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Sonic ERaZor - Fourth Public Release Project Discontinued - 08/14/2012

#91 User is offline TheInvisibleSun 

Posted 30 July 2012 - 11:24 AM

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Small Bug: When using the Sonic 3 Art, the black bars on the top and bottom of the screen occasionally get corrupted with some of Sonic's tiles.

Selbi, this hack was a ball crushingly difficult awesome time! Loved it all the way through (though the Easter Egg was kind of random...lol). Once again, the cool style and originality of this hack shines through.

#92 User is offline BystanderLC 

Posted 30 July 2012 - 12:56 PM

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View PostSelbi, on 29 July 2012 - 04:08 PM, said:

View PostBystanderLC, on 29 July 2012 - 04:01 PM, said:

What happens when you run out of lives? I remember running out of lives in the first zone, but it doesn't really matter when you're at level one.

One thing that bugged me in the tutorial level is using that pellet jump with crazy Sonic, where you had to air jump under a wall to get to the other side. Come to think of it, why does Sonic shoot pellets?

Actually, I was thinking about completely removing the live system and replacing it by something else. Sadly, I couldn't think of anything worthy. The reason of this is quite simple: The only penalty of getting a game over is having your checkpoints within a level being cleared. That's it. You have unlimited continues and any progress made overall in the game will be kept. Of course, I could've made the system completely deleting your safe game when you get a game over, but I felt like that was way too harsh, considering I want people to enjoy the game all the way from start to finish.

Oh, you wonder why Sonic is able to shoot bullets when being inhuman mode, but not how he is invincible from being crushed to death or falling into bottomless pits? :P


Well, the game is truly enjoyable and memorable. It also resets the score- found because I just beat it for the second time (skipping the Chaos Emerald parts).

There's two things I want to note. I don't believe I have the latest version but the green hill zone's giant waterfall with the bees? If I were to not wait any time before jumping on the first yellow spring, the bee would bomb me as soon as I land on that first platform. I don't know how to survive there without double jumping the whole thing. I seem to die and warp inconsistently there.

In the ruins, there's a switch right before a bloody... chandlier-I know I'm spelling that wrong- thing you stand on. Is there a way to get down there without getting hit by that spiky falling object.

There seems to be no use for the P power tv right before the last battle.

I'm not good at finding Easter Eggs apparently. I've not found any.

#93 User is online Selbi 

Posted 30 July 2012 - 02:11 PM

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View PostBystanderLC, on 30 July 2012 - 12:56 PM, said:

There's two things I want to note. I don't believe I have the latest version but the green hill zone's giant waterfall with the bees? If I were to not wait any time before jumping on the first yellow spring, the bee would bomb me as soon as I land on that first platform. I don't know how to survive there without double jumping the whole thing. I seem to die and warp inconsistently there.

In the ruins, there's a switch right before a bloody... chandlier-I know I'm spelling that wrong- thing you stand on. Is there a way to get down there without getting hit by that spiky falling object.

There seems to be no use for the P power tv right before the last battle.

I'm not good at finding Easter Eggs apparently. I've not found any.

Who said double jumping was not allowed there? In fact, I use it all the time when I am at that section.

Have you ever wondered why there is a shield monitor right before and after that chalendier? Yeah.

Destroy the monitor and wait a few seconds. Don't just rush into the boss room right after destroying it. You will see what I mean.

I can link you to a walkthrough of some guy on YouTube, showing where to find those easter eggs.

#94 User is offline DeoxysKyogre 

Posted 30 July 2012 - 06:44 PM

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It's time for me to give an opinion for this hack!

I got to say that it's insanely hard, especially the second Special Stage, and Scar Light. Moreover, everything was well put together, and it was worth playing, a lot. I had a lot of fun playing it! Furthermore, I loved the new effects you added there, the moving ring and such, the movement was perfect and smooth, and well programmed. As for the graphics, well, while there's not too much about this, the little changes as well as the brand new options menu were well done. The storyline was amusing, too, and the tutorial was a great add-on, and the messages were impressive!

Overall, it's a good hack! I'm looking forward for more updates, if this is still being continued.

EDIT: mispelled a word
This post has been edited by DeoxysKyogre: 30 July 2012 - 07:11 PM

#95 User is offline Arique 

Posted 01 August 2012 - 07:14 PM

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If anybody has a Wii console that has the Homebrew Channel installed onto it, I have managed to port Sonic ERaZor onto the Wii Virtual Console with no problems whatsoever. I even included a custom Channel Icon and Banner screen to boot!
Download dat shit!

#96 User is offline dsrb 

Posted 01 August 2012 - 08:32 PM

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Rather than being a “port”, I presume all it does is to run the ROM in Genesis Plus GX, with the only difference being that the user does not have to click through the Homebrew Channel and GPGX's loading menu.

#97 User is online Selbi 

Posted 01 August 2012 - 08:43 PM

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Whatever dsrb, I greatly appreciate it anyway! :)

#98 User is offline Kharen 

Posted 02 August 2012 - 05:32 AM

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Well, how convenient that I happened to have hacked my family's Wii just yesterday! What are the odds?!

#99 User is online Selbi 

Posted 07 August 2012 - 06:58 PM

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Alright so, almost three weeks have passed since the fourth release now, and I'm starting to wonder:

What should I do next?

I'm fighting with myself really, because I don't know if working on a fifth release is really worth it, or if I should try something else. When I released the third version, I actually wanted to stop working on updates, but after I received a lot of requests to continue, I decided to work on a fourth version.

The question is, are people still interested in updates? As of right now, I consider my game as complete, because every zone of the original game is being used (except for Spring Yard Zone, which only serves as an Overworld). I didn't have that problem when I worked on the fourth version, because it was obvious that I would be creating a Star Light Zone level. But now I simply don't have any ideas anymore, in regards of what could possibly be added, so I would need suggestions on that, if I were to continue it.

In general, I want to lay the future of this project in your hands, by deciding whether it's worth continuing or not. The more opinions I get, regardless of content (it may be a simple one liner with Yes or No), the more likely am I going to continue it or stop working on it.

Please refrain from posting "Do what you want" posts, because if I were to follow that logic, I wouldn't have written this post.

#100 User is offline Chris Highwind 

Posted 07 August 2012 - 07:21 PM

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To be honest, the only thing I can really say to do to keep going with it would be to add extra acts as a sort of side-act like Unleashed did with every non-Act 1 except for Windmill Isle Day and maybe Jungle Joyride Night. If that's too much work, then don't continue.

#101 User is offline Josh 

Posted 07 August 2012 - 08:52 PM

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I wouldn't mind seeing an expansion on the special stage concept. That's easily one of my favorite aspects of what you've done.

#102 User is offline Mercury 

Posted 07 August 2012 - 10:23 PM

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Honestly, as much as I love ERaZor, I'd rather see you call it complete and make a sequel. Perhaps a hack of Sonic 2? Something that riffs on new levels and characters.

#103 User is offline KingofHarts 

Posted 08 August 2012 - 12:07 AM

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<strike>
Amazingly, I haven't played the newest release. Completely forgot about this. I got something to do now.

</strike><div><strike><br></strike></div><div>Played through. Not ashamed to say that I needed savestates. Great work Selbi. I gotta say though, I'd love to see something new. Perhaps an Erazor 2? Implement Tails and Knuckles?</div>
This post has been edited by KingofHarts: 08 August 2012 - 01:16 AM

#104 User is offline redhotsonic 

Posted 08 August 2012 - 07:40 AM

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View PostSelbi, on 07 August 2012 - 06:58 PM, said:

I consider my game as complete...


Then the only update you can do for version 5 is say it's a fix. What I mean is, read through this thread, play the game a few times, and all bugs people have reported or you have found, write it down. Make it your quest to fix these bugs, then update it saying:

"Version 5 is up, this fixes these bugs:"


Otherwise, start on a fresh new hack. Either a sequal like Mercury mentioned, or something completely different and opposite. But don't make it Sonic 1. Make it Sonic 2 or S3K.

#105 User is offline Truner 

Posted 08 August 2012 - 02:18 PM

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I wouldn't mind seeing more of that Special Stage. Frustrating and friggin' hard, but hard. Maybe a stage based on some beta/unreleased/conceptual stage? Something that's NOT based on the final version of Sonic 1?
Like having that ball from whatever beta or something it was in that you can jump on and move around? Put some spikes in and projectiles and call it a really unfair day.
That's all I can think of. I finished the third release and gladly played through the fourth one. I wouldn't mind playing through this a thousand times, were you to make that many updates.
But if nothing comes to your mind, try hacking Sonic 2.

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