Are there gonna be multiple endings and branching outcomes for events based on d20?
But yeah, really eager to play this, loving the look of this.
Sonic and the Rings of Order (RPG) AKA The Illegitimate Child of Sonic and Mother 3
#77
Posted 15 January 2012 - 07:55 PM
Hey Ranger, just wanted to say congrats on finishing MSPaint Chaotix. It was really good and kept me hooked until the end.
Although I didn't care how serious it got past Act I (and even borderline depressing in some parts), or how confusing it got with how many characters there were... but all in all, it was good. You definitely deserve a pat in the back for finishing a project that big.
Now, even though this game is a sequel to that story, it does seem a lot more lighthearted (which is what I personally prefer :P). I patiently await for what you have in store for us with this game!
Although I didn't care how serious it got past Act I (and even borderline depressing in some parts), or how confusing it got with how many characters there were... but all in all, it was good. You definitely deserve a pat in the back for finishing a project that big.
Now, even though this game is a sequel to that story, it does seem a lot more lighthearted (which is what I personally prefer :P). I patiently await for what you have in store for us with this game!
#78
Posted 15 January 2012 - 11:36 PM
Love your original graphics, dude! They look awesome! I love all the touches. People have mentioned the hang glider and the ring box, Amy's old dress, and such, but I also cought Sonic's guitar from Sonic Underground. I can't wait to see how this comes out!
I've always had one problem with PRGs though... battles that lag on for LONG periods of time. I don't know if this happened in Earthbound or not, but I know some of the Mario RPGs did that...Sonic Chronicles seemed to do that too...
I've always liked how Pokémon battles were paced, though. They never seem to take much longer than they should.
But congrats, dude! You've got my interest!
I've always had one problem with PRGs though... battles that lag on for LONG periods of time. I don't know if this happened in Earthbound or not, but I know some of the Mario RPGs did that...Sonic Chronicles seemed to do that too...
I've always liked how Pokémon battles were paced, though. They never seem to take much longer than they should.
But congrats, dude! You've got my interest!
#80
Posted 01 July 2012 - 10:40 AM
Really nice!!!! Especially the battle screen. I'm also working on a sonic RPG myself.But why don't you use RPG Maker VX Ace instead. It's the one I use and its better than rpg maker Xp, plus its compatible with a lot of custom scripts( I use tha animated battler and jet sideview scripts). But that's just me lol. Do hope to integrate something to the battle system? If you don't mind me asking?
#81
Posted 06 July 2012 - 07:45 PM
Ranger: D20 event > take advantage of the bump to provide an update.
#82
Posted 13 July 2012 - 10:04 PM
ItzWizzz, on 01 July 2012 - 10:40 AM, said:
Really nice!!!! Especially the battle screen. I'm also working on a sonic RPG myself.But why don't you use RPG Maker VX Ace instead. It's the one I use and its better than rpg maker Xp, plus its compatible with a lot of custom scripts( I use tha animated battler and jet sideview scripts). But that's just me lol. Do hope to integrate something to the battle system? If you don't mind me asking?
I tried VX, but the tileset system is really really limited compared to XP's. A shame, really, cause evrything else is nice.
Also I dunno what I'm going to do with the battle system yet. I need to decide on what iw ant still, but it probably won't differ TOO too much form RMXP's default.
Metal Knuckles, on 06 July 2012 - 07:45 PM, said:
Ranger: D20 event > take advantage of the bump to provide an update.
oh ok
have some sonic talking to family


DOn't worry, Manic's only going to be sidequest fodder. You don't have to have him follow you around or anything.
#83
Posted 14 July 2012 - 12:48 AM
You realize that he recommended "VX Ace", not VX, right? It's got a lot of upgrades done to it, including unlimited tileset size and number of tilesets. The only advantages XP has over it right now is the number of layers you can use, and compatibility for Windows XP. VX Ace outshines it in every other way.
#84
Posted 14 July 2012 - 01:11 AM
Dang, this is looking pretty nice! Like many that have spoken before me, I dig the Earthbound/Mother style of it, and the mirror universe is wonderfully creepy. The way Sonic can interact with objects as well as people seems like it has loads of potential for humorous dialogue too.
Keep it up! :D
Keep it up! :D
#85
Posted 18 August 2012 - 09:59 PM
there's something about Manic's "hair" that looks... weird. Regardless, enjoying this, and like how you're combining different stories to make your own. P. Cool.
I still expect great things from this U:
I still expect great things from this U:
#86
Posted 05 September 2013 - 04:48 PM
OVER A YEAR LATER
Turns out I am still working on this, just forgot to post updates in this thread! WHOOPS
Sorry about that! I was mostly busy implementing everyone's favourite character:
Turns out I am still working on this, just forgot to post updates in this thread! WHOOPS
Sorry about that! I was mostly busy implementing everyone's favourite character:
This post has been edited by Ranger: 05 September 2013 - 04:49 PM
#88
Posted 06 September 2013 - 08:52 AM
Everything and then some...
Seriously though, I just looked through the topic and I love what I'v seen.
Seriously though, I just looked through the topic and I love what I'v seen.
#89
Posted 28 December 2014 - 09:37 AM
Heh, stumbled over this again. You still working on this silently, Ranger?

19