Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!
#1262
Posted 04 March 2012 - 09:44 AM
But, no. So that's how the stages were supposed to look like - nice work!
#1263
Posted 04 March 2012 - 08:53 PM
Dario FF, on 04 March 2012 - 08:30 AM, said:
Quote
And Normals. And shadows. And breakable objects. And reflections. And animations. We've got a long way to go, but things are looking up.
Well I was only referring to the ground in Mazuri. Does all of that affect the ground?
#1264
Posted 05 March 2012 - 12:23 PM
I'm mentioning that more for aesthetics than anything else, but you could also import some pillar geometry with havok physical engine, making it very heavy on it (if it's possible) and make it somehow fall (like beeing pushed by some other object, I dunno).
Also this is looking great, can't wait for this mod. :3
I wanna see Adabat... I always loved that stage (even though I got so mad at Unleashed that I destroyed the dvd before I was able to play it), and now seems that you guys have the foliage ok, so it will be a hell of a stage. :3
#1265
Posted 05 March 2012 - 06:22 PM
The weight of the pieces can be changed so Sonic doesn't push them so easily around. It's still kinda neat though, and it'll bring a LOT of extra scenery to the game when it's working correctly.
#1266
Posted 05 March 2012 - 10:17 PM
#1269
Posted 08 March 2012 - 05:20 PM
Quote
Is there any way to circumvent this? I know if this little failsafe in Generations has was removed, I'd be able to fuck with ENB.
#1270
Posted 08 March 2012 - 06:44 PM
Lobotomy, on 08 March 2012 - 05:20 PM, said:
Quote
Is there any way to circumvent this? I know if this little failsafe in Generations has was removed, I'd be able to fuck with ENB.
I tried running it with ENBSeries but it only resulted in the Sega FMV running at about 5 FPS and then freezing.
#1271
Posted 09 March 2012 - 03:28 PM
DustArma, on 08 March 2012 - 06:44 PM, said:
Lobotomy, on 08 March 2012 - 05:20 PM, said:
Quote
Is there any way to circumvent this? I know if this little failsafe in Generations has was removed, I'd be able to fuck with ENB.
I tried running it with ENBSeries but it only resulted in the Sega FMV running at about 5 FPS and then freezing.
I'm using the injector and settings built for Skyrim, which one are you using?
#1272
Posted 09 March 2012 - 03:28 PM
DustArma, on 08 March 2012 - 06:44 PM, said:
Lobotomy, on 08 March 2012 - 05:20 PM, said:
Quote
Is there any way to circumvent this? I know if this little failsafe in Generations has was removed, I'd be able to fuck with ENB.
I tried running it with ENBSeries but it only resulted in the Sega FMV running at about 5 FPS and then freezing.
I'm using the injector and settings built for Skyrim, which one are you using?
#1273
Posted 09 March 2012 - 04:43 PM
Lobotomy, on 09 March 2012 - 03:28 PM, said:
DustArma, on 08 March 2012 - 06:44 PM, said:
Lobotomy, on 08 March 2012 - 05:20 PM, said:
Quote
Is there any way to circumvent this? I know if this little failsafe in Generations has was removed, I'd be able to fuck with ENB.
I tried running it with ENBSeries but it only resulted in the Sega FMV running at about 5 FPS and then freezing.
I'm using the injector and settings built for Skyrim, which one are you using?
I tried the ones for SADX (which themselves are based off the GTA:SA ones)
#1274
Posted 09 March 2012 - 09:45 PM
#1275
Posted 10 March 2012 - 11:59 AM
It still doesn't have quite enough 'oomph', but it's progress nonetheless.
