Lobotomy, on 01 March 2012 - 04:06 PM, said:
Actually the materials are fine there. It just seems that the alpha channel is messed up for those textures. Yay for more engine inconsistencies.
Posted 01 March 2012 - 04:19 PM
Lobotomy, on 01 March 2012 - 04:06 PM, said:
Posted 02 March 2012 - 02:37 AM
Dario FF, on 01 March 2012 - 04:19 PM, said:
Lobotomy, on 01 March 2012 - 04:06 PM, said:
Posted 02 March 2012 - 03:44 AM
Posted 02 March 2012 - 04:10 AM
Posted 02 March 2012 - 07:14 AM
Posted 02 March 2012 - 09:11 PM
Posted 02 March 2012 - 09:17 PM
Posted 02 March 2012 - 09:36 PM
TheKazeblade, on 29 February 2012 - 12:51 AM, said:
Posted 03 March 2012 - 05:37 PM
Posted 03 March 2012 - 06:22 PM
Posted 03 March 2012 - 06:38 PM
Posted 04 March 2012 - 08:30 AM

<World>
<Min>
<x>-10000</x>
<y>-10000</y>
<z>-10000</z>
</Min>
<Max>
<x>10000</x>
<y>10000</y>
<z>10000</z>
</Max>
</World>
Quote