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MegaMan 2: The Robotnik Wars VG Crossovers FTW!

#1 User is offline Tamkis 

  Posted 08 July 2011 - 04:38 PM

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So, the other day, I was playing my first MegaMan game, MegaMan: The Wily Wars (MMWW). Man, what I have missed over the years, with me previously thinking that "MegaMan is dumb". I change my mind about that statement; MegaMan is awesome! Anyways, playing that reminded me of an old Sonic 2 hack that I once played called Rockman Chaos, by Hayate. It featured MegaMan/Rockman as the main character instead of Sonic, and MegaMan gameplay. Although it was never completed, it gave me the idea for my new hack, called MegaMan 2: The Robotnik Wars.

My newest hack, abbreviated as MM2RW, will be basically an art hack, music hack, and perhaps a level hack. My plans are to replace all of Sonic's art with Megaman's (from MMWW preferably) and all of Tails' art with some kind of MegaMan sidekick (robopooch from MM3?). I also plan on editing other art, such as enemy art, ring art, HUD art, &c to make the game more Megaman-styled. Moreover, if possible, I might change the sound effects to reflect MegaMan's sfx. For the music, I plan on porting lots of MegaMan music into the game, preferably straight from MMWW. And if/when I have time, I will make new level layouts, in order to make this a "complete hack", similar to my previous hack, Sonic 2 Loco. Unless I can get a programming team made, I <b>do not</b> plan on programming MegaMan gameplay in, like with Rockman Chaos; that is above my head atm.


Picture album

Vids:
Vid 1
Vid 2

Ideas, comments, concepts, or sprite ideas? Post them in this thread!
This post has been edited by Tamkis: 20 July 2011 - 01:55 PM

#2 User is offline Mr Lange 

Posted 08 July 2011 - 07:54 PM

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Well dude it sounds like a cool idea but maybe you should actually learn about the Mega Man series first. Robopooch. Lmfao. Before I rant, the dog's name is Rush.

As a sidekick who does what Mega Man does, Rush would not be appropriate since he's just a prop that appears, does one of several useful things, and disappears. Its like that in every game, unless you count the Rush Adapter, but that just temporarily upgrades you so you can fly and shoot your fist Rayman style.

A more appropriate sidekick would be Proto Man or Bass, since Tails is a Sonic clone and both of those characters are similar to Mega Man. Story/character wise, Proto Man is more appropriate, but gameplay wise, Bass might be. Its debatable.

If you're looking for parallels in the gameplay and visuals of Sonic and Mega Man, you would probably have to look further than MM1, 2, and 3 (Bass doesn't even exist until 7). But if you're just doing ports of stuff from Wily Wars, its gonna be tough. You're looking for a ball? Mega Man in 8's default power is a bouncing soccer ball thing that he kicks around. That's the best I can think of right away. There's a variety of weapons that involve circles or balls of some kind, but nothing that makes him spin... that is, unless you count the Top Spin from MM3, but that's a horizontal spin (though it could be used, Espio did in Chaotix and Blaze does in Sonic Rush).

I should also mention that if you intend to be a Mega Man fan, Wily Wars is a bad start considering in the realm of Mega Man classics, it might as well be the equivalent of Sonic Blast. Start playing through the original NES titles, then 7 and 8, and the original X games. Then decide if you're still a fan. Granted, the fact that you played Wily Wars and found yourself interested already is saying something.

This is something I can help you with somewhat. I don't know much about hex or the technical rom things, but I'm versed in the original Mega Man titles, gameplay, music, tactics and abilities, etc, and I'm good at anything involving sprites, sounds, and music.

#3 User is offline Metal Knuckles 

Posted 09 July 2011 - 06:15 AM

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As a counterpoint to the above rant, I say to use rush. It makes sense for him to fly, and it might be interesting to watch him running around with Megaman. Screw the Megaman enthusiasts who think it should match with the canon, do what you want.

#4 User is offline Sonic Warrior TJ 

Posted 09 July 2011 - 08:02 AM

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QUOTE (Metal Knuckles @ Jul 9 2011, 07:15 AM)
Screw the Megaman enthusiasts who think it should match with the canon, do what you want.


This. It's your hack/fangame, nobody has the right to tell you how to make it if you don't want them to.

Though, you're definitely in the right place if you need some tinkering advice. And kudos to you for making that first jump. I've thought about the kinds of things I'd do to Sonic 2, but I don't know the first thing about digging around in a ROM.

I'd like to see it when you've gotten more done. I love Mega Man (actually just ordered Anniversary Collection for PS2; I had the GCN ver. with the retartedly switched buttons), though not quite as much as Sonic, and I'd love to see this go at least a little further into its hack life.
This post has been edited by Sonic Warrior TJ: 09 July 2011 - 08:03 AM

#5 User is offline Mr Lange 

Posted 09 July 2011 - 07:34 PM

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QUOTE (Metal Knuckles @ Jul 9 2011, 12:15 PM)
As a counterpoint to the above rant, I say to use rush. It makes sense for him to fly, and it might be interesting to watch him running around with Megaman. Screw the Megaman enthusiasts who think it should match with the canon, do what you want.


I did not mean to sound demanding, I only meant to suggest based on the facts. I think it'd be cool too to see Rush in that setting. Although I do stand by what I said regarding getting more into the series first, before you risk big mistakes. Such would ensure a more quality hack. At least with the knowledge and understanding of the series, you could choose to make this part canonical or that part a gross misinterpretation or whatever.
This post has been edited by Mr Lange: 09 July 2011 - 07:37 PM

#6 User is offline Azu 

Posted 10 July 2011 - 07:25 AM

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Interesting concept. If you wish to have accurate data, you can look here.

http://tasvideos.org/GameResources/NES/Rockman/Data.html
http://megaman.wikia.com/wiki/Mega_Man_7_Damage_Data_Chart
http://tasvideos.org/GameResources/SNES/MegamanX/Data.html

The last one is from Megaman X, but the data pretty is the same in all Megaman games.
Although, I'd like to see a Megaman fangame with near accurate physics, there aren't nearly as many fan games of Megaman as there are of Mario and Sonic. But, this your game/hack, so do what you want.

#7 User is offline Mad Echidna 

Posted 10 July 2011 - 01:07 PM

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The image and video are now missing

#8 User is offline Tamkis 

  Posted 10 July 2011 - 03:20 PM

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QUOTE (Mad Echidna @ Jul 10 2011, 02:07 PM)
The image and video are now missing


Sorry about that, I was updating and adding more images and videos on imageshack, when I had to leave to do some things.


Major updates for this hack! More sprites have been added for MegaMan, and more object art has been edited. Megaman now has a jumping/spindashing sprite, and a vertical/horizontal grabbing sprite. Moreover, most object art for EHZ has been changed, specifically the enemies and bridge elements. Other art has been edited too, including the lives counter, signpost, monitor frame, spikes, other enemies for some zones, &c. See the first post for new pics and vids.

I also have ported some music, which can be heard in my SMPS player rom. Some of this music I must admit has been ported very well, while others, like the title screen... need improved sad.png. I don't plan on making a public release of the hack yet until the hacking contest, in which a beta of this will be an entry


Some more ideas and suggestions needed:

What should I replace rings with, yellow energy bars?
What should Megaman collect in a special stage instead of emeralds, and what should his super sprites be?
Should I expand DEZ so that you have to battle each boss again (like cliched in most last levels of Megaman games)?
Any new actions/sprites I should (try) to program in? I have some leftover sprites for Sonic, since I reprogrammed the number of frames for some animations

#9 User is offline That One Jig 

Posted 11 July 2011 - 05:53 PM

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Based on the HUD alone I can tell that this hack is in its earlier stages. But this looks like it can turn into something interesting. Just make sure you be constantly conscious of what you're changing. Don't get yourself in too deep where some elements turn out awkward, where something can feel like an unhealthy mix of Mega Man and Sonic that can't find a happy medium.

As for advice, yeah its a good idea to switch rings to energy bars; they both serve as a form of health. Maybe you can make a reference to different abilities by allowing Mega Man's main palette to change? If not at the end of zones, possibly as "prizes" in the special stages? If not, my personal choice for his super form would be a palette change to green, like if Mega Man is using Metal Man's blades from MM2. Everyone who played that game knows how godly those were! If not, maybe something inspired by Mega Man X's fully upgraded suit?

Oh, do you think you could find a simple way to make spikes instant death? There are tutorials that state how to fix the Sonic 1 spike behavior to be like Sonic 2's, so I'm sure that it would be a similar command to change it back to something more lethal. If you can't, that's okay too.

But, as Metal Knuckles already said, you should do what you want for this. As long as you're satisfied with the hack in the end, that's all that matters.

#10 User is offline Shadow Hog 

Posted 15 July 2011 - 10:08 AM

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View PostMr Lange, on 08 July 2011 - 07:54 PM, said:

I should also mention that if you intend to be a Mega Man fan, Wily Wars is a bad start considering in the realm of Mega Man classics, it might as well be the equivalent of Sonic Blast.
I wouldn't put it that harshly. As I recall it still emulated the original NES games well enough, even if the instrumentation for the music was weak and the Mega Man sprite was inconsistent with everyone else's sprites. I recall it being slightly "stickier" in controls, too, but only marginally. Otherwise, everything from the first three games was there...

#11 User is offline Ravenfreak 

Posted 15 July 2011 - 03:21 PM

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Here's what I think would be cool to add to your hack. Change the HUD to where megaman has a health bar, instead of having rings as sort of a lifeforce thing. Emeralds could be changed to Energy Tanks, that increases his life bar each time he collects them. And Tails should be Protoman, IMO since Bass is the anti-hero and Protoman IMO is more like Mega Man's sidekick. (Or maybe Rush, but he doesn't do too much as people stated.) And the DEZ idea you have sounds perfect to me. Also will Mega Man jump on enemies to kill them like Sonic? If so, I think you should program him to have his mega buster, and the spindash could be changed to him charging his weapon.

#12 User is offline Metal Knuckles 

Posted 16 July 2011 - 06:52 AM

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If that's a plan, then contacting Sonic65 would help. Dustin Wyatt's Epic Adventure was pretty much most of that.

#13 User is offline Tamkis 

Posted 16 July 2011 - 01:58 PM

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I have been working on this hack for about the last week (since the hacking contest deadline was originally going to be today), and have made great progress! More object art has been changed, and Tails' art has been changed to Protoman's art. Though, in the process of changing object art, MCZ and MTZ mysteriously exploded :(. I have gone through all of the Nemesis-compresesd art and made changes where I could. See the first page for pics and vids.

Now the next step in this hack is to finish Megaman's and Protoman's art, and to remove all reference of Sonic/Tails from the game. Help is wanted for this step! I would like someone to create new art with SonMapED/PlanED for the Title screen with Megaman's/Protoman's art, as well as for the end-of-game art. Moreover, I would like someone to replace the SEGA logo with the Capcom logo with the same tools. Email or PM if you want to help or have something to contribute. Lastly, I am looking for someone to port Megaman the Wily Wars sfx into my hack. Read this topic and the SCHG Music hacking guide for some help with that.

One last thing, I need some suggestions or perhaps some custom sprites on what to replace these sprites with:

Posted Image
Posted Image

#14 User is offline Rockman Zero 

Posted 16 July 2011 - 05:13 PM

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View PostMetal Knuckles, on 16 July 2011 - 06:52 AM, said:

If that's a plan, then contacting Sonic65 would help. Dustin Wyatt's Epic Adventure was pretty much most of that.


Pretty much this.

Speaking of which, has he still been working on that?

#15 User is offline Tamkis 

Posted 25 July 2011 - 12:17 PM

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View PostRockman Zero, on 16 July 2011 - 05:13 PM, said:

View PostMetal Knuckles, on 16 July 2011 - 06:52 AM, said:

If that's a plan, then contacting Sonic65 [sonic 65] would help. Dustin Wyatt's Epic Adventure was pretty much most of that.


Pretty much this.

Speaking of which, has he still been working on that?


I contacted him about a week or two ago, and I've noticed (by his profile) that he has visited Sonicretro more than once over the week. He hasn't contacted me back yet, so I think he doesn't want to work on it with me/is ignoring my PM. Also, I don't know if he is still working on DWEA... Probably not
'------------------------------------

I haven't been working on this hack too much lately, but I have got all the songs in now. I'm just waiting for ValleyBell to improve on two songs (MM2 Title loop for invincibility, and the Title screen music). Check out the improved music src and SMPS player ROM! I've also extracted most of the SFX from MegaMan: The Wily Wars. The sfx can be downloaded here; please read the readme inside. The sfx has not been ported yet; I need someone's help for that

Also, I still need some custom art and suggetsions with all of this stuff below. A great src for MegaMan art that I've been using is Sprites-inc

View PostTamkis, on 16 July 2011 - 01:58 PM, said:

I have been working on this hack for about the last week (since the hacking contest deadline was originally going to be today), and have made great progress! More object art has been changed, and Tails' art has been changed to Protoman's art. Though, in the process of changing object art, MCZ and MTZ mysteriously exploded :(. I have gone through all of the Nemesis-compresesd art and made changes where I could. See the first page for pics and vids.

Now the next step in this hack is to finish Megaman's and Protoman's art, and to remove all reference of Sonic/Tails from the game. Help is wanted for this step! I would like someone to create new art with SonMapED/PlanED for the Title screen with Megaman's/Protoman's art, as well as for the end-of-game art. Moreover, I would like someone to replace the SEGA logo with the Capcom logo with the same tools. Email or PM if you want to help or have something to contribute. Lastly, I am looking for someone to port Megaman the Wily Wars sfx into my hack. Read this topic and the SCHG Music hacking guide for some help with that.

One last thing, I need some suggestions or perhaps some custom sprites on what to replace these sprites with:

Posted Image
Posted Image


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