QUOTE (Blue Blood @ Apr 19 2011, 03:37 PM)
I get what you're saying. Unleashed's levels struggled to feel unique, right? They could have slapped a Jungle Joyride paint-job on Skyscraper Scamper and ultimately there'd be very little to stop us calling it another JJ act. The exact same could apply to this rendition of GHZ. I'll bite, that is where Unleashed's level design problems lie. Gimmicks of any kind were far and few between and it was more or less the same thing with a different layout. There wasn't enough meat to make them different. The bones were there- icy paths in Cool Edge, those rotating discs in Dragon Road and the fountains in Rooftop Run -but there wasn't a lot of it at all, and what we were given was actually kind of basic. I won't complain if M.Sonic's gameplay is like that because I still enjoy Unleashed HD, but seeing more gimmicks and whatnot would certainly be a massive plus. It's just going to be hard for the devs to add them to this kind of gameplay without it being jarring (again, a flaw with the design of this kind of gameplay).
Well. I confess to being pleasantly surprised at someone actually understanding my point rather than screaming "BAWWWWW GHZ" over and over and over again. Good show, Blood. Yes, that's very much what I am getting at.
There's nothing in that video that WOULDN'T work mechanically or thematically as part of Shamar if you just slapped a desert texture on it instead of a GHZ texture. Hence: Shamar pallete swap. QED. Level-specific gimmikry remains woefully absent.
1- We've only seen GHZ, the first level, so far. WI in Unleashed was also devoid of anything to make it stand out. Granted the other stages didn't have an awful lot, they were at least very different layout wise.
Fair point, though it's hard to discuss levels we've not
seen. I remain worried that it's going to be a re-hash-athon - which, however well-intentioned, will fail to slake my thirst for new level themes. The Final Fortress from SASASR looked fucking brilliant, but that didn't stop it being the same smoke and fire factory
I've seen a trillion times before. At least mix
some new in with the old, Sega, PLEASE.
2- Unleashed's main daytime stages were fun regardless of the lack of variety.
I don't contest this in the slightest. ^_^
3- The Classic gameplay is almost certainly going to be more varied. We get all that and the boost-fests that were in Unleashed.
Hmmm... unconvinced. Especially if they're really TRYING to be The Rehashinator 2000
. Considering the bile they got for S4's homing attack, I can genuinely see Classic gameplay actually being
Sonic 1's physics and moveset.
Which is all well and good, but certainly not a smorgasbord of variety
QUOTE (MegaDash @ Apr 19 2011, 03:46 PM)
Why Shamar, though? Why not Mazuri or Apotos?
I had to pick ONE of them. Shamar had the most canyon-y backgrounds.
This post has been edited by Frozen Nitrogen: 19 April 2011 - 10:01 AM