Azu, on 08 June 2012 - 10:59 AM, said:
Well, we can't make our own splines yet.
It's not exactly rocket science, they're just XML and pretty easy to modify. I'm pretty sure you can just ask Dude for his maxscript as well. I plan to include it on SonicGLvl once he updates it.
Azu, on 08 June 2012 - 10:59 AM, said:
How do add the objects? Like, if I want to add Planet Wisp?
SonicGLvl works on XML templates for objects. templatelist.txt in the root folder holds the directories of each template you want to add(notice you can create new categories or add to existing ones in the .txt as well). There's a couple of options in the File Menu for dumping object templates(particularly the one that dumps new templates can be useful), so any XMLs you get from that can be added to the template folder and tweaked to your liking. The automatic dumper isn't guaranteed to do proper templates though(for example, it won't recognize lists), so you might need to do some tweaking if needed. They'll use the default unknown cube mesh.
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Also, MultiSetParam seems to be missing an option called "BaseLine".
MultiSetParam isn't missing anything, the game doesn't need it. Most of those values are just related to their own editor to hold off the values they used to make the MultiSetParam, in case they needed to tweak it more. MultiSetParam works fine with just the positions as it is.
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ChangeBGMCollision. Is that suppose to have an option to pick a music to play? Or does it work with another trigger?
I'd recommend you to do your own research here and document the wiki page. Trial & Error should give you a far better answer than asking here, and documenting it on the page is a useful resource for everyone else.
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Also, can SonicGLvl load Sonic Unleashed levels? There's something I want to take a look at.
I won't disclose the information for that for reasons you can imagine. Gonna have to do your own research.