Sonic and Sega Retro Message Board: Sonic Generations Hacking (and More!) - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 322 Pages +
  • ◄ First
  • 317
  • 318
  • 319
  • 320
  • 321
  • Last ►
    Locked
    Locked Forum

Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!

#4771 User is offline Crimson 

Posted 14 September 2016 - 07:20 AM

  • Posts: 10
  • Joined: 20-February 16
  • Gender:Male
  • Project:Sonic Generations 3ds Project
Ok, so I'm having a bit of a problem regarding objects with alpha channels... So, in 3ds max, everything shows up the way I want it to, but in game... Posted Image this happens... the stuff that should be in the backround, appears in the foreground instead... I've tried putting either @boolean or @transparent at the end of the material name, but neither made a difference... if anyone knows what causes this and how to fix it... please let me know.
This post has been edited by Crimson: 15 September 2016 - 08:39 AM

#4772 User is offline Sky The Destroyer 

Posted 28 September 2016 - 11:14 PM

  • Posts: 164
  • Joined: 29-June 11
  • Gender:Not Telling


Finally got some motivation to do some work on Windy Valley, and here's a new release. Only after 3 years.
This post has been edited by Sky The Destroyer: 28 September 2016 - 11:16 PM

#4773 User is offline Lanzer 

Posted 29 September 2016 - 10:30 AM

  • The saber calls for its master...
  • Posts: 6830
  • Joined: 27-February 09
  • Gender:Male
  • Location:Glendale, AZ
  • Project:Doing Stuff.
  • Wiki edits:1
Wow, thought that was all but dead. awesome work!

Now we need a few more projects to come back from the grave.

#4774 User is offline Dark Sonic 

Posted 04 November 2016 - 05:58 AM

  • Posts: 11586
  • Joined: 21-April 06
  • Gender:Male
  • Project:Working on my art!
  • Wiki edits:10


Looks like we finally have Eggmanland in Generations

#4775 User is offline Lanzer 

Posted 05 November 2016 - 10:05 AM

  • The saber calls for its master...
  • Posts: 6830
  • Joined: 27-February 09
  • Gender:Male
  • Location:Glendale, AZ
  • Project:Doing Stuff.
  • Wiki edits:1
Refresh my memory: why haven't we seen Eggmanland until now?

#4776 User is offline Dark Sonic 

Posted 05 November 2016 - 10:09 AM

  • Posts: 11586
  • Joined: 21-April 06
  • Gender:Male
  • Project:Working on my art!
  • Wiki edits:10

View PostLanzer, on 05 November 2016 - 10:05 AM, said:

Refresh my memory: why haven't we seen Eggmanland until now?

Incompatibility with the werehog sections, no one knew what to do with them.

#4777 User is offline Lanzer 

Posted 05 November 2016 - 10:14 AM

  • The saber calls for its master...
  • Posts: 6830
  • Joined: 27-February 09
  • Gender:Male
  • Location:Glendale, AZ
  • Project:Doing Stuff.
  • Wiki edits:1

View PostDark Sonic, on 05 November 2016 - 10:09 AM, said:

View PostLanzer, on 05 November 2016 - 10:05 AM, said:

Refresh my memory: why haven't we seen Eggmanland until now?

Incompatibility with the werehog sections, no one knew what to do with them.


I see, so what did this guy do to fix that issue?
This post has been edited by Lanzer: 05 November 2016 - 10:15 AM

#4778 User is offline Dark Sonic 

Posted 05 November 2016 - 12:14 PM

  • Posts: 11586
  • Joined: 21-April 06
  • Gender:Male
  • Project:Working on my art!
  • Wiki edits:10

View PostLanzer, on 05 November 2016 - 10:14 AM, said:

View PostDark Sonic, on 05 November 2016 - 10:09 AM, said:

View PostLanzer, on 05 November 2016 - 10:05 AM, said:

Refresh my memory: why haven't we seen Eggmanland until now?

Incompatibility with the werehog sections, no one knew what to do with them.


I see, so what did this guy do to fix that issue?

He created a couple work-arounds and just did his own layouts for those sections to make them work. He did an alright job with it I'd say.

#4779 User is offline Paraxade 

Posted 10 December 2016 - 06:02 PM

  • Posts: 186
  • Joined: 07-July 12
Soo I accidentally found some debug in-game trigger and object collision previews.

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

They're bools in memory, just toggle them to 1 and the previews start showing up ingame. They're a little bit weird since the preview only appears when an object actually comes into range, so if you enable the flag you won't start seeing the collision views until you run around a bit to make some objects come in/out of range.

01E5E39B - Trigger view flag
01E5E3A0 - Object collision view flag

#4780 User is offline Chimera 

Posted 11 December 2016 - 10:06 PM

  • I'm not a furry.
  • Posts: 1253
  • Joined: 04-October 10
  • Gender:Male
  • Project:Castlevania prettyness
  • Wiki edits:5
Well how about that. More stuff from this game even 5 years later. Neat find.

It's been a pretty good few months for debugging/uncovering hasn't it

#4781 User is offline Atendega 

Posted 21 January 2017 - 05:36 PM

  • Lesser Sea Sponge
  • Posts: 577
  • Joined: 16-August 14
  • Gender:Female
  • Location:Comfy couch
  • Project:Collecting insults
This seems interesting, and I don't believe it's been mentioned yet: Someone (Skyth) has made a CSB tool that lets you do cool stuff like this:

Spoiler


So that's neat.
This post has been edited by Atendega: 21 January 2017 - 05:36 PM

#4782 User is offline S0LV0 

Posted 21 January 2017 - 08:31 PM

  • Sonic Generations Helpdesk
  • Posts: 586
  • Joined: 16-August 12
  • Gender:Female
  • Location:Spagonia
  • Project:Abusing SMPS
I guess that's neat... not that we really need more ways to properly emulate the bad voice direction of Unleashed, though. :v:

#4783 User is offline Atendega 

Posted 21 January 2017 - 08:36 PM

  • Lesser Sea Sponge
  • Posts: 577
  • Joined: 16-August 14
  • Gender:Female
  • Location:Comfy couch
  • Project:Collecting insults

View PostS0LV0, on 21 January 2017 - 08:31 PM, said:

I guess that's neat... not that we really need more ways to properly emulate the bad voice direction of Unleashed, though. :v:
Well obviously it has applications beyond the resurrection of our lord and saviour, Jason :v:
I'm sure someone can think of a neat use for the ability to control sound effect probabilities. I doubt it's of much use in regards to UP, though ¯\_(ツ)_/¯
This post has been edited by Atendega: 21 January 2017 - 08:37 PM

#4784 User is offline Turbohog 

Posted 22 January 2017 - 01:32 AM

  • Posts: 572
  • Joined: 25-June 08
  • Gender:Male
  • Wiki edits:22
"WOOOO!! FEELIN GOOD!!"

I hated Sonic's constant shouting in Unleashed. But yes, it's great that this new tool has been made! Someone will probably make something interesting with its help.

#4785 User is offline Atendega 

Posted 22 January 2017 - 08:21 PM

  • Lesser Sea Sponge
  • Posts: 577
  • Joined: 16-August 14
  • Gender:Female
  • Location:Comfy couch
  • Project:Collecting insults
Holy bajeezus, N69 found this:



EDIT: I just tried it, it's literally fully functional, omgomgomgomg
This post has been edited by Atendega: 22 January 2017 - 08:27 PM

  • 322 Pages +
  • ◄ First
  • 317
  • 318
  • 319
  • 320
  • 321
  • Last ►
    Locked
    Locked Forum

4 User(s) are reading this topic
0 members, 4 guests, 0 anonymous users