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Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!

#1636 User is offline Dario FF 

Posted 28 April 2012 - 08:37 PM

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View PostLanzer, on 28 April 2012 - 08:35 PM, said:

Just thought I'd stop in and share what were talking about at SSMB:


Someone has restored the original rank animations from the demo.


I really doubt they were rank animations given how it doesn't even match the pose he was in. I bet it was just something to show off or maybe a cut out feature.

Also you've had a terrific luck they didn't choose to package the HKX as 360 binary files, but HKT which are cross platform. I wonder why they did that on the demo but not on Unleashed or Generations?

EDIT: Woops, new page.
This post has been edited by Dario FF: 28 April 2012 - 08:43 PM

#1637 User is offline corneliab 

Posted 28 April 2012 - 08:49 PM

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When was it confirmed that those animations were intended for the ranking screen? They seemed too long and out of place to be for that purpose.

#1638 User is offline Twilightzoney 

Posted 28 April 2012 - 09:02 PM

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Those were just unused animations that were going to be for response in the hubworld, with Sonic and Classic Sonic rocking out while listening to music. I thought I said this way back. Hmm haha. Plus they had the same naming style Col_Rock_anm.hkx or whatever.

Seems like a more usable approach then a rank animation that is out of place.
This post has been edited by Twilightzoney: 28 April 2012 - 09:04 PM

#1639 User is offline Lanzer 

Posted 28 April 2012 - 09:13 PM

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View PostDario FF, on 28 April 2012 - 08:37 PM, said:

I really doubt they were rank animations given how it doesn't even match the pose he was in. I bet it was just something to show off or maybe a cut out feature.

Also you've had a terrific luck they didn't choose to package the HKX as 360 binary files, but HKT which are cross platform. I wonder why they did that on the demo but not on Unleashed or Generations?

EDIT: Woops, new page.


Probably, I just call them the rank animations because of our early Retro chats about the demo extractions. Its cool to see them reimplemented in something reguardless.

Meh, who knows. there probably was full intent to port this to the PC and they probably started off with all PC files and made the changes when converting PC files into 360/PS3 files. thats just a wild guess though.

#1640 User is offline Knucklez 

Posted 28 April 2012 - 11:08 PM

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Those animations are so unnecessary.. they really overdo the whole situation.

However, it's cool that they can restore the demo animations for those who prefer them.

#1641 User is offline Ayu Tsukimiya 

Posted 29 April 2012 - 01:19 AM

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That is hilarious, awesome, and so Sonic-y. I mean, really, have you seen him do ANYTHING like that in the past 14 years?

#1642 User is offline Josh 

Posted 29 April 2012 - 01:33 AM

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View PostAyu Tsukimiya, on 29 April 2012 - 01:19 AM, said:

That is hilarious, awesome, and so Sonic-y. I mean, really, have you seen him do ANYTHING like that in the past 14 years?


It just reminds me of this.

#1643 User is offline Aerosol 

Posted 29 April 2012 - 04:22 AM

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The most important thing that that video revealed to me is that, someone, somewhere, likes the Sonic Heroes theme song enough to listen to it in lieu of anything else while playing GHZ, and didn't care if the whole world knew it.
This post has been edited by AerosolSP: 29 April 2012 - 01:58 PM

#1644 User is offline Lanzer 

Posted 29 April 2012 - 08:55 AM

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From the man who brought us Prof. Pickle in Unleashed and the Pele the beloved dog series comes:



2006 level porting! He said he would be doing more tweaking to the level later on but its a start.

#1645 User is offline Knucklez 

Posted 29 April 2012 - 09:00 AM

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View PostLanzer, on 29 April 2012 - 08:55 AM, said:

From the man who brought us Prof. Pickle in Unleashed and the Pele the beloved dog series comes:



2006 level porting! He said he would be doing more tweaking to the level later on but its a start.

That's one hell of a start, I mean I'd really love to see the 2006 levels with a Generations tweak.

#1646 User is offline Andrew75 

Posted 29 April 2012 - 09:36 AM

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Would be fun to see some Daytona USA tracks ported over to Generations.
or maybe even Sonic R tracks, Now that'd kick ass, Sonic R with proper control scheme.

Anyone have the Sonic R tracks and assets on hand ?!
This post has been edited by Andrew75: 29 April 2012 - 09:41 AM

#1647 User is offline Dario FF 

Posted 29 April 2012 - 10:09 AM

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I wonder why he didn't add a directional light. :v: They're working fine AFAIK.

Oh well, wonders of SonicGLvl! :eng101:

EDIT: In another thought, perhaps the rip doesn't have normals.
This post has been edited by Dario FF: 29 April 2012 - 10:13 AM

#1648 User is offline iGamr 

Posted 29 April 2012 - 11:56 AM

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View PostLanzer, on 29 April 2012 - 08:55 AM, said:

From the man who brought us Prof. Pickle in Unleashed and the Pele the beloved dog series comes:



2006 level porting! He said he would be doing more tweaking to the level later on but its a start.


My mouth was literally hanging open as I watched that... I can't believe that even worked as well as it did!

This actually makes me wonder something... which do you guys think is easier? Adding in custom scripts to an 06 stage or fixing scripts on Unleashed stages?

#1649 User is offline DustArma 

Posted 29 April 2012 - 12:13 PM

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View PostiGamr, on 29 April 2012 - 11:56 AM, said:

View PostLanzer, on 29 April 2012 - 08:55 AM, said:

From the man who brought us Prof. Pickle in Unleashed and the Pele the beloved dog series comes:

http://www.youtube.c...h?v=5XfGpezwZtI

2006 level porting! He said he would be doing more tweaking to the level later on but its a start.


My mouth was literally hanging open as I watched that... I can't believe that even worked as well as it did!

This actually makes me wonder something... which do you guys think is easier? Adding in custom scripts to an 06 stage or fixing scripts on Unleashed stages?


Porting 06 stages implies recreating everything that is not level geometry, on top of that you have to create the lighting from scratch as 06 used dynamic shadows for everything.

#1650 User is offline MainMemory 

Posted 29 April 2012 - 12:27 PM

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Okay so I updated Generations Archive Editor, fixed the icon bug (hopefully), and at Chimera's request, made it save ar.00 files as a single file, regardless of size, and made it ignore split files when generating arl files.

This may cause an issue if you open a split file, save it, and open it again, as it will read the combined file and the leftover split files, leading to duplicate files. Not sure how to handle that without completely disabling support for loading split files.

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