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Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!

#1501 User is offline angelXwind 

Posted 12 April 2012 - 02:16 AM

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I'm curious though, how would you guys go about on releasing this once it's complete?

Unleashed's data files are already huge, so uploading (and downloading) it would be a huge pain already, for those with slower connections.

There's also the issue of legality. Keep in mind that this port is essentially aiming to deliver a fully playable copy of Sonic Unleashed, on the PC, for free. I know Sega's been pretty lax with the fangaming scene so far, but this might raise some flags.

Hopefully you guys can work something out. I've conceptualized a possible solution, but then quickly realized it wouldn't work for anyone with the PS3 edition of Unleashed.

View PostTwilightzoney, on 12 April 2012 - 02:05 AM, said:

View PostFalk, on 12 April 2012 - 01:28 AM, said:

It was a joke intended in the line of "send me files asap plz"

Although if you really did want unsolicited constructive criticism, whatever editor you're using shouldn't frameblend, ghosting on top of the Hedgehog Engine's motion blur -> youtube encoding can make things look really bad (unless it's a 60->30fps folddown which is a completely different story, and 60fps at 1080p is pretty hard to achieve for outright video capture anyway)


That would explain a lot then why it looks so blurry that way! Since my original source videos do not have that affect at all. Thanks for letting me know, huge saver right there. I wouldn't have though Vegas does that re-sampling like that.

In Vegas, if you right-click on a clip, you have the option of disabling resampling. Resampling is the cause of the "blurry" effect of the videos it encodes.
Resampling is for situations in when the framerate of the source video is lower than the framerate of the Vegas project, then resampling will create in-between frames to fill in the "gaps."
This post has been edited by angelXwind: 12 April 2012 - 02:27 AM

#1502 User is offline Twilightzoney 

Posted 12 April 2012 - 02:56 AM

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Essentially you'd have to put together it yourself I would assume, and port the stages yourself. With the tools as they currently are, it wouldn't be so hard to do actually, but then again its a matter of people can do it. Since that way you'd have to own both copies of the game to do it. Plus it is just only "content files" not like you putting up the iso of it for people to just install.

So I'm not sure how to really go about doing that.

#1503 User is offline W.A.C. 

Posted 12 April 2012 - 03:00 AM

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Just wanted to say that I am really impressed by the screenshots and I'm really looking forward to the mod's eventual release.
This post has been edited by W.A.C.: 12 April 2012 - 03:00 AM

#1504 User is offline Irixion 

Posted 12 April 2012 - 04:01 AM

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View PostGuess Who, on 12 April 2012 - 12:57 AM, said:

View PostFalk, on 12 April 2012 - 12:43 AM, said:


edit: For convenience/brevity's sake, I've heard the JJ teleportation issue brought up a couple of times; what exactly is it?


When Sonic runs through the forest right here, the game teleports him to another section of the level.

Also, Dario for God Member.



Why is a teleport even needed? I mean, what's the point of it anyway? Why can't the level just continue on in the same spot?

#1505 User is offline Morph 

Posted 12 April 2012 - 04:07 AM

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Irixion:

View PostDario FF, on 17 March 2012 - 09:00 AM, said:

Moving chunks is far more complicated than it sounds. In theory maybe I could move the terrain, but then I have to move all the objects, the object targets, the paths(and I don't really know how to read them correctly yet). Plus, performance would be a problem, although in theory chunk-loading / unloading should be able to solve that.

Also for a shocker, Adabat has even bad performance on the PC version anyway. :v:(nearing the big chaser running part) It needs some serious optimization or material changes or something, I'm not sure yet.


There you have it. Considering the console it was running on, I don't see how it could run without a teleport. PC? Maybe. 360? lol

#1506 User is offline DustArma 

Posted 12 April 2012 - 07:42 AM

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View PostIrixion, on 12 April 2012 - 04:01 AM, said:

View PostGuess Who, on 12 April 2012 - 12:57 AM, said:

View PostFalk, on 12 April 2012 - 12:43 AM, said:

edit: For convenience/brevity's sake, I've heard the JJ teleportation issue brought up a couple of times; what exactly is it?


When Sonic runs through the forest right here, the game teleports him to another section of the level.

Also, Dario for God Member.



Why is a teleport even needed? I mean, what's the point of it anyway? Why can't the level just continue on in the same spot?


Because Jungle Joyride is massive, it's likely bigger than what the hedgehog engine can support.

#1507 User is offline angelXwind 

Posted 12 April 2012 - 08:29 AM

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View PostTwilightzoney, on 12 April 2012 - 02:56 AM, said:

Essentially you'd have to put together it yourself I would assume, and port the stages yourself. With the tools as they currently are, it wouldn't be so hard to do actually, but then again its a matter of people can do it. Since that way you'd have to own both copies of the game to do it. Plus it is just only "content files" not like you putting up the iso of it for people to just install.

So I'm not sure how to really go about doing that.

IIRC you guys said that the PS3 version of Unleashed has a different format, or is just simply different from the 360 version in such a way that using its files wouldn't work with the port. In that case, even if the user has a BD drive, how would it work for them? :V

Actually, I think you'd still have to distribute the files, seeing as you used the GIA from the Unleashed DLC, and the fact that the collision data has to be manually rebuilt, and so on.
This post has been edited by angelXwind: 12 April 2012 - 08:43 AM

#1508 User is offline Twilightzoney 

Posted 12 April 2012 - 09:20 AM

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Well like I said, we could provide some files but you'd have to pack them up yourselfs to get it to work. So esssentailly we wouldn't be giving you a "full game" just the parts and pieces you have to repack together. Otherwise it won't work unless you have Sonic Generations PC to begin with. I think that'd be fine; although, you can never be too sure.

I think I remember the Unleashed/Generations fromat from PS3 having some bytes being off or something, since some models would load but not all. Only ones wthat would load would be inspire cutscene models, but that was it. Otherwise it would only load the skeleton. I suppose PS3 could be supported, it would just take more work. Even though PS3 is easier to hack than 360, not many people have a hacked PS3 to dump it from (since Sony doesn't like anyone doing anything to it. And no new custom firmware have come out.) the console. Plus its very easy to dump games from the 360, just have the USB Transfer device for the HDD and you can dump installed games from there and so on. Simple no?

Plus I'd assume you could swap out and redo the GIA and make it normally have the low res GIA, and you'd have to download them DLC yourself and then you can put the real good GIA in there. That way money is going to where its actually supposed to go, no harm no foul there.

#1509 User is offline Dario FF 

Posted 12 April 2012 - 09:38 AM

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When I looked at the source video file it looked fine for me, then again I'm not the one dealing with Vegas and I just do basic encodes with ffmpeg most of the time. :v:

Is it possible to reupload the video while keeping the link? Oh well, will try to do it better next time.
This post has been edited by Dario FF: 12 April 2012 - 09:39 AM

#1510 User is online JaxTH 

Posted 12 April 2012 - 09:42 AM

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View PostDario FF, on 12 April 2012 - 09:38 AM, said:

When I looked at the source video file it looked fine for me, then again I'm not the one dealing with Vegas and I just do basic encodes with ffmpeg most of the time. :v:

Is it possible to reupload the video while keeping the link? Oh well, will try to do it better next time.

I'm pretty sure you can replace videos on YouTube. Don't know how though.

#1511 User is offline Falk 

Posted 12 April 2012 - 12:46 PM

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You can't replace videos on Youtube. You -can- get an audio track replaced, but that's either mostly something you select from a bunch of awful templates, or involuntarily forced on you (or audio simply disabled) due to copyright claims.

You could always 1) Upload a new video, point to it in description and annotations

2) Just wait till you got more to show and show more instead :V

I'm personally leaning towards 3) making a 30sec cinematic trailer along with all the usual official SEGA-type trailer stuff just to confuse the heck out of people though. In fact I still have quite a few custom After Effects templates for that purpose (see intro/splash screen of- this)
This post has been edited by Falk: 12 April 2012 - 12:49 PM

#1512 User is offline Dario FF 

Posted 12 April 2012 - 12:58 PM

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I don't really think I should be making any more videos for now, I was just wondering about the possibility of reuploading it with higher quality and just link it as unlisted. When we're leaning closer towards release(which we'll see how it goes with this whole hacking xbox 360 hkx deal) we might have some more serious fun with video editing. (Particularly your remixed tracks that fit the pace of the gameplay would be quite an interesting match ;D)

EDIT: Regarding the skepticism, I can assure you I had the same expectations when I started. I didn't even think it would be possible. :v:
This post has been edited by Dario FF: 12 April 2012 - 01:01 PM

#1513 User is offline Knucklez 

Posted 12 April 2012 - 04:45 PM

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I'm amazed at what you guys have done.. it's beyond belief. :thumbsup:

I can't wait for a release cause I know my PC will play the hell out of it.

#1514 User is online sonicblur 

Posted 12 April 2012 - 07:17 PM

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View PostDario FF, on 12 April 2012 - 12:24 AM, said:

In regards to the Jungle Joyride teleportation thing I haven't been able to figure it out so I might just end up moving it closer and just recreate some scenery I guess.

How much control do you have over the teleporters from Sky Sanctuary? Can you change the destination to something other than directly above/below? Can you hide the physical object, increase the size, and just have the logic for it? And speed up the transportation time to near instant?

#1515 User is online Glaber 

Posted 12 April 2012 - 08:46 PM

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What I have to wonder is do we have a fully working 3D classic Sonic? I remember seeing something along those lines earlier with classic in the wherehog stages and was hoping to possibly use that for some other stages. once the tools become available of course.

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