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Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!

#1261 User is offline JaxTH 

Posted 04 March 2012 - 09:17 AM

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This just gets better and better.

#1262 User is offline Miles Prower 

Posted 04 March 2012 - 09:44 AM

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I'm so used to the PS3 version's massive slowdowns in Unleashed that I did not dare at first to press the play button on your videos. I was expecting to experience some serious headache again.

But, no. So that's how the stages were supposed to look like - nice work!

#1263 User is offline Aerosol 

Posted 04 March 2012 - 08:53 PM

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View PostDario FF, on 04 March 2012 - 08:30 AM, said:

Quote

Now to just fix the alpha blending and we're golden!

And Normals. And shadows. And breakable objects. And reflections. And animations. We've got a long way to go, but things are looking up. :)


Well I was only referring to the ground in Mazuri. Does all of that affect the ground?

#1264 User is offline P3DR0 

Posted 05 March 2012 - 12:23 PM

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About the falling pillars that Dario mentioned on the Shamar video... What about using those faling buildings in Sky Sanctury? Recoloring the textures to a more yelowish color and that's it. :3

I'm mentioning that more for aesthetics than anything else, but you could also import some pillar geometry with havok physical engine, making it very heavy on it (if it's possible) and make it somehow fall (like beeing pushed by some other object, I dunno).

Also this is looking great, can't wait for this mod. :3


I wanna see Adabat... I always loved that stage (even though I got so mad at Unleashed that I destroyed the dvd before I was able to play it), and now seems that you guys have the foliage ok, so it will be a hell of a stage. :3
This post has been edited by P3DR0: 05 March 2012 - 12:24 PM

#1265 User is online Dario FF 

Posted 05 March 2012 - 06:22 PM

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I wrote a little batch process for exporting most breakable objects into 3D models with their respective internal names. This is gonna be really useful for recreating the HKX for the ObjectPhysics stuff. Only problem I have atm is that it looks like it has no materials... not sure what's up with it, but it's not Havok related as I tested the same on a Generations model.


The weight of the pieces can be changed so Sonic doesn't push them so easily around. It's still kinda neat though, and it'll bring a LOT of extra scenery to the game when it's working correctly. :) It's a bit trivial but it takes time to recreate all these files(I've got a folder of 390 object files ready to be messed with).

#1266 User is offline Irixion 

Posted 05 March 2012 - 10:17 PM

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Looking good, though I can't wait to see it have materials, it looks so...burnt without anything :(

#1267 User is offline Chimera 

Posted 08 March 2012 - 02:36 PM

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And now with more ice :specialed:



#1268 User is offline Irixion 

Posted 08 March 2012 - 03:02 PM

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Looking good, can't wait to see more! :)

#1269 User is offline Lobotomy 

Posted 08 March 2012 - 05:20 PM

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Okay, so I'm trying to inject ENBSeries and I'm getting an error that reads:

Quote

No valid Graphics Configuration File found. Please run the Configuration Tool and Save.


Is there any way to circumvent this? I know if this little failsafe in Generations has was removed, I'd be able to fuck with ENB.
This post has been edited by Lobotomy: 08 March 2012 - 05:43 PM

#1270 User is offline DustArma 

Posted 08 March 2012 - 06:44 PM

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View PostLobotomy, on 08 March 2012 - 05:20 PM, said:

Okay, so I'm trying to inject ENBSeries and I'm getting an error that reads:

Quote

No valid Graphics Configuration File found. Please run the Configuration Tool and Save.


Is there any way to circumvent this? I know if this little failsafe in Generations has was removed, I'd be able to fuck with ENB.



I tried running it with ENBSeries but it only resulted in the Sega FMV running at about 5 FPS and then freezing.

#1271 User is offline Lobotomy 

Posted 09 March 2012 - 03:28 PM

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View PostDustArma, on 08 March 2012 - 06:44 PM, said:

View PostLobotomy, on 08 March 2012 - 05:20 PM, said:

Okay, so I'm trying to inject ENBSeries and I'm getting an error that reads:

Quote

No valid Graphics Configuration File found. Please run the Configuration Tool and Save.


Is there any way to circumvent this? I know if this little failsafe in Generations has was removed, I'd be able to fuck with ENB.



I tried running it with ENBSeries but it only resulted in the Sega FMV running at about 5 FPS and then freezing.


I'm using the injector and settings built for Skyrim, which one are you using?

#1272 User is offline Lobotomy 

Posted 09 March 2012 - 03:28 PM

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View PostDustArma, on 08 March 2012 - 06:44 PM, said:

View PostLobotomy, on 08 March 2012 - 05:20 PM, said:

Okay, so I'm trying to inject ENBSeries and I'm getting an error that reads:

Quote

No valid Graphics Configuration File found. Please run the Configuration Tool and Save.


Is there any way to circumvent this? I know if this little failsafe in Generations has was removed, I'd be able to fuck with ENB.



I tried running it with ENBSeries but it only resulted in the Sega FMV running at about 5 FPS and then freezing.


I'm using the injector and settings built for Skyrim, which one are you using?

#1273 User is offline DustArma 

Posted 09 March 2012 - 04:43 PM

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View PostLobotomy, on 09 March 2012 - 03:28 PM, said:

View PostDustArma, on 08 March 2012 - 06:44 PM, said:

View PostLobotomy, on 08 March 2012 - 05:20 PM, said:

Okay, so I'm trying to inject ENBSeries and I'm getting an error that reads:

Quote

No valid Graphics Configuration File found. Please run the Configuration Tool and Save.


Is there any way to circumvent this? I know if this little failsafe in Generations has was removed, I'd be able to fuck with ENB.



I tried running it with ENBSeries but it only resulted in the Sega FMV running at about 5 FPS and then freezing.


I'm using the injector and settings built for Skyrim, which one are you using?


I tried the ones for SADX (which themselves are based off the GTA:SA ones)

#1274 User is offline Lobotomy 

Posted 09 March 2012 - 09:45 PM

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So, apparently I put equation as a value and it worked. Who knew? This puts me one step closer to turning the slide into the spin attack.


This post has been edited by Lobotomy: 09 March 2012 - 09:51 PM

#1275 User is offline Lobotomy 

Posted 10 March 2012 - 11:59 AM

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And here is that previously mentioned discovery put to a more practical use.

It still doesn't have quite enough 'oomph', but it's progress nonetheless. :v:


This post has been edited by Lobotomy: 10 March 2012 - 11:59 AM

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