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Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!

#1351 User is offline Lobotomy 

Posted 24 March 2012 - 07:42 PM

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View PostDario FF, on 24 March 2012 - 10:27 AM, said:

Posted Image

Woot. Now that's real geometry this time. I'm gonna generate some white GIA so it doesn't show up as completely black.

I f-

I fucking love you.

#1352 User is offline Dario FF 

Posted 24 March 2012 - 07:45 PM

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EDIT: I've been at this for like a week, so believe me when I say that thing took way more work than I thought it would(the editor itself I mean). But I do like how simple it is for me to import anything I want as my final result. :)
This post has been edited by Dario FF: 24 March 2012 - 07:59 PM

#1353 User is offline Jason 

Posted 24 March 2012 - 08:04 PM

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Posted Image

#1354 User is offline That One Jig 

Posted 24 March 2012 - 10:33 PM

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View PostDario FF, on 24 March 2012 - 07:45 PM, said:



EDIT: I've been at this for like a week, so believe me when I say that thing took way more work than I thought it would(the editor itself I mean). But I do like how simple it is for me to import anything I want as my final result. :)


Lol, Bob-Omb Battlefield.

Seriously, this is absolutely amazing! I never thought I'd see the day where you could put custom geometry into one of these modern Sonic games. I can't wait to see everything that can come from this! I'm sure there are several people here who have clever ideas as to levels they'd like to make with the Unleashed/Colors/Generations gameplay style in mind. Like TheKazeblade, I'm interested to see how non-linear stages play.

#1355 User is offline Lanzer 

Posted 24 March 2012 - 11:32 PM

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Why isn't DarioFF a tech member yet?! hes definately earning his right to be one.

So yeah this editor I seriously can't wait for its release. everything I thought I knew about Generations will change once its out. Keep being awesome Dario! :)

#1356 User is offline Turbohog 

Posted 25 March 2012 - 01:26 AM

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Dario...have my babies. But seriously, Dario for tech member. It's incredible how much progress you've made in such a short amount of time.

#1357 User is offline Aerosol 

Posted 25 March 2012 - 01:40 AM

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Watching that video makes me think one damn thing.

Current Sonic gameplay mechanics can work just fine in a free roam setting.

#1358 User is offline LesbianPonyArmageddon 

Posted 25 March 2012 - 03:04 AM

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Yeah, if scripting gets reverse-engineered then the engine's our oyster. I'm keen.

Oh yeah, and Dario for tech member.

#1359 User is offline Tiranno 

Posted 25 March 2012 - 04:08 AM

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Incredible work Dario! It will be nice to play in some fan created/ported levels.

Port San Andreas :specialed:

#1360 User is offline Elratauru 

Posted 25 March 2012 - 07:49 AM

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Now that's some epic stuff there. More N64 stages expected :P! Low poly ftw.

Again, Dario for Techy :v:

#1361 User is offline Candescence 

Posted 25 March 2012 - 09:27 AM

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GLORIOUS. Dario for tech member, indeed!

#1362 User is offline Chimera 

Posted 25 March 2012 - 08:09 PM

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View PostDario FF, on 24 March 2012 - 07:45 PM, said:



EDIT: I've been at this for like a week, so believe me when I say that thing took way more work than I thought it would(the editor itself I mean). But I do like how simple it is for me to import anything I want as my final result. :)



... Mario and Sonic Generations.

This is my next project as soon as it's possible, I swear.

#1363 User is offline Lobotomy 

Posted 25 March 2012 - 11:36 PM

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Sup fags.

Quote

Okay so this update is about fixed slope detection. Sonic should now act more like he should.

OTHER THINGS I HAVE DONE:
-Slightly improved rolling physics. The inertia is better, but you still can't use a quarter pipe correctly. It's so hardcoded that I don't know how much better I can make it.
-Gave Sonic two of each Shield and five skateboards, because fuck SEGA for not giving Sonic ALL THE SKATEBOARDS.

WHAT I'LL PROBABLY DO SOON:
-More dynamic midair inertia
-Further tweak what I've already messed with
-Try to further improve Spin Attack (Rolling physics, not the jump attack. fucking Sonic Team, get yo shit straight nigga.)
-??????????
-Release it if you people stop fucking asking me


#1364 User is offline crystallize 

Posted 26 March 2012 - 06:50 AM

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Sonic Generations no-shaders mod
Disabled all the full-screen shaders in entire game, it was 56 files (+56 arls).
Haven't completed the game yet, so I don't have screens for all the zones.
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
This post has been edited by crystallize: 26 March 2012 - 06:50 AM

#1365 User is offline LesbianPonyArmageddon 

Posted 26 March 2012 - 01:43 PM

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All the shaders still display with that, other than in the title screen :c All it did was wipe my save data.

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