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Sonic Classic 2 **Snapshots and new information**

#1 User is offline Hez 

Posted 20 July 2011 - 11:45 PM

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Basically I was sitting down playing the sonic generations demo and I thought to myself, is it worth it making a sequel to my first fan-game? I kind of quit working on all of my stuff because Sonic Generations filled that gap I was trying to fill myself. I have a lot done with Classic 2 already, considering the whole original music track by Karl Brueggemann is complete and implented, and a lot of level graphics and gemicks are done. I just don't have any motivation to do it with Generations coming out and all.

Basically, there is the concept though. Tails and Knuckles have been captured (O NOES), and Sonic is out to save them. Along the way he can use Knuckles and Tails powers by hitting a monitor or power up post. From a design point, this makes level design a hell of a lot easier for me, only having to think of one character. Oh, there are also a crap ton of new shields too.

(http://i28.photobuck...00/pin**gas.png) (Delete the ** because this forum seems to love to change fucking pointless words
Special stage concept. SCD and blue balls combo.

And a video to get the idea across.

See how dem power ups work?

The shields are refreshing too. And as always, robotnik as a boss.

So, my main question is, is it worth finishing?
This post has been edited by Hez: 11 October 2012 - 12:07 PM

#2 User is offline TheKazeblade 

Posted 20 July 2011 - 11:58 PM

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Heck yes, it's worth finishing! I played the crap out of Classic :) Finest piece of complete fan-gaming I've had the pleasure to play. I'll play the heck out of any sequel too :)

Initial reaction, though:

The idea of using Tails' and Knuckles' powers like that is an awesome idea! I'm sure it'll lead to some awesome alternate paths :)

As far as other aspects, is that frame-rate what the game will be running at in the final product? It seemed a bit choppy. I'm not sure what I feel about those sprites yet, I'm sure they'll grow on me, but I really, really liked the sprites in SC1.

Yes, yes and yes, please finish this!

#3 User is offline MegaDash 

Posted 21 July 2011 - 12:02 AM

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View PostHez, on 20 July 2011 - 11:45 PM, said:

Basically I was sitting down playing the sonic generations demo and I thought to myself, is it worth it making a sequel to my first fan-game? I kind of quit working on all of my stuff because Sonic Generations filled that gap I was trying to fill myself. I have a lot done with Classic 2 already, considering the whole original music track by Karl Brueggemann is complete and implented, and a lot of level graphics and gemicks are done. I just don't have any motivation to do it with Generations coming out and all.


I wouldn't jump the gun myself, but I understand how you feel.

I can see myself having a lot of fun with the powerup abilities as long as the level design allows for it. It's a interesting idea. Do as you may, but perhaps an unscheduled hiatus is in order. You may find yourself inspired to see this through sometime. Maybe Generations won't have filled the hole exactly the way you wanted it, or maybe it did and you just thought, "Well what if I did it like this?"

And you've got Karl Brueggemann as composer? Dead on! I loved his work. Especially Sonicesque II.
This post has been edited by MegaDash: 21 July 2011 - 12:02 AM

#4 User is offline Sonic Warrior TJ 

Posted 21 July 2011 - 12:03 AM

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I don't see why not, so long as you want to see this through to the end. I think it looks really cool so far, and honestly, it feels as though it belonged on the Genesis between S&K and 3D Blast, in a weird, creepy deja vu sort of way. Like if Sonic Team had made a '90s Sonic 4, and the natural progression was to cram the three main characters together.
This post has been edited by Sonic Warrior TJ: 21 July 2011 - 12:05 AM

#5 User is offline Overbound 

Posted 21 July 2011 - 12:32 PM

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That looks more fun than the Generations demo.

#6 User is offline LordOfSquad 

Posted 21 July 2011 - 12:46 PM

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Hm... I loved the first Sonic Classic, so of course a sequel is worth looking at. But I'm not a fan of the sprites you've chosen for Sonic (looks like he's wearing eyeliner), or the music. It just doesn't click with me.

#7 User is offline dsrb 

Posted 21 July 2011 - 12:56 PM

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I like what I'm seeing—and hearing *looks askance at LOS*—so I'd vote yes! Not so much for my own amusement as because you've clearly got some good ideas and have done a lot of the groundwork already.

View PostMegaDash, on 21 July 2011 - 12:02 AM, said:

I can see myself having a lot of fun with the powerup abilities as long as the level design allows for it. It's a interesting idea.
This was basically my thought. There's potential for some good puzzlin’ and tricky gameplay (avoid being cheap, of course) built around the abilities and their time-limited nature.

Quote

And you've got Karl Brueggemann as composer? Dead on! I loved his work. Especially Sonicesque II.
I'll have to check out those albums.


All of that said, I never tried the revised version(s) of the first game, but part of that is due to the potential complications introduced by my use of OS X.

#8 User is offline Hez 

Posted 21 July 2011 - 12:57 PM

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Frame rate issues, as always, are just because of youtube/the recorder I use.

As for the sprites and music, they grow on you.
Posted Image
for a better quality of them

#9 User is offline dsrb 

Posted 21 July 2011 - 01:12 PM

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(So that Shadow Hog knows I'm an equal-opportunities critic,) I'd say the lighter blues on those sprites are perhaps a bit too bright for my liking.
That aside, I guess it's kinda cool that the overall hue is more like that of S1 than the more navy-like shades of subsequent games (even if it does look a bit unfamiliar after exposure to the latter).
This post has been edited by dsrb: 21 July 2011 - 01:15 PM

#10 User is offline Titan 

Posted 21 July 2011 - 01:12 PM

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Looks pretty cool, and diggin' the music :-)
One suggestion though...maybe Sonic should have a punch attack as well, when he gets the Knuckles power up? Or some kind of gimmick that relates to Knuckles's strength, I just feel it needs a little more than just gliding. Tails's tail whip could be implemented too, maybe...I'm just thinking out loud :P

EDIT: Oh and also, will this still have 'lock-on' capability with the original Classic, like you mentioned before?
This post has been edited by Titan: 21 July 2011 - 01:14 PM

#11 User is offline Shadow Hog 

Posted 21 July 2011 - 01:18 PM

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View Postdsrb, on 21 July 2011 - 01:12 PM, said:

(So that Shadow Hog knows I'm an equal-opportunities critic,) I'd say the lighter blues on those sprites are perhaps a bit too bright for my liking.
No need; I actually was about to post the same thing. Looks like he went overboard on waxing himself on a very sunny day.

#12 User is online Felik 

Posted 21 July 2011 - 01:19 PM

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I'm not really digging the music to be honest. It sounds unsonic-y to me. It would fit for some Mickey Mouse game or something.
The rest is superb though excellent work!

#13 User is offline Sparks 

Posted 21 July 2011 - 02:34 PM

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The sprites are pretty bad, to be honest. They look pillow shaded.

I'm not sure about the level layout either. But it's obvious this is in a very early stage, still not quite as impressive as I expected. Hopefully you'll make the level tiles more original too.
This post has been edited by Sparks: 21 July 2011 - 02:38 PM

#14 User is offline ICEknight 

Posted 21 July 2011 - 02:45 PM

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Hey, that's looking very promising already. Good work!


...Although I can't say I'm a big fan of Sonic's sprites. Not just the shading, but he walks like an unstoppable Terminator. :v:

#15 User is offline jasonchrist 

Posted 21 July 2011 - 03:09 PM

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I absolutely loved Classic 1! And let's not beat about the bush here, Generations is not the fucking return to glorious form people think it is. Yes, it looks gorgeous but in terms of recreating the classic feel it's a shoddy effort. So YES, keep working on this. The gameplay in Classic 1 is already better than Generations, so more can only be a good thing.

Gotta say though man, I too am not feeling the music or sprites. The Classic 1 sprites were not only great, they were perfect and dare I say better than they ever looked on the Genesis! These new ones blatantly look like lame SFGHQ/Magical Forest fanmade sprites. Gorgeous looking level though, and it looks like it plays well! I hope you're working with a more stable engine this time, because the only thing that hurt my enjoyment of the last one was all the frikkin bugs and crashes.

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