Sonic 1 + 2 Soundtrack Compilation announced With bonus things!
#346
Posted 21 October 2011 - 01:40 PM
#347
Posted 21 October 2011 - 01:54 PM
I'm thinking as far as OSV goes on retro. I think the Sonic 1 + 2 Soundtrack is too proccessed for that purpose and used later model 2s for it's sound which isn't a bad thing though and is missing peices that are obivousily not composed by Masa himself. People at the time had model 1 PreVA7 models at the release of the first game. For OSV project I would look at the more raw sound of an early nonTMSS recorded on professional hardware to stay consistent with this time period. It's funny because on the 10th Anniversary album they used a model 1 and alot of the noise was lefted in but everything was hard limited to 90% of the total possible range. The OSV project, a more raw sound is better for those wanting to build emulators.
In only the lastest version of Fusion you can emulate the model 2's PSG, by changing a value in the configuration file.
PSGNoiseBoost=1
Some people might actually prefar it either way.
#348
Posted 21 October 2011 - 03:26 PM
Eggomaticwaffles, on 21 October 2011 - 12:35 PM, said:
Don't forget Aquatic Ruin/Neo Green Hill! That song is 100% Western with out a DOUBT.
I've been saying this for years, but have never gotten a response, listen to the beginning of both of these:
While there is 0% proof that this this belonged to "Dust Hill Zone/Desert Zone" you cannot deny the Western/Mexican sounds. While the level itself is still representative of an ancient ruin....see Mayans. One thing for sure is that this style was intentional.
Chibisteven, on 21 October 2011 - 01:09 PM, said:
I completely forgot about this one. It makes all the sense in the world. The conclusion that I draw from the game as a whole is that they have levels A through Z and Songs 1 through whatever. In the end, certain levels got scrapped, but all the songs, with the exception of #10) stayed. In the beta, some music was misplaced/replaced (Oil Ocean has Casino Night 2P). I haven't played the beta in awhile but I was positive that the song that ended up in OOZ final had a slightly different sounding (due to instrumentation) beta version that was accessible from the sound test but not used in a level at the time. Lucky for the team that certain songs were fitting for multiple environments!
#349
Posted 21 October 2011 - 04:04 PM
#350
Posted 21 October 2011 - 04:17 PM
I do think it would make an awful lot of sense if the 2P songs were meant for dropped levels all along, though. After all, Nakamura had almost the entire soundtrack done quite quickly as we can see from the Wai beta. I wouldn't really be surprised if they decided it would be a waste not to use all of the songs they had and the "Unused Song" was the only one they couldn't fit anywhere. Besides, I still want to know what the hell is up with the track order. It runs the way it does in-game up until Metropolis Zone, followed by the 2P tracks with Death Egg Zone in the middle for no reason, and finally Sky Chase and Wing Fortress. wut?
#351
Posted 21 October 2011 - 06:39 PM
XCubed, on 21 October 2011 - 03:26 PM, said:
Eggomaticwaffles, on 21 October 2011 - 12:35 PM, said:
Don't forget Aquatic Ruin/Neo Green Hill! That song is 100% Western with out a DOUBT.
I've been saying this for years, but have never gotten a response, listen to the beginning of both of these:
While there is 0% proof that this this belonged to "Dust Hill Zone/Desert Zone" you cannot deny the Western/Mexican sounds. While the level itself is still representative of an ancient ruin....see Mayans. One thing for sure is that this style was intentional.
Aquatic Ruin's music always stood out as another possibility, though it definitely skews more towards a Mayan/South American influence. That said, it could equally work as a Native American/Apache pastiche...the whole look of DHZ always felt like it was striving to be the 'old west' in feel, and AR's music definitely evokes "Cowboys and Indians" as much as Mayan Ruins (gotta love pastiche songwriting!)
I've always felt Hill Top's music was a distinct possibility because Hill Top as a level seemed like something the Team probably devised later in the process - perhaps after they realized Dust Hill Zone wasn't going to work. The simplicity of the level and the reuse of many of EHZs elements always made it look like a later addition to the zone line-up. It's definitely not as inspired as any of the other stages in the game. I've always wondered if the indoor/outdoors level map, coupled with the pits of fire were things brought over from the original DHZ concept...maybe those firepits were originally going to be quicksand...but I digress!
If Masa was given a rough idea of the Desert/Cacti level, HTZ's music is very much what I'd envision he'd come up with. If I have doubts about Aquatic Ruin's music being intended for DHZ its only because AR definitely feels far better conceptualized and implemented as a level...its music (a South American pastiche) definitely fits the imagery (deep forests/Mayan ruins) but you never know...!
#352
Posted 21 October 2011 - 07:34 PM
EDIT: Also, I know it was suggested in that old Craig Stitt interview that the developers would stick whatever music was finished into levels as placeholders, but I think it's worth noting that in the Wai prototype, the only level to use different music than in the final version is Oil Ocean Zone... which also has its final music available in the sound test. Do you think it's possible that they told Nakamura to make music for a "desert level" and he just interpreted it wrong and came up with the Eastern-sounding song?
#353
Posted 21 October 2011 - 08:55 PM
Case in point: I could definitely see Sky Chase's music used for HTZ (the pacing of those descending gondolas fits the music) not to mention, HTZ - despite the firepits - has a very cool, almost winter-y vibe.
These are the kinds of questions we should ask Masa if and when we ever get the chance to interview him further about composing the score...I'd imagine if he saw the concept art again (or even early zone mockups) he might be able to recall what level inspired each piece of music.
#354
Posted 22 October 2011 - 06:17 AM
#355
Posted 22 October 2011 - 04:28 PM
#356
Posted 22 October 2011 - 04:40 PM
Unreality, on 22 October 2011 - 04:28 PM, said:
You could always download the songs, which have already been put up on Megaupload, the link is a few pages back. I don't really see there being an English version, though. I don't know why, but I just feel that they probably won't release it anywhere other than Japan.
#357
Posted 22 October 2011 - 06:01 PM
Unreality, on 22 October 2011 - 04:28 PM, said:
Best chance you have is an iTunes release like Sonic Colors' OST had last year, I'd say. A physical release in English territories is incredibly unlikely. This particular OST likely attracts even more of a niche market than the average OST for a new Sonic game would, and those aren't published abroad (unfortunately).
#358
Posted 22 October 2011 - 10:12 PM
nineko, on 20 October 2011 - 10:15 PM, said:
http://dl.dropbox.co...75/Disc%202.rar
This rar is asking for a password...
#359
Posted 23 October 2011 - 12:08 AM
The last legitimate English soundtrack release aside from Colors was allllll the way back in 2004, for Sonic Heroes.
#360
Posted 23 October 2011 - 12:54 AM
...Huh. Just like my sister when I mentioned Generations' 11 GB.
Actually, take a look at the tracklist for the Heroes Official Soundtrack (U.S.) sometime. Then look at the 20th Anniversary Heroes CD.
