was built inside a cave you should add some transition between casino area and cave ceiling area like some columns and stuff.
It looks like a typical casino level with a cave part slapped onto it.
I planned on it. I literally only have like three or four foreground tiles done. I should really highlight parts of my posts that say words like "placeholder". I just showed this to get the general idea across. I plan on completely redrawing the city part to add chunks of cave and rock in random spots, and have the city somewhat crumbling. I also plan on hybridizing parts of hidden palace and mystic cave parts to see what that does. All in all its kind of a fun experiment.
This post has been edited by Hez: 22 January 2012 - 12:02 PM
You could replace that gap with stars with just a starry sky and noting would change.
To really make it look like it was built inside a cave you should add some transition between casino area and cave ceiling area like some columns and stuff.
It looks like a typical casino level with a cave part slapped onto it.
I planned on it. I literally only have like three or four foreground tiles done. I should really highlight parts of my posts that say words like "placeholder". I just showed this to get the general idea across. I plan on completely redrawing the city part to add chunks of cave and rock in random spots, and have the city somewhat crumbling. I also plan on hybridizing parts of hidden palace and mystic cave parts to see what that does. All in all its kind of a fun experiment.
Personally I think that's a great idea either. I wanted to make sure that you'd not leave it as is since everyone just blindly screamed "hooray!"at your mock-up without any constructive criticism whatsoever
This post has been edited by Felik: 22 January 2012 - 01:01 PM
actually I was gonna say that maybe you could merge the background of Lava Reef act 2 with the city to make it look like more 'cave-ish', but what you have in mind is a good idea as well.
I ended up basically cloning chemical plant zone while creating some objects for Drill Base. Doubt I'll keep it in, but it's funny to see it actually half-way worked.
I actually really liked that version of the Chemical Plant music. It was pretty good.
Anyways, what parts of Chemical Plant in particular were you wanting for Drill Base? As long as it wasn't the water, I'm fine with that. (or the boss, I never learned about the whole ducking Sonic glitch, so that boss fight was hell for me for a long time.) Also, all of what was in the video looked like it worked pretty well. What part wasn't working right?
I actually really liked that version of the Chemical Plant music. It was pretty good.
Anyways, what parts of Chemical Plant in particular were you wanting for Drill Base? As long as it wasn't the water, I'm fine with that. (or the boss, I never learned about the whole ducking Sonic glitch, so that boss fight was hell for me for a long time.) Also, all of what was in the video looked like it worked pretty well. What part wasn't working right?
It's fully playable and "glitch" free. By glitch free I mean...well...basically it's not perfect physics wise. That's why I put glitch in quotations. I still have fun playing it with a different type of engine though. As for parts I was replicating, it was basically the tubs and the weird blue balls.
EDIT:
The code for time trials still works....Now I shall give this 2-3 hours of my time wasting attempting to beat my ghosts... -_-
This post has been edited by Hez: 11 February 2012 - 06:38 AM