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Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!

#1231 User is offline Trunks 

Posted 29 February 2012 - 01:47 AM

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Shouldn't.

#1232 User is offline Dark Sonic 

Posted 29 February 2012 - 07:41 AM

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Ok how about this. Some boosters for modern Sonic should remain (Getting around giant loops). Some shouldn't (the rest of them)

#1233 User is offline Twilightzoney 

Posted 29 February 2012 - 12:26 PM

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You do know those loops are abnormally huge for even Modern Sonic correct? Thats why they have dash pads to guide you through it. Thats partly why they do that in the 3d games, since if its too small you'll go through it easily, but if its too huge your going to need help. Plus the boost pads, are what help with speed runs! Hit a boost pad and slide and you gain more speed then jump and go flying. I can understand for classic not having boosters but Modern Sonic?

#1234 User is offline Lobotomy 

Posted 29 February 2012 - 12:37 PM

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View PostTrunks, on 29 February 2012 - 12:54 AM, said:

What happens if you're a retard and wasted all your boost before you get to that loop-de-loop, you're effed. I don't see anything wrong with boosters for modern sonic. Classic sonic? Nowhere but Chemical Plant Zone.


3:58 in the video happens.

Now, of course, there are some essential speed boosters in the game. That's why I'm manually removing them from each stage. I'm probably going to put the one back that I removed after the wooden loop because without it, you land in the opposite direction.
This post has been edited by Lobotomy: 29 February 2012 - 12:40 PM

#1235 User is offline KuroBit 

Posted 29 February 2012 - 12:39 PM

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Boost pads existed in Sonic Adventure 1 and 2 because it would be too difficult to go through a loop manually due to how the physics and camera were set up. Sonic Generations sets the loops as 2D sections, so you can't awkwardly fall off or fall in between them or outside or anything, you either have enough speed or you don't. But with the boost pads there, there are no prerequisites to be able to get over the loop, you just get there and you're automatically flung through the loop no matter what.

I remember when recording my green hill zone with no items video, that I was easily able to get over all the loops without using any boost, though I'm not sure if I had any powerups enabled. I would assume even if I did though, that it wouldn't be difficult to back up and get some speed to clear it without any boost despite the huge size of them.


This post has been edited by KuroBit: 29 February 2012 - 12:41 PM

#1236 User is online Dario FF 

Posted 29 February 2012 - 02:31 PM

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View PostLobotomy, on 29 February 2012 - 12:37 PM, said:

I'm probably going to put the one back that I removed after the wooden loop because without it, you land in the opposite direction.

Why not just edit the spring's settings?

Also feel free to add any of your findings to the Objects page wiki for level layouts.

#1237 User is offline DustArma 

Posted 29 February 2012 - 03:23 PM

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View PostDario FF, on 29 February 2012 - 02:31 PM, said:

View PostLobotomy, on 29 February 2012 - 12:37 PM, said:

I'm probably going to put the one back that I removed after the wooden loop because without it, you land in the opposite direction.

Why not just edit the spring's settings?

Also feel free to add any of your findings to the Objects page wiki for level layouts.


I think you land in the opposite direction because of the leftward momentum you are carrying, which would be impossible to fix without reversing the spring's direction.

#1238 User is offline Lobotomy 

Posted 29 February 2012 - 03:30 PM

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View PostDustArma, on 29 February 2012 - 03:23 PM, said:

View PostDario FF, on 29 February 2012 - 02:31 PM, said:

View PostLobotomy, on 29 February 2012 - 12:37 PM, said:

I'm probably going to put the one back that I removed after the wooden loop because without it, you land in the opposite direction.

Why not just edit the spring's settings?

Also feel free to add any of your findings to the Objects page wiki for level layouts.


I think you land in the opposite direction because of the leftward momentum you are carrying, which would be impossible to fix without reversing the spring's direction.


That, along with some script keeping you moving left regardless of which direction you intend to move. You have to let go of the controls or stop completely in order to go right.

#1239 User is online Dario FF 

Posted 29 February 2012 - 04:02 PM

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View PostLobotomy, on 29 February 2012 - 03:30 PM, said:

That, along with some script keeping you moving left regardless of which direction you intend to move. You have to let go of the controls or stop completely in order to go right.


That's probably an auto run trigger, or just the path it's drawn like. I have no way to edit paths now since I'm not familiar with any bezier math, but they're plain XML so perhaps someone can make an editor for them. Paths are normally used to handled any of those 2D sections, so that transition path between those two planes must be the cause.

Contrary to popular beliefs, there's no "scripts" in the game technically. There's objects that force you sometimes to follow paths, or custom collision triggers thrown around the map. But never once have I seen something that resembles a "script".

Append: I refer to a script as something that's executed line-by-line as a command without having to recompile the game's code. e.g., missions have LUA scripts to set the initial conditions.

#1240 User is online Aerosol 

Posted 01 March 2012 - 12:43 AM

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I think most people are using the word script as in "scripted movements", not "movements using scripts"

#1241 User is online Dario FF 

Posted 01 March 2012 - 02:33 PM

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Here's a vid of Empire city now with proper materials. Well, not exactly final materials, as I can look for any other material types that are better. But it gets the job done.



#1242 User is offline GeneHF 

Posted 01 March 2012 - 03:09 PM

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I love that Empire City's roads are paved with silver now. :v:

#1243 User is online Dario FF 

Posted 01 March 2012 - 03:27 PM

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View PostGeneHF, on 01 March 2012 - 03:09 PM, said:

I love that Empire City's roads are paved with silver now. :v:

Also neon trees.

#1244 User is offline DustArma 

Posted 01 March 2012 - 04:00 PM

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Probably just me, but the way the lighting looks in the levels make them look kind of dream-like (not necessarily a good dream :specialed: )

#1245 User is offline Lobotomy 

Posted 01 March 2012 - 04:06 PM

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So now that you have a material editor, can you fix the messed up looking floor in the beginning of Savannah Citadel?

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