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Sonic The Hedgehog 2006: 2D Yep, Title pretty much says it.

#1 User is offline Lanzer 

Posted 08 July 2011 - 12:35 PM

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Latest Trailer:


Download Link:
Full Game - Sonic's Story (3 Parts) Release Date: 12/10/11
Demo - Kingdom Valley Release Date: 4/16/11
Demo - Wave Ocean Release Date: 1/13/10 (Revised)

I've been seeing chatter about this game from other places. figured what Retro's views on it were...

I'm on the fence about this game. Sure the idea is solid "Recreate STH2006 but in 2D" but its something that Azukara said on SSMB that bugged me:

Quote

Yeah, I've known about this for a good year or so.

I confronted them as soon as I heard that they were remaking Nextgen in 2D, and said that we (as in "me working with them") could help craft it into an all-around better Sonic game than the original, with better mechanics and implications of classic Sonic physics. They outright denied my help, because "they're not fans of that gameplay", and they also happen to be fans of the whole constant homing attack and automation crap. Why would you remake a game in 2D and not try to improve on the original in any way whatsoever, especially whenever deeply superior game mechanics exist for 2D Sonic gameplay?


And from his other posts there total fans of 2006 game play and mechanics which makes me uneasy about liking this.

Take from it what you will Retro, Discuss.
This post has been edited by Lanzer: 11 June 2012 - 09:48 PM

#2 User is offline Shadow Hog 

Posted 08 July 2011 - 01:13 PM

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And here I thought this was about BlazeHedgehog's old thing.

To their credit, the mechanics of the engine in that video look serviceable, and there aren't any glaring graphical errors. I don't know why the hell you would want to focus on homing attacks in 2D, a domain where said attack is entirely pointless, but whatever floats their boat. Level design looks linear as hell, though, not a plus.

#3 User is offline MathUser 

Posted 08 July 2011 - 01:16 PM

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I'm not a big fan of remakes that add so much it isn't the same game any more. A close remake sounds good to me.

#4 User is offline Sparks 

Posted 08 July 2011 - 03:56 PM

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I'm not liking the level layout personally. Since you're asking though, I think pulling a "Colors DS" in terms of 2D remake would be neat. I mean the basic idea though, not saying make a game that plays like Sonic Rush, but I think people get what I mean.

Please don't include the notorious bestiality scene.

#5 User is offline Azukara 

Posted 08 July 2011 - 08:03 PM

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I still can't fully understand why'd you make a remake of this game of all games and not make improvements/changes to it's horrible game design. It's just something I can't fully wrap my head around.



#6 User is offline Bareirito 

Posted 08 July 2011 - 08:07 PM

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I played it and I don't any problems with the layout being faithful with the original game, but you should fix the control problems, like the spindash not charging and Sonic's rolling jump that doesn't hurt enemies but it does hurt Sonic.

All the other things are ok.

Oh, and also...

QUOTE
Please don't include the notorious bestiality scene.


... this please. :P

#7 User is offline sonictopfan 

Posted 09 July 2011 - 11:15 AM

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FUCK, FUCK, FUCK! Now that's a game I want, watching the gameplay I almost cried, I truly missed Sonic 2006, ever since Sonic Unleashed I never enjoyed a game as I did with 2006, SEGA better announce a new adventure game fast, downloading the demo now :D

Edit: I edited the comment to make it nicer, I just lose myself when I remember how my sisters and I enjoyed that game at the time.

I understand why many people don't like it but I think they're being unfair with it, I believe I'm speaking for the majority here when I say if the game was given more time it would've made a really great game.
This post has been edited by sonictopfan: 09 July 2011 - 01:50 PM

#8 User is offline Nova 

Posted 09 July 2011 - 11:23 AM

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QUOTE (sonictopfan @ Jul 9 2011, 05:15 PM)
FUCK, FUCK, FUCK! Now that's a game I want, watching the gameplay I almost cried, I truly missed Sonic 2006, ever since Sonic FUCK-leashed I been asking myself why am I still a Sonic fan, if SEGA doesn't want to lose fans like me they better announce a new adventure game fast, downloading the demo now :D

I really don't know what to say to this.

On topic though, the engine does indeed look pretty fun to mess around in though I'm not a fan of the Advance graphics. Level layout looks a little too linear, as others have said.

#9 User is offline DustArma 

Posted 09 July 2011 - 11:29 AM

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It would have been better if they tried accounting for the fact that a lot of Sonic 06's level design, especially stuff such as alternate paths is spread around the X and Z axis instead of the Y axis, Kingdom Valley for example has a lot of alternate paths but the way they translated it into 2D makes it look far more linear than it is.

#10 User is offline Demi 

Posted 09 July 2011 - 11:29 AM

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To be nitpicky, why was there so much of a 3D model of Sonic running around at the start of the trailer? It was pointless, he isn't even in the game and it dragged on for too long.

#11 User is offline Namo 

Posted 09 July 2011 - 11:43 AM

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Youtube Users (especially the Sonic fans) absolutely love pointless intros. That's all there is to that.

As for this game, it looks kind of good. The graphics are pretty nice at places. The gameplay looks like Sonic Rush but a tad choppy, though.

#12 User is offline Lanzer 

Posted 09 July 2011 - 11:49 AM

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QUOTE (Demi @ Jul 9 2011, 09:29 AM)
To be nitpicky, why was there so much of a 3D model of Sonic running around at the start of the trailer? It was pointless, he isn't even in the game and it dragged on for too long.



He sort of is when you hit the end of the level ring the model shows up in the results screen. don't know if he does different poses for each rank though.

#13 User is offline Neo Hazard 

Posted 09 July 2011 - 12:56 PM

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I thought this might've been Blaze's old project. Guess not. On the plus side, it looks like they've got '06's level design down pretty good in 2D form.

On the negative side, it's '06's level design. In 2D form. What's the point?

#14 User is offline DustArma 

Posted 09 July 2011 - 01:01 PM

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The game has some flaws from 06, namely the spin jump being completely useless.

#15 User is offline Greg the Cat 

Posted 09 July 2011 - 01:05 PM

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QUOTE (sonictopfan @ Jul 9 2011, 11:15 AM)
FUCK, FUCK, FUCK! Now that's a game I want, watching the gameplay I almost cried, I truly missed Sonic 2006, ever since Sonic FUCK-leashed I been asking myself why am I still a Sonic fan, if SEGA doesn't want to lose fans like me they better announce a new adventure game fast, downloading the demo now :D

I'd rather them lose fans like you than bring out another Adventure game.

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