These loops are just madness with this. Its like playing a 3D Sonic game that keeps the camera on your back even on the loops and you see the world spining and spining like hell :P... I cant even coordinate my jumps between spikes with this.
Its a shame it has some real distortions when moving at like 90º, but still its way impressive! :P
I wasn't actually expecting this to work on hardware. But itdamn wellworked... as close as it possibly could. May wanna click on the words for the screenshots, since the forum so
I'd make a video and shove it onto YouTube, but I know everyone would scream fake.
This post has been edited by Flygon: 15 July 2011 - 04:43 AM
I thought the Genesis couldn't do rotation, what the hell did you do
Who said it was rotation? ;P
It's just scroll distortion abuse. In a similar way you can use multiple scroll values to simulate a 3D floor, this uses multiple scroll values to fake rotation. The hardware can do unique horizontal scroll values every line and unique vertical scroll values every 16 columns (the latter being mainly which there is so much distortion).
It isn't the first time somebody does it. Streets of Rage 2, Gunstar Heroes, Contra Hard Corps and Vectorman come to mind. Actually screw that - Angel Island in the background of Knuckles' Sky Sanctuary in S&K is done this way, actually.
This post has been edited by Sik: 15 July 2011 - 04:50 AM
I thought the Genesis couldn't do rotation, what the hell did you do
Who said it was rotation? ;P
It's just scroll distortion abuse. In a similar way you can use multiple scroll values to simulate a 3D floor, this uses multiple scroll values to fake rotation. The hardware can do unique horizontal scroll values every line and unique vertical scroll values every 16 columns (the latter being mainly which there is so much distortion).
It isn't the first time somebody does it. Streets of Rage 2, Gunstar Heroes, Contra Hard Corps and Vectorman come to mind. Actually screw that - Angel Island in the background of Knuckles' Sky Sanctuary in S&K is done this way, actually.
Thanks for the explanation, I figured it wasn't rotation after playing around for a while but couldn't tell how he could do it, and I had completely forgotten about Angel Island.
Funky, though it's a shame it doesn't really work with loops.
A lot of that distortion could probably be addressed by having 90, 180 and 270 degree rotations of every tile in game (or at least, the tiles that would need rotating). I'm guessing the Mega Drive isn't really up to replacing all of them on the fly though.
This concept is very interesting. However, I'd be lying if I didn't say that it makes my head hurt when applied to Spring Yard Zone and Scrap Brain Act 2. Shit was hard to pass because I always lost sight of where I was trying to go. Despite that, I'm still interested to see if this goes anywhere.
This is a really damn good effect you got there :P It gets really ugly when going through the loops but as it's the best one can do without resorting to Sega CD's mode 7 I must give you a golden star for this effort. Also in the ending cutscene where Sonic catches up with his various woodland buddies and uses the emeralds if he has them, there's no rotation effect, only horizontal distortion. I guess that's because the vertical scroll is locked in it. Anyways that's nothing I can really complain about so here you go :P
Also:
Flygon, on 15 July 2011 - 04:42 AM, said:
I wasn't actually expecting this to work on hardware. But itdamn wellworked... as close as it possibly could. May wanna click on the words for the screenshots, since the forum so
I'd make a video and shove it onto YouTube, but I know everyone would scream fake.
As far as I know Jester tests all his stuff on the real deal so I am not really surprised :P.
I guess this is as far as the Mega Drive can possibly go with fake-rotating effects? I'm surprised that the game doesn't seem to slow down, the gameplay being so fast and all.
Shadow Hog, on 15 July 2011 - 09:55 AM, said:
I'm tempted to ask what happens in, say, Scrap Brain Act 2, on those wheels you can spin indefinitely on.