Sonic and Sega Retro Message Board: Sonic 1 ¡D3LSIML~TWISTED! - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Sonic 1 ¡D3LSIML~TWISTED!

#1 User is offline MarkeyJester 

Posted 15 July 2011 - 02:38 AM

  • We're all mad here
  • Posts: 1501
  • Joined: 22-July 08
  • Gender:Male
  • Location:Japan
  • Wiki edits:16
(Well seeing as Retro is somewhat up now, I'll post this here too)

¡hojn3

¡ti dot hletauifep llim siyt ueyt 'erofeq ewa6 ciuoS a worf hzzip du pepue ro sseukcis uoitow peveicer reve ev'noh kuiyt noh fI

uiq'TWISTED1ciuoS/cilqnd-10/woc'uasiday'retsejrw//:dtty

:tdecuoc fo foord a tueserd I hapoL | Today I present a proof of concept:

http://mrjester.hapi...nic1D3LSIML.bin

If you think you've ever recieved motion sickness or ended up dizzy from a Sonic game before, then this will definately top it!

Enjoy!

#2 User is offline TheInvisibleSun 

Posted 15 July 2011 - 03:08 AM

  • OVER THE TOP TECHNO-BLAST
  • Posts: 1179
  • Joined: 09-December 09
  • Gender:Male
  • Location:Buffalo, NY, USA
  • Project:Sonic 1 Color Contrast
Well, that was an epically awesome mind screw. Gotta try this later when I'm fully awake to see if its actually real...
This post has been edited by TheInvisibleSun: 15 July 2011 - 03:19 AM

#3 User is offline DustArma 

Posted 15 July 2011 - 03:31 AM

  • Posts: 1143
  • Joined: 27-February 08
  • Gender:Male
  • Location:Santiago, Chile
  • Project:Learning Python.
I thought the Genesis couldn't do rotation, what the hell did you do :psyduck:

This is really mindscrewy, it doesn't help that it's 4:30 AM and I'm tired as fuck.

#4 User is offline Elratauru 

Posted 15 July 2011 - 03:53 AM

  • Oooh Shiny stuff! don't touch it >:(
  • Posts: 957
  • Joined: 13-April 08
  • Gender:Male
  • Location:Montevideo, Uruguay
  • Project:Web Developing Stuff! :P
  • Wiki edits:132
These loops are just madness with this. Its like playing a 3D Sonic game that keeps the camera on your back even on the loops and you see the world spining and spining like hell :P... I cant even coordinate my jumps between spikes with this.

Its a shame it has some real distortions when moving at like 90º, but still its way impressive! :P

#5 User is offline Flygon 

Posted 15 July 2011 - 04:42 AM

  • Totally me irl
  • Posts: 2293
  • Joined: 10-February 06
  • Gender:Not Telling
  • Location:Victoria, Australia
  • Project:Cleavage
  • Wiki edits:10
I wasn't actually expecting this to work on hardware. But it damn well worked... as close as it possibly could. May wanna click on the words for the screenshots, since the forum so

I'd make a video and shove it onto YouTube, but I know everyone would scream fake. :v:
This post has been edited by Flygon: 15 July 2011 - 04:43 AM

#6 User is offline Sik 

Posted 15 July 2011 - 04:50 AM

  • Sik is pronounced as "seek", not as "sick".
  • Posts: 6719
  • Joined: 17-March 06
  • Gender:Male
  • Project:being an asshole =P
  • Wiki edits:11

View PostDustArma, on 15 July 2011 - 03:31 AM, said:

I thought the Genesis couldn't do rotation, what the hell did you do :psyduck:

Who said it was rotation? ;P

It's just scroll distortion abuse. In a similar way you can use multiple scroll values to simulate a 3D floor, this uses multiple scroll values to fake rotation. The hardware can do unique horizontal scroll values every line and unique vertical scroll values every 16 columns (the latter being mainly which there is so much distortion).

It isn't the first time somebody does it. Streets of Rage 2, Gunstar Heroes, Contra Hard Corps and Vectorman come to mind. Actually screw that - Angel Island in the background of Knuckles' Sky Sanctuary in S&K is done this way, actually.
This post has been edited by Sik: 15 July 2011 - 04:50 AM

#7 User is offline DustArma 

Posted 15 July 2011 - 05:10 AM

  • Posts: 1143
  • Joined: 27-February 08
  • Gender:Male
  • Location:Santiago, Chile
  • Project:Learning Python.

View PostSik, on 15 July 2011 - 04:50 AM, said:

View PostDustArma, on 15 July 2011 - 03:31 AM, said:

I thought the Genesis couldn't do rotation, what the hell did you do :psyduck:

Who said it was rotation? ;P

It's just scroll distortion abuse. In a similar way you can use multiple scroll values to simulate a 3D floor, this uses multiple scroll values to fake rotation. The hardware can do unique horizontal scroll values every line and unique vertical scroll values every 16 columns (the latter being mainly which there is so much distortion).

It isn't the first time somebody does it. Streets of Rage 2, Gunstar Heroes, Contra Hard Corps and Vectorman come to mind. Actually screw that - Angel Island in the background of Knuckles' Sky Sanctuary in S&K is done this way, actually.


Thanks for the explanation, I figured it wasn't rotation after playing around for a while but couldn't tell how he could do it, and I had completely forgotten about Angel Island.

#8 User is offline Dude 

Posted 15 July 2011 - 09:53 AM

  • 3ds MAX Help Desk
  • Posts: 2822
  • Joined: 11-September 04
  • Gender:Male
  • Location:Southbridge, MA
  • Project:Sonic Adventure Generations
  • Wiki edits:43
Gah! spring yard zone has be freakin out maaaaan.

Excellent hack btw, I love it =]

#9 User is offline Shadow Hog 

Posted 15 July 2011 - 09:55 AM

  • Avatar by Neoriceisgood
  • Posts: 3651
  • Joined: 05-November 06
  • Gender:Male
  • Location:Earth
  • Wiki edits:10
I'm tempted to ask what happens in, say, Scrap Brain Act 2, on those wheels you can spin indefinitely on.

#10 User is offline Black Squirrel 

Posted 15 July 2011 - 10:45 AM

  • 2 warps to Neptune
  • Posts: 2357
  • Joined: 27-December 03
  • Gender:Male
  • Location:Northumberland, England
  • Project:Blog Squirrel
  • Wiki edits:20,569
Funky, though it's a shame it doesn't really work with loops.

A lot of that distortion could probably be addressed by having 90, 180 and 270 degree rotations of every tile in game (or at least, the tiles that would need rotating). I'm guessing the Mega Drive isn't really up to replacing all of them on the fly though.

#11 User is offline gold lightning 

Posted 15 July 2011 - 10:48 AM

  • Posts: 410
  • Joined: 23-March 10
  • Gender:Male
  • Wiki edits:2
This concept is very interesting. However, I'd be lying if I didn't say that it makes my head hurt when applied to Spring Yard Zone and Scrap Brain Act 2. Shit was hard to pass because I always lost sight of where I was trying to go. Despite that, I'm still interested to see if this goes anywhere.

#12 User is offline Guess Who 

Posted 15 July 2011 - 01:26 PM

  • It's a miracle!
  • Posts: 4257
  • Joined: 22-December 03
  • Gender:Male
  • Location:New Mexico
  • Project:lol
  • Wiki edits:2
Oh boy, it's like I'm really playing Sonic 4 on the iPhone!

View PostShadow Hog, on 15 July 2011 - 09:55 AM, said:

I'm tempted to ask what happens in, say, Scrap Brain Act 2, on those wheels you can spin indefinitely on.



This post has been edited by Guess Who: 15 July 2011 - 01:41 PM

#13 User is offline TomoAlien 

Posted 15 July 2011 - 01:56 PM

  • IM The Supervisor
  • Posts: 48
  • Joined: 25-August 10
  • Gender:Male
  • Location:Poland
  • Wiki edits:2
Blast Processing :P

This is a really damn good effect you got there :P It gets really ugly when going through the loops but as it's the best one can do without resorting to Sega CD's mode 7 I must give you a golden star for this effort. Also in the ending cutscene where Sonic catches up with his various woodland buddies and uses the emeralds if he has them, there's no rotation effect, only horizontal distortion. I guess that's because the vertical scroll is locked in it. Anyways that's nothing I can really complain about so here you go :P

Also:

View PostFlygon, on 15 July 2011 - 04:42 AM, said:

I wasn't actually expecting this to work on hardware. But it damn well worked... as close as it possibly could. May wanna click on the words for the screenshots, since the forum so

I'd make a video and shove it onto YouTube, but I know everyone would scream fake. :v:


As far as I know Jester tests all his stuff on the real deal so I am not really surprised :P.

#14 User is offline ICEknight 

Posted 15 July 2011 - 01:57 PM

  • Posts: 8896
  • Joined: 11-January 03
  • Gender:Male
  • Location:Spain
  • Wiki edits:18
Whoa, that's an spectacular effect, great work!

I guess this is as far as the Mega Drive can possibly go with fake-rotating effects? I'm surprised that the game doesn't seem to slow down, the gameplay being so fast and all.

View PostShadow Hog, on 15 July 2011 - 09:55 AM, said:

I'm tempted to ask what happens in, say, Scrap Brain Act 2, on those wheels you can spin indefinitely on.
It's a trip of no return. God damn.

#15 User is offline Guess Who 

Posted 15 July 2011 - 01:59 PM

  • It's a miracle!
  • Posts: 4257
  • Joined: 22-December 03
  • Gender:Male
  • Location:New Mexico
  • Project:lol
  • Wiki edits:2

View PostICEknight, on 15 July 2011 - 01:57 PM, said:

I'm surprised that the game doesn't seem to slow down, the gameplay being so fast and all.


It does, actually. Not too bad, but it's definitely noticeable.

  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users