Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!
#1352
Posted 24 March 2012 - 07:45 PM
EDIT: I've been at this for like a week, so believe me when I say that thing took way more work than I thought it would(the editor itself I mean). But I do like how simple it is for me to import anything I want as my final result.
This post has been edited by Dario FF: 24 March 2012 - 07:59 PM
#1354
Posted 24 March 2012 - 10:33 PM
Dario FF, on 24 March 2012 - 07:45 PM, said:
EDIT: I've been at this for like a week, so believe me when I say that thing took way more work than I thought it would(the editor itself I mean). But I do like how simple it is for me to import anything I want as my final result.
Lol, Bob-Omb Battlefield.
Seriously, this is absolutely amazing! I never thought I'd see the day where you could put custom geometry into one of these modern Sonic games. I can't wait to see everything that can come from this! I'm sure there are several people here who have clever ideas as to levels they'd like to make with the Unleashed/Colors/Generations gameplay style in mind. Like TheKazeblade, I'm interested to see how non-linear stages play.
#1355
Posted 24 March 2012 - 11:32 PM
Why isn't DarioFF a tech member yet?! hes definately earning his right to be one.
So yeah this editor I seriously can't wait for its release. everything I thought I knew about Generations will change once its out. Keep being awesome Dario!
So yeah this editor I seriously can't wait for its release. everything I thought I knew about Generations will change once its out. Keep being awesome Dario!
#1356
Posted 25 March 2012 - 01:26 AM
Dario...have my babies. But seriously, Dario for tech member. It's incredible how much progress you've made in such a short amount of time.
#1357
Posted 25 March 2012 - 01:40 AM
Watching that video makes me think one damn thing.
Current Sonic gameplay mechanics can work just fine in a free roam setting.
Current Sonic gameplay mechanics can work just fine in a free roam setting.
#1358
Posted 25 March 2012 - 03:04 AM
Yeah, if scripting gets reverse-engineered then the engine's our oyster. I'm keen.
Oh yeah, and Dario for tech member.
Oh yeah, and Dario for tech member.
#1359
Posted 25 March 2012 - 04:08 AM
Incredible work Dario! It will be nice to play in some fan created/ported levels.
Port San Andreas
Port San Andreas
#1360
Posted 25 March 2012 - 07:49 AM
Now that's some epic stuff there. More N64 stages expected :P! Low poly ftw.
Again, Dario for Techy
Again, Dario for Techy
#1362
Posted 25 March 2012 - 08:09 PM
Dario FF, on 24 March 2012 - 07:45 PM, said:
EDIT: I've been at this for like a week, so believe me when I say that thing took way more work than I thought it would(the editor itself I mean). But I do like how simple it is for me to import anything I want as my final result.
... Mario and Sonic Generations.
This is my next project as soon as it's possible, I swear.
#1363
Posted 25 March 2012 - 11:36 PM
Sup fags.
Quote
Okay so this update is about fixed slope detection. Sonic should now act more like he should.
OTHER THINGS I HAVE DONE:
-Slightly improved rolling physics. The inertia is better, but you still can't use a quarter pipe correctly. It's so hardcoded that I don't know how much better I can make it.
-Gave Sonic two of each Shield and five skateboards, because fuck SEGA for not giving Sonic ALL THE SKATEBOARDS.
WHAT I'LL PROBABLY DO SOON:
-More dynamic midair inertia
-Further tweak what I've already messed with
-Try to further improve Spin Attack (Rolling physics, not the jump attack. fucking Sonic Team, get yo shit straight nigga.)
-??????????
-Release it if you people stop fucking asking me
OTHER THINGS I HAVE DONE:
-Slightly improved rolling physics. The inertia is better, but you still can't use a quarter pipe correctly. It's so hardcoded that I don't know how much better I can make it.
-Gave Sonic two of each Shield and five skateboards, because fuck SEGA for not giving Sonic ALL THE SKATEBOARDS.
WHAT I'LL PROBABLY DO SOON:
-More dynamic midair inertia
-Further tweak what I've already messed with
-Try to further improve Spin Attack (Rolling physics, not the jump attack. fucking Sonic Team, get yo shit straight nigga.)
-??????????
-Release it if you people stop fucking asking me
#1364
Posted 26 March 2012 - 06:50 AM
Sonic Generations no-shaders mod
Disabled all the full-screen shaders in entire game, it was 56 files (+56 arls).
Haven't completed the game yet, so I don't have screens for all the zones.




Disabled all the full-screen shaders in entire game, it was 56 files (+56 arls).
Haven't completed the game yet, so I don't have screens for all the zones.




This post has been edited by crystallize: 26 March 2012 - 06:50 AM
#1365
Posted 26 March 2012 - 01:43 PM
All the shaders still display with that, other than in the title screen :c All it did was wipe my save data.

