As a preparation for mid2smps, I wrote an smps2mid converter.
Now with source (Visual Basic 6), too.
Last Update: v0.3
It supports these ROMs:
- Sonic 1
- Sonic 2 (Final and Simon Wai Beta)
- Sonic 3
- Sonic & Knuckles (seems quite unstable)
- Sonic 3D
- Sonic and Crackers
- Oerg866's SMPS Player
- Sonic 1 SMS/GG
- Sonic 2 SMS/GG
- Sonic Chaos SMS/GG
- Sonic Triple Trouble
- Sonic Blast SMS/GG
A music pointer offset can be specified, so other ROMs are supported, too.
It's also possible to load raw SMPS bin-files. Offset correction has to be done via user input.
There's an auto-detection for 68k or Z80 SMPS format, as well as Sonic 1 SMS.
Most SMPS tricks (global tempo modifier and co.) are supported. It works almost 100%.
Tempo calculation should be 100% correct. (Sonic 2 Final, Sonic and Crackers and Sonic 1 SMS were verified with vgm logs.)
Bugs and issues (all non-Sonic-1):
- currently only the DAC notes for Sonic 1/2 Bass Drum and Snare Drum are mapped to the correct GM sounds
- the tool may display run time errors or stop commands and will close afterwards - this should happen rarely to never
- instruments may be out-of-tune because of strange key displacement values
On my TODO list:
- instrument mapping editor (for YM2612, PSG and DAC)
- making S3&K more stable (many music pointers seem wrong)
- Pitch Bend instead of Portamento Control
- Pitch Bend for modulation effects
Thanks to:
- all the people who contributed to the Music Hacking Guide
- nineko for the tempo calcuation algorithm
- saxman for the Sonic 2 music decompression
Comments and suggestions are welcome.
Now with source (Visual Basic 6), too.
Last Update: v0.3
It supports these ROMs:
- Sonic 1
- Sonic 2 (Final and Simon Wai Beta)
- Sonic 3
- Sonic & Knuckles (seems quite unstable)
- Sonic 3D
- Sonic and Crackers
- Oerg866's SMPS Player
- Sonic 1 SMS/GG
- Sonic 2 SMS/GG
- Sonic Chaos SMS/GG
- Sonic Triple Trouble
- Sonic Blast SMS/GG
A music pointer offset can be specified, so other ROMs are supported, too.
It's also possible to load raw SMPS bin-files. Offset correction has to be done via user input.
There's an auto-detection for 68k or Z80 SMPS format, as well as Sonic 1 SMS.
Most SMPS tricks (global tempo modifier and co.) are supported. It works almost 100%.
Tempo calculation should be 100% correct. (Sonic 2 Final, Sonic and Crackers and Sonic 1 SMS were verified with vgm logs.)
Bugs and issues (all non-Sonic-1):
- currently only the DAC notes for Sonic 1/2 Bass Drum and Snare Drum are mapped to the correct GM sounds
- the tool may display run time errors or stop commands and will close afterwards - this should happen rarely to never
- instruments may be out-of-tune because of strange key displacement values
On my TODO list:
- instrument mapping editor (for YM2612, PSG and DAC)
- making S3&K more stable (many music pointers seem wrong)
- Pitch Bend instead of Portamento Control
- Pitch Bend for modulation effects
Thanks to:
- all the people who contributed to the Music Hacking Guide
- nineko for the tempo calcuation algorithm
- saxman for the Sonic 2 music decompression
Comments and suggestions are welcome.
This post has been edited by ValleyBell: 05 September 2011 - 11:40 AM


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