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Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!

#1336 User is offline crystallize 

Posted 22 March 2012 - 12:36 PM

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View Postcrystallize, on 21 March 2012 - 12:56 AM, said:

It means, that it's completely based on DOF, and when you turn it off-you turn off everything.

I was incorrect. Post processing shatters after Motion Blur disabling. With MB only picture looks not so over-bloomed, but like HD version of Heroes. I'll post a video soon, it doesn't uploading..

Also hub world without shaders. It's blue now.

This post has been edited by crystallize: 22 March 2012 - 12:36 PM

#1337 User is offline LesbianPonyArmageddon 

Posted 22 March 2012 - 01:13 PM

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Please please, PLEASE can I have your .cpk files with the DOF disabled? I'd love to be able to play this game properly ;A;

#1338 User is offline Lobotomy 

Posted 22 March 2012 - 08:18 PM

  • Every man who knows a thing knows he knows not a damn, damn thing at all.
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View Postcrystallize, on 22 March 2012 - 12:36 PM, said:

View Postcrystallize, on 21 March 2012 - 12:56 AM, said:

It means, that it's completely based on DOF, and when you turn it off-you turn off everything.

I was incorrect. Post processing shatters after Motion Blur disabling. With MB only picture looks not so over-bloomed, but like HD version of Heroes. I'll post a video soon, it doesn't uploading..

Also hub world without shaders. It's blue now.



Since you're the only one here who really knows how to fuck with shaders, do you want to see if you can enable Lightrays (God Rays)?
I tried and couldn't, Dario tried and couldn't, Chimera sort of tried, et al. Are you a bad enough dude to enable God Rays?

#1339 User is offline Yarharhar 

Posted 22 March 2012 - 09:44 PM

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View PostLobotomy, on 22 March 2012 - 08:18 PM, said:

View Postcrystallize, on 22 March 2012 - 12:36 PM, said:

View Postcrystallize, on 21 March 2012 - 12:56 AM, said:

It means, that it's completely based on DOF, and when you turn it off-you turn off everything.

I was incorrect. Post processing shatters after Motion Blur disabling. With MB only picture looks not so over-bloomed, but like HD version of Heroes. I'll post a video soon, it doesn't uploading..

Also hub world without shaders. It's blue now.



Since you're the only one here who really knows how to fuck with shaders, do you want to see if you can enable Lightrays (God Rays)?
I tried and couldn't, Dario tried and couldn't, Chimera sort of tried, et al. Are you a bad enough dude to enable God Rays?

You'll get to eat a hamburger with Ronald Reagan if you succeed.

#1340 User is offline crystallize 

Posted 22 March 2012 - 10:46 PM

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View PostLesbianPonyArmageddon, on 22 March 2012 - 01:13 PM, said:

Please please, PLEASE can I have your .cpk files with the DOF disabled? I'd love to be able to play this game properly ;A;

http://www.filefacto...SceneEffect_rar
Well, I can upload bb.cpk if you want... I just think it's kinda too big. Oh, but White Space is in bb2.cpk... Well, it'll take hours to upload bb.cpk anyway.
Posted ImagePosted Image

View PostLobotomy, on 22 March 2012 - 08:18 PM, said:

Since you're the only one here who really knows how to fuck with shaders, do you want to see if you can enable Lightrays (God Rays)?I tried and couldn't, Dario tried and couldn't, Chimera sort of tried, et al. Are you a bad enough dude to enable God Rays?

Interesting. You guys here deal with C++ and ASM like you were born with it, and I know only pack, unpack, true/false, numbers, and experiments. Well, God Rays can possibly be disabled in code alerady, along with Deffered Lighting. I don't like DL, coz it don't support proper AA, and I don't really care about God Rays, because they can be barely seen in such a bright place like GHZ. BTW, DX9c don't support proper God Rays (only fake ones, heading to your face), they are DX10 only, which PS3 and X360 incapable of.
This post has been edited by crystallize: 22 March 2012 - 11:12 PM

#1341 User is offline Lobotomy 

Posted 22 March 2012 - 11:20 PM

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Well, experiment away, because we're all stumped. :v:

#1342 User is offline crystallize 

Posted 23 March 2012 - 08:35 AM

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http://www.sendspace.com/file/bxu6uz
cpk.bb will take 11 hours to upload, so here are ARs and ARLs. http://www.sendspace.com/file/bxu6uz

#1343 User is offline LesbianPonyArmageddon 

Posted 23 March 2012 - 04:15 PM

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Thank you! It didn't help as much as I thought it would, but it's definitely an improvement c:

#1344 User is offline Turbohog 

Posted 23 March 2012 - 04:55 PM

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I tried myself, and I'm nearly positive it made no difference. Didn't expect it to, so it's still cool.

#1345 User is offline Dario FF 

Posted 24 March 2012 - 10:27 AM

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Posted Image

Woot. Now that's real geometry this time. I'm gonna generate some white GIA so it doesn't show up as completely black.

#1346 User is offline crystallize 

Posted 24 March 2012 - 10:43 AM

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View Postcrystallize, on 23 March 2012 - 08:35 AM, said:

http://www.sendspace.com/file/bxu6uz
cpk.bb will take 11 hours to upload, so here are ARs and ARLs. http://www.sendspace.com/file/bxu6uz


Same things in bb.cpk
http://www.filefacto.../n/bb_part1_rar
http://www.filefacto.../n/bb_part2_rar

And a couple of videos, if they're needed

This post has been edited by crystallize: 24 March 2012 - 10:53 AM

#1347 User is online Chimera 

Posted 24 March 2012 - 11:30 AM

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View PostDario FF, on 24 March 2012 - 10:27 AM, said:

Posted Image

Woot. Now that's real geometry this time. I'm gonna generate some white GIA so it doesn't show up as completely black.


THIS IS DELICIOUS

#1348 User is offline Commando Beta 

Posted 24 March 2012 - 05:04 PM

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View PostDario FF, on 24 March 2012 - 10:27 AM, said:

Posted Image

Woot. Now that's real geometry this time. I'm gonna generate some white GIA so it doesn't show up as completely black.


So we're getting closer to original stages and non-Hedgehog Engine ports now, it seems! I can't believe how far you guys have come! It almost makes me want to go out and buy the PC version just for this (if it worked on my laptop)

#1349 User is online Aerosol 

Posted 24 March 2012 - 05:17 PM

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I lack the right image macro for this but...

Geometry. Geometry everywhere.

#1350 User is offline Falk 

Posted 24 March 2012 - 05:52 PM

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Colors stages :V

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