Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!
Posted 12 April 2012 - 09:18 PM
Posted 12 April 2012 - 11:24 PM
Posted 13 April 2012 - 11:09 AM
Posted 13 April 2012 - 11:21 AM
I think time would be better dedicated to custom stages or reimaginations people keep begging for in those DLC threads. But hey, only way that'll work is to actually start working on it; suggestions and ideas are really easy to come up with but someone needs to take the initiative. I'll just try to build the tools as best as possible.
EDIT: To come across less like an ass I guess I should clarify the following question. How do we start? Well right now I'm refining the process and trying to find the best way, and Dude's been doing several tests. If people are interested I'll do a write up on what's needed to create custom levels for now.
Posted 13 April 2012 - 11:29 AM
EDIT: Also, something really stupid that I'd love to see is some Halo maps thrown in. I always thought it would be awesome to see Sonic running around those huge areas like Coagulation or campaign levels like the "Halo" level from the first game.
Why? No idea. Probably a waste of time, but I'd sure think it was neat.
Posted 13 April 2012 - 03:52 PM
While I agree that Colours is fine as it is, the answer to that last question would be to do it exactly the same way Colours itself did it. With Super Sonic mode on, you couldn't use wisps, so it had springs and other such things placed in order to get past areas without the use of Wisps. Guessing it has a different set of object position data (or however the heck it does it these days) for when Super Sonic mode is turned on. But yeah, to put it simply, the Super Sonic way is how.
Back to the main point, loving this progress on the Unleashed stages, really makes me wish I had a better system, although I to am curious as to how this would to be released, if at all (though I'd hope it would, but that's not up to me XD).
Posted 13 April 2012 - 04:08 PM
In that sense, since they're 'already made', the Colors levels are probably the best testing ground for that purpose from a purely graphical (as opposed to playable levels) standpoint. It's recent, it's got at least similar geometric complexity as far as foreground/playable area goes, and similar platforming aesthetic.
Posted 13 April 2012 - 04:45 PM
Anyway, sorry I'm getting totally off topic :P. You are all doing incredible work on this, I can't wait to get my hands on these tools to see what I can do :P.
Posted 13 April 2012 - 07:37 PM
Though is it possible to start messing around with the Sonics in terms of their attributes? Like could we get to the point of a Modern Sonic minus the boost, some sort of spindash, and with an adventure like homing attack? I'm sure going full genesis physics is probably a lost cause, but I haven't kept in the loop of what is doable and what is not outside these fantastic stages, stage creation, and some character swaps with Sonic.
Posted 13 April 2012 - 09:09 PM
There are a LOT of tweaks that can be done to Sonic's Physics. Completely removing boost may not exactly be possible (yet?), but somehow reworking it as a spin-dash may be possible by replacing the boost animation as setting the boost start speed to fairly high, and setting the max speed and acceleration to 0 (Or something similar to that, you'd have to play around) It means there would be no charge up, but it may work somehow. (You'd have to do more than that to make it look nice, but I'm just giving you a basic idea)
Posted 13 April 2012 - 11:17 PM
While this would be a really difficult task, additional programming could be done to add the other Wisps. Trying to create the game in Generations' engine without adding the other six Wisps would be pointless IMO.
I mainly suggested the idea because someone on YouTube brought up the fact he'd like to see Sonic '06 remade with the Generations engine. That, and I would love to see a version of Sonic Colors made with the Hedgehog engine. Sonic Colors looks and controls nowhere near as nice as Sonic Generations and it would be awesome if the game had those enhancements. I think Sonic Colors is a great game, but it could have been an awesome game if it was made with a better engine.